
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 99.6%
+-commutative99.6%
*-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 95.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log u)))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- 8.0 (* u (+ 24.0 (* u -16.0))))) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) + (0.16666666666666666f * ((u * (8.0f - (u * (24.0f + (u * -16.0f))))) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) + (0.16666666666666666e0 * ((u * (8.0e0 - (u * (24.0e0 + (u * (-16.0e0)))))) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) + Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(8.0) - Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) + (single(0.16666666666666666) * ((u * (single(8.0) - (u * (single(24.0) + (u * single(-16.0)))))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) + 0.16666666666666666 \cdot \frac{u \cdot \left(8 - u \cdot \left(24 + u \cdot -16\right)\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
+-commutative93.4%
fma-define93.6%
+-commutative93.6%
fma-define93.8%
Simplified93.8%
Taylor expanded in v around -inf 77.9%
Taylor expanded in u around 0 77.9%
Final simplification98.1%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v (log u))) (+ 1.0 (- (* (expm1 (/ 2.0 v)) (* v u)) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + ((expm1f((2.0f / v)) * (v * u)) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
Taylor expanded in u around 0 76.6%
associate-+r-76.6%
rec-exp76.6%
expm1-define76.6%
Applied egg-rr76.6%
associate--l+76.6%
associate-*r*76.6%
distribute-neg-frac76.6%
metadata-eval76.6%
Simplified76.6%
Final simplification98.0%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v (log u))) (* u (+ (* v (expm1 (/ 2.0 v))) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = u * ((v * expm1f((2.0f / v))) + (-1.0f / u));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(u * Float32(Float32(v * expm1(Float32(Float32(2.0) / v))) + Float32(Float32(-1.0) / u))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
Taylor expanded in u around 0 76.6%
Taylor expanded in u around inf 76.4%
pow176.4%
rec-exp76.4%
expm1-define76.4%
Applied egg-rr76.4%
unpow176.4%
distribute-neg-frac76.4%
metadata-eval76.4%
Simplified76.4%
Final simplification98.0%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v (log u))) (+ -1.0 (* u (* v (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * (v * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
Taylor expanded in u around 0 76.6%
Taylor expanded in u around -inf 76.4%
mul-1-neg76.4%
distribute-lft-in76.6%
rgt-mult-inverse76.8%
distribute-neg-in76.8%
mul-1-neg76.8%
rec-exp76.8%
expm1-undefine76.8%
distribute-rgt-neg-in76.8%
distribute-neg-frac76.8%
metadata-eval76.8%
metadata-eval76.8%
Simplified76.8%
Final simplification98.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log u)))
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
Taylor expanded in u around 0 76.6%
Taylor expanded in v around -inf 71.7%
Final simplification97.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around -inf 66.6%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around -inf 66.5%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(*
u
(+
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v))
(/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = u * ((single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in u around inf 70.3%
Taylor expanded in v around -inf 66.4%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(*
u
(-
(/ -1.0 u)
(* v (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = u * ((-1.0f / u) - (v * ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = u * (((-1.0e0) / u) - (v * (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(-1.0) / u) - Float32(v * Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = u * ((single(-1.0) / u) - (v * ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\frac{-1}{u} - v \cdot \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in u around inf 70.3%
Taylor expanded in v around -inf 65.6%
mul-1-neg65.6%
distribute-neg-frac265.6%
sub-neg65.6%
associate-*r/65.6%
distribute-lft-in65.6%
metadata-eval65.6%
neg-mul-165.6%
associate-*r/65.6%
metadata-eval65.6%
distribute-neg-frac65.6%
metadata-eval65.6%
metadata-eval65.6%
Simplified65.6%
Final simplification89.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around -inf 65.5%
Final simplification89.9%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around -inf 65.4%
mul-1-neg65.6%
distribute-neg-frac265.6%
sub-neg65.6%
associate-*r/65.6%
distribute-lft-in65.6%
metadata-eval65.6%
neg-mul-165.6%
associate-*r/65.6%
metadata-eval65.6%
distribute-neg-frac65.6%
metadata-eval65.6%
metadata-eval65.6%
Simplified65.4%
Taylor expanded in u around 0 65.4%
*-commutative65.4%
associate-*l*65.4%
*-commutative65.4%
sub-neg65.4%
metadata-eval65.4%
distribute-lft-in65.4%
associate-*r/65.4%
distribute-lft-in65.4%
metadata-eval65.4%
neg-mul-165.4%
distribute-lft-neg-in65.4%
metadata-eval65.4%
associate-*r/65.4%
metadata-eval65.4%
neg-mul-165.4%
metadata-eval65.4%
metadata-eval65.4%
Simplified65.4%
Taylor expanded in v around inf 65.4%
associate-*r/65.4%
metadata-eval65.4%
Simplified65.4%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (* u (+ (+ 2.0 (/ 2.0 v)) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + (2.0f / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + (2.0e0 / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = u * ((single(2.0) + (single(2.0) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in u around inf 70.3%
Taylor expanded in v around inf 61.2%
associate-*r/61.2%
metadata-eval61.2%
Simplified61.2%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around inf 61.2%
sub-neg61.2%
distribute-lft-out61.2%
metadata-eval61.2%
Simplified61.2%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around inf 51.6%
Taylor expanded in u around inf 51.6%
Final simplification88.9%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in v around 0 91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0 70.5%
Taylor expanded in v around inf 51.6%
Final simplification88.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 99.6%
+-commutative99.6%
*-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in v around 0 85.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around 0 6.0%
herbie shell --seed 2024191
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))