
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* (+ (* a1 a1) (* a2 a2)) (cos th))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (((a1 * a1) + (a2 * a2)) * cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (((a1 * a1) + (a2 * a2)) * cos(th))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (((a1 * a1) + (a2 * a2)) * Math.cos(th));
}
def code(a1, a2, th): return math.sqrt(0.5) * (((a1 * a1) + (a2 * a2)) * math.cos(th))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * cos(th))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (((a1 * a1) + (a2 * a2)) * cos(th)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \cos th\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
clear-numN/A
associate-/r/N/A
associate-*l*N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in th around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (* a2 a2) (pow 2.0 -0.5))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) * pow(2.0, -0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) * (2.0d0 ** (-0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) * Math.pow(2.0, -0.5));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) * math.pow(2.0, -0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) * (2.0 ^ -0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) * (2.0 ^ -0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2\right) \cdot {2}^{-0.5}\right)
\end{array}
Initial program 99.5%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6458.9
Simplified58.9%
clear-numN/A
associate-/r/N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6459.0
Applied egg-rr59.0%
Final simplification59.0%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* (* a2 a2) (cos th))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a2 * a2) * cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a2 * a2) * cos(th))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a2 * a2) * Math.cos(th));
}
def code(a1, a2, th): return math.sqrt(0.5) * ((a2 * a2) * math.cos(th))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a2 * a2) * cos(th))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * ((a2 * a2) * cos(th)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(\left(a2 \cdot a2\right) \cdot \cos th\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
clear-numN/A
associate-/r/N/A
associate-*l*N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in th around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7
Simplified99.7%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6459.0
Simplified59.0%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* a2 (* a2 (cos th)))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (a2 * (a2 * cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (a2 * (a2 * cos(th)))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (a2 * (a2 * Math.cos(th)));
}
def code(a1, a2, th): return math.sqrt(0.5) * (a2 * (a2 * math.cos(th)))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(a2 * Float64(a2 * cos(th)))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (a2 * (a2 * cos(th))); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a2 \cdot \left(a2 \cdot \cos th\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
clear-numN/A
associate-/r/N/A
associate-*l*N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a1 around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6459.0
Simplified59.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 4.3e+100) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))) (/ -1.0 (/ (/ (sqrt 2.0) a2) (- 0.0 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.3e+100) {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else {
tmp = -1.0 / ((sqrt(2.0) / a2) / (0.0 - a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 4.3d+100) then
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
else
tmp = (-1.0d0) / ((sqrt(2.0d0) / a2) / (0.0d0 - a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.3e+100) {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else {
tmp = -1.0 / ((Math.sqrt(2.0) / a2) / (0.0 - a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 4.3e+100: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) else: tmp = -1.0 / ((math.sqrt(2.0) / a2) / (0.0 - a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 4.3e+100) tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(-1.0 / Float64(Float64(sqrt(2.0) / a2) / Float64(0.0 - a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 4.3e+100) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); else tmp = -1.0 / ((sqrt(2.0) / a2) / (0.0 - a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 4.3e+100], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision] / N[(0.0 - a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 4.3 \cdot 10^{+100}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{\frac{\sqrt{2}}{a2}}{0 - a2}}\\
\end{array}
\end{array}
if th < 4.29999999999999993e100Initial program 99.5%
distribute-lft-outN/A
clear-numN/A
associate-/r/N/A
associate-*l*N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6471.3
Simplified71.3%
if 4.29999999999999993e100 < th Initial program 99.5%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6463.3
Simplified63.3%
Taylor expanded in th around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6420.8
Simplified20.8%
clear-numN/A
frac-2negN/A
metadata-evalN/A
/-lowering-/.f64N/A
neg-sub0N/A
--lowering--.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6427.2
Applied egg-rr27.2%
Final simplification62.0%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.sqrt(0.5) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
clear-numN/A
associate-/r/N/A
associate-*l*N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6463.4
Simplified63.4%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* a2 a2)))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (a2 * a2);
}
def code(a1, a2, th): return math.sqrt(0.5) * (a2 * a2)
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (a2 * a2); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a2 \cdot a2\right)
\end{array}
Initial program 99.5%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6458.9
Simplified58.9%
Taylor expanded in th around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6437.9
Simplified37.9%
/-rgt-identityN/A
clear-numN/A
/-lowering-/.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-eval37.9
Applied egg-rr37.9%
Taylor expanded in a2 around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6437.9
Simplified37.9%
Final simplification37.9%
herbie shell --seed 2024191
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))