
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a1 a1) t_1) (* (* a2 a2) t_1)) -2e-122)
(/ (- 1.0 (/ a2 a1)) a1)
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= (-2d-122)) then
tmp = (1.0d0 - (a2 / a1)) / a1
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122: tmp = (1.0 - (a2 / a1)) / a1 else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a1 * a1) * t_1) + Float64(Float64(a2 * a2) * t_1)) <= -2e-122) tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) tmp = (1.0 - (a2 / a1)) / a1; else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], -2e-122], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a1 \cdot a1\right) \cdot t\_1 + \left(a2 \cdot a2\right) \cdot t\_1 \leq -2 \cdot 10^{-122}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -2.00000000000000012e-122Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr2.2%
associate-/r*2.2%
*-inverses2.2%
Simplified2.2%
Taylor expanded in a1 around inf 12.0%
mul-1-neg12.0%
unsub-neg12.0%
Simplified12.0%
if -2.00000000000000012e-122 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 83.0%
Taylor expanded in a1 around 0 49.4%
pow249.4%
associate-/l*49.5%
Applied egg-rr49.5%
Final simplification40.5%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a1 a1) t_1) (* (* a2 a2) t_1)) -2e-122)
(/ (- 1.0 (/ a2 a1)) a1)
(* (+ (* a1 a1) (* a2 a2)) 0.75))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * 0.75;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= (-2d-122)) then
tmp = (1.0d0 - (a2 / a1)) / a1
else
tmp = ((a1 * a1) + (a2 * a2)) * 0.75d0
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * 0.75;
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122: tmp = (1.0 - (a2 / a1)) / a1 else: tmp = ((a1 * a1) + (a2 * a2)) * 0.75 return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a1 * a1) * t_1) + Float64(Float64(a2 * a2) * t_1)) <= -2e-122) tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * 0.75); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) tmp = (1.0 - (a2 / a1)) / a1; else tmp = ((a1 * a1) + (a2 * a2)) * 0.75; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], -2e-122], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * 0.75), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a1 \cdot a1\right) \cdot t\_1 + \left(a2 \cdot a2\right) \cdot t\_1 \leq -2 \cdot 10^{-122}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot 0.75\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -2.00000000000000012e-122Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr2.2%
associate-/r*2.2%
*-inverses2.2%
Simplified2.2%
Taylor expanded in a1 around inf 12.0%
mul-1-neg12.0%
unsub-neg12.0%
Simplified12.0%
if -2.00000000000000012e-122 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr60.8%
Taylor expanded in th around 0 59.4%
Final simplification48.1%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a1 a1) t_1) (* (* a2 a2) t_1)) -2e-122)
(/ (- 1.0 (/ a2 a1)) a1)
(+ (* a1 a1) a2))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = (a1 * a1) + a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= (-2d-122)) then
tmp = (1.0d0 - (a2 / a1)) / a1
else
tmp = (a1 * a1) + a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = (a1 * a1) + a2;
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122: tmp = (1.0 - (a2 / a1)) / a1 else: tmp = (a1 * a1) + a2 return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a1 * a1) * t_1) + Float64(Float64(a2 * a2) * t_1)) <= -2e-122) tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); else tmp = Float64(Float64(a1 * a1) + a2); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= -2e-122) tmp = (1.0 - (a2 / a1)) / a1; else tmp = (a1 * a1) + a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], -2e-122], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision], N[(N[(a1 * a1), $MachinePrecision] + a2), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a1 \cdot a1\right) \cdot t\_1 + \left(a2 \cdot a2\right) \cdot t\_1 \leq -2 \cdot 10^{-122}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot a1 + a2\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -2.00000000000000012e-122Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr2.2%
associate-/r*2.2%
*-inverses2.2%
Simplified2.2%
Taylor expanded in a1 around inf 12.0%
mul-1-neg12.0%
unsub-neg12.0%
Simplified12.0%
if -2.00000000000000012e-122 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr57.8%
*-inverses57.8%
Simplified57.8%
Applied egg-rr39.2%
rem-log-exp31.2%
Simplified31.2%
Final simplification26.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a1 a1) t_1) (* (* a2 a2) t_1)) 0.0)
(/ (+ a1 a2) -2.0)
(+ (* a1 a1) a2))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) {
tmp = (a1 + a2) / -2.0;
} else {
tmp = (a1 * a1) + a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0d0) then
tmp = (a1 + a2) / (-2.0d0)
else
tmp = (a1 * a1) + a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) {
tmp = (a1 + a2) / -2.0;
} else {
tmp = (a1 * a1) + a2;
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0: tmp = (a1 + a2) / -2.0 else: tmp = (a1 * a1) + a2 return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a1 * a1) * t_1) + Float64(Float64(a2 * a2) * t_1)) <= 0.0) tmp = Float64(Float64(a1 + a2) / -2.0); else tmp = Float64(Float64(a1 * a1) + a2); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) tmp = (a1 + a2) / -2.0; else tmp = (a1 * a1) + a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(a1 + a2), $MachinePrecision] / -2.0), $MachinePrecision], N[(N[(a1 * a1), $MachinePrecision] + a2), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a1 \cdot a1\right) \cdot t\_1 + \left(a2 \cdot a2\right) \cdot t\_1 \leq 0:\\
\;\;\;\;\frac{a1 + a2}{-2}\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot a1 + a2\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < 0.0Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 17.8%
