
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (log1p (exp x)) (* x y)))
double code(double x, double y) {
return log1p(exp(x)) - (x * y);
}
public static double code(double x, double y) {
return Math.log1p(Math.exp(x)) - (x * y);
}
def code(x, y): return math.log1p(math.exp(x)) - (x * y)
function code(x, y) return Float64(log1p(exp(x)) - Float64(x * y)) end
code[x_, y_] := N[(N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(e^{x}\right) - x \cdot y
\end{array}
Initial program 99.5%
log1p-define99.6%
Simplified99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ (exp x) 1.0)) (* x y)))) (if (or (<= t_0 0.2) (not (<= t_0 1.0))) (* x (- y)) (log1p (+ x 1.0)))))
double code(double x, double y) {
double t_0 = log((exp(x) + 1.0)) - (x * y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 1.0)) {
tmp = x * -y;
} else {
tmp = log1p((x + 1.0));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.log((Math.exp(x) + 1.0)) - (x * y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 1.0)) {
tmp = x * -y;
} else {
tmp = Math.log1p((x + 1.0));
}
return tmp;
}
def code(x, y): t_0 = math.log((math.exp(x) + 1.0)) - (x * y) tmp = 0 if (t_0 <= 0.2) or not (t_0 <= 1.0): tmp = x * -y else: tmp = math.log1p((x + 1.0)) return tmp
function code(x, y) t_0 = Float64(log(Float64(exp(x) + 1.0)) - Float64(x * y)) tmp = 0.0 if ((t_0 <= 0.2) || !(t_0 <= 1.0)) tmp = Float64(x * Float64(-y)); else tmp = log1p(Float64(x + 1.0)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(N[Exp[x], $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.2], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(x * (-y)), $MachinePrecision], N[Log[1 + N[(x + 1.0), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(e^{x} + 1\right) - x \cdot y\\
\mathbf{if}\;t\_0 \leq 0.2 \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(x + 1\right)\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 0.20000000000000001 or 1 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 99.1%
log1p-define99.3%
Simplified99.3%
Taylor expanded in x around inf 97.1%
mul-1-neg97.1%
distribute-rgt-neg-out97.1%
Simplified97.1%
if 0.20000000000000001 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.5%
log1p-define99.5%
Simplified99.5%
Taylor expanded in x around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification98.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ (exp x) 1.0)) (* x y)))) (if (or (<= t_0 2e-6) (not (<= t_0 1.0))) (* x (- y)) (log 2.0))))
double code(double x, double y) {
double t_0 = log((exp(x) + 1.0)) - (x * y);
double tmp;
if ((t_0 <= 2e-6) || !(t_0 <= 1.0)) {
tmp = x * -y;
} else {
tmp = log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = log((exp(x) + 1.0d0)) - (x * y)
if ((t_0 <= 2d-6) .or. (.not. (t_0 <= 1.0d0))) then
tmp = x * -y
else
tmp = log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.log((Math.exp(x) + 1.0)) - (x * y);
double tmp;
if ((t_0 <= 2e-6) || !(t_0 <= 1.0)) {
tmp = x * -y;
} else {
tmp = Math.log(2.0);
}
return tmp;
}
def code(x, y): t_0 = math.log((math.exp(x) + 1.0)) - (x * y) tmp = 0 if (t_0 <= 2e-6) or not (t_0 <= 1.0): tmp = x * -y else: tmp = math.log(2.0) return tmp
function code(x, y) t_0 = Float64(log(Float64(exp(x) + 1.0)) - Float64(x * y)) tmp = 0.0 if ((t_0 <= 2e-6) || !(t_0 <= 1.0)) tmp = Float64(x * Float64(-y)); else tmp = log(2.0); end return tmp end
function tmp_2 = code(x, y) t_0 = log((exp(x) + 1.0)) - (x * y); tmp = 0.0; if ((t_0 <= 2e-6) || ~((t_0 <= 1.0))) tmp = x * -y; else tmp = log(2.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(N[Exp[x], $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 2e-6], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(x * (-y)), $MachinePrecision], N[Log[2.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(e^{x} + 1\right) - x \cdot y\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1.99999999999999991e-6 or 1 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 99.1%
log1p-define99.3%
Simplified99.3%
Taylor expanded in x around inf 97.8%
mul-1-neg97.8%
distribute-rgt-neg-out97.8%
Simplified97.8%
if 1.99999999999999991e-6 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around 0 98.5%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* x (- y)) (+ (log 2.0) (* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * -y;
} else {
tmp = log(2.0) + (x * (0.5 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = x * -y
else
tmp = log(2.0d0) + (x * (0.5d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) + (x * (0.5 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4: tmp = x * -y else: tmp = math.log(2.0) + (x * (0.5 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) + Float64(x * Float64(0.5 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4) tmp = x * -y; else tmp = log(2.0) + (x * (0.5 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 99.7%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 98.2%
mul-1-neg98.2%
distribute-rgt-neg-out98.2%
Simplified98.2%
if -1.3999999999999999 < x Initial program 99.4%
log1p-define99.4%
Simplified99.4%
Taylor expanded in x around 0 99.8%
(FPCore (x y) :precision binary64 (if (<= x -18.0) (* x (- y)) (- (log1p 1.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -18.0) {
tmp = x * -y;
} else {
tmp = log1p(1.0) - (x * y);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (x <= -18.0) {
tmp = x * -y;
} else {
tmp = Math.log1p(1.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -18.0: tmp = x * -y else: tmp = math.log1p(1.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -18.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log1p(1.0) - Float64(x * y)); end return tmp end
code[x_, y_] := If[LessEqual[x, -18.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[1 + 1.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -18:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(1\right) - x \cdot y\\
\end{array}
\end{array}
if x < -18Initial program 99.7%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-out99.2%
Simplified99.2%
if -18 < x Initial program 99.4%
log1p-define99.4%
Simplified99.4%
Taylor expanded in x around 0 99.1%
(FPCore (x y) :precision binary64 (* x (- y)))
double code(double x, double y) {
return x * -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * -y
end function
public static double code(double x, double y) {
return x * -y;
}
def code(x, y): return x * -y
function code(x, y) return Float64(x * Float64(-y)) end
function tmp = code(x, y) tmp = x * -y; end
code[x_, y_] := N[(x * (-y)), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(-y\right)
\end{array}
Initial program 99.5%
log1p-define99.6%
Simplified99.6%
Taylor expanded in x around inf 54.7%
mul-1-neg54.7%
distribute-rgt-neg-out54.7%
Simplified54.7%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.5%
log1p-define99.6%
Simplified99.6%
Taylor expanded in x around inf 54.7%
mul-1-neg54.7%
distribute-rgt-neg-out54.7%
Simplified