
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (* (sqrt (+ 2.0 (* (* v v) -6.0))) 0.25)))
double code(double v) {
return (1.0 - (v * v)) * (sqrt((2.0 + ((v * v) * -6.0))) * 0.25);
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * (sqrt((2.0d0 + ((v * v) * (-6.0d0)))) * 0.25d0)
end function
public static double code(double v) {
return (1.0 - (v * v)) * (Math.sqrt((2.0 + ((v * v) * -6.0))) * 0.25);
}
def code(v): return (1.0 - (v * v)) * (math.sqrt((2.0 + ((v * v) * -6.0))) * 0.25)
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * Float64(sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0))) * 0.25)) end
function tmp = code(v) tmp = (1.0 - (v * v)) * (sqrt((2.0 + ((v * v) * -6.0))) * 0.25); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \left(\sqrt{2 + \left(v \cdot v\right) \cdot -6} \cdot 0.25\right)
\end{array}
Initial program 100.0%
clear-numN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-evalN/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-eval98.5
Applied egg-rr98.5%
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
clear-numN/A
associate-/r/N/A
pow-flipN/A
metadata-evalN/A
pow1/2N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-unprodN/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-rgt-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*l*N/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (* v v) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((v * v) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + ((v * v) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(Float64(v * v) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + ((v * v) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + \left(v \cdot v\right) \cdot -0.625\right)
\end{array}
Initial program 100.0%
Taylor expanded in v around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.6
Simplified99.6%
Taylor expanded in v around 0
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6498.9
Simplified98.9%
Final simplification98.9%
(FPCore (v) :precision binary64 (pow 0.015625 0.25))
double code(double v) {
return pow(0.015625, 0.25);
}
real(8) function code(v)
real(8), intent (in) :: v
code = 0.015625d0 ** 0.25d0
end function
public static double code(double v) {
return Math.pow(0.015625, 0.25);
}
def code(v): return math.pow(0.015625, 0.25)
function code(v) return 0.015625 ^ 0.25 end
function tmp = code(v) tmp = 0.015625 ^ 0.25; end
code[v_] := N[Power[0.015625, 0.25], $MachinePrecision]
\begin{array}{l}
\\
{0.015625}^{0.25}
\end{array}
Initial program 100.0%
Taylor expanded in v around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.6
Simplified99.6%
associate-*l*N/A
clear-numN/A
associate-*l/N/A
/-lowering-/.f64N/A
Applied egg-rr98.1%
Taylor expanded in v around 0
pow-lowering-pow.f6498.4
Simplified98.4%
herbie shell --seed 2024191
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))