Applied egg-rr4.3%
if 0.0 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr56.6%
*-inverses56.6%
Simplified56.6%
Applied egg-rr35.7%
rem-log-exp34.3%
Simplified34.3%
Final simplification24.7%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a1 a1) t_1) (* (* a2 a2) t_1)) 0.0)
(/ (+ a1 a2) -2.0)
(+ a1 a2))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) {
tmp = (a1 + a2) / -2.0;
} else {
tmp = a1 + a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0d0) then
tmp = (a1 + a2) / (-2.0d0)
else
tmp = a1 + a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) {
tmp = (a1 + a2) / -2.0;
} else {
tmp = a1 + a2;
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0: tmp = (a1 + a2) / -2.0 else: tmp = a1 + a2 return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a1 * a1) * t_1) + Float64(Float64(a2 * a2) * t_1)) <= 0.0) tmp = Float64(Float64(a1 + a2) / -2.0); else tmp = Float64(a1 + a2); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if ((((a1 * a1) * t_1) + ((a2 * a2) * t_1)) <= 0.0) tmp = (a1 + a2) / -2.0; else tmp = a1 + a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(a1 + a2), $MachinePrecision] / -2.0), $MachinePrecision], N[(a1 + a2), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a1 \cdot a1\right) \cdot t\_1 + \left(a2 \cdot a2\right) \cdot t\_1 \leq 0:\\
\;\;\;\;\frac{a1 + a2}{-2}\\
\mathbf{else}:\\
\;\;\;\;a1 + a2\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < 0.0Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 17.8%
Applied egg-rr4.3%
if 0.0 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.5%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
clear-num99.5%
un-div-inv99.5%
add-sqr-sqrt99.5%
pow299.5%
fma-undefine99.5%
hypot-define99.5%
Applied egg-rr99.5%
Applied egg-rr2.8%
exp-diff2.8%
rem-exp-log3.4%
rem-exp-log3.4%
Simplified3.4%
Taylor expanded in th around 0 3.4%
Final simplification3.7%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.87) (* t_1 (* (cos th) 0.75)) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.87) {
tmp = t_1 * (cos(th) * 0.75);
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.87d0) then
tmp = t_1 * (cos(th) * 0.75d0)
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.87) {
tmp = t_1 * (Math.cos(th) * 0.75);
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.87: tmp = t_1 * (math.cos(th) * 0.75) else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.87) tmp = Float64(t_1 * Float64(cos(th) * 0.75)); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.87) tmp = t_1 * (cos(th) * 0.75); else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.87], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.87:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.869999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr62.8%
if 0.869999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.5%
Final simplification79.9%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.68) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr63.2%
+-lft-identity63.2%
Simplified63.2%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.615) (* (cos th) (+ (* a1 a1) (* a2 a2))) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.615) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.615d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.615) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.615: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.615) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.615) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.615], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.615:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.61499999999999999Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr63.6%
+-lft-identity63.6%
Simplified63.6%
if 0.61499999999999999 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 89.2%
Taylor expanded in a1 around 0 50.6%
pow250.6%
associate-/l*50.6%
Applied egg-rr50.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.615) (* (+ a1 a2) (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.615) {
tmp = (a1 + a2) * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.615d0) then
tmp = (a1 + a2) * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.615) {
tmp = (a1 + a2) * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.615: tmp = (a1 + a2) * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.615) tmp = Float64(Float64(a1 + a2) * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.615) tmp = (a1 + a2) * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.615], N[(N[(a1 + a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.615:\\
\;\;\;\;\left(a1 + a2\right) \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.61499999999999999Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Applied egg-rr63.6%
Taylor expanded in a2 around inf 44.0%
if 0.61499999999999999 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 89.2%
Taylor expanded in a1 around 0 50.6%
pow250.6%
associate-/l*50.6%
Applied egg-rr50.6%
Final simplification48.0%
(FPCore (a1 a2 th) :precision binary64 (+ a1 a2))
double code(double a1, double a2, double th) {
return a1 + a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 + a2
end function
public static double code(double a1, double a2, double th) {
return a1 + a2;
}
def code(a1, a2, th): return a1 + a2
function code(a1, a2, th) return Float64(a1 + a2) end
function tmp = code(a1, a2, th) tmp = a1 + a2; end
code[a1_, a2_, th_] := N[(a1 + a2), $MachinePrecision]
\begin{array}{l}
\\
a1 + a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
clear-num99.5%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Applied egg-rr2.0%
exp-diff2.0%
rem-exp-log2.5%
rem-exp-log3.7%
Simplified3.7%
Taylor expanded in th around 0 3.7%
herbie shell --seed 2024191
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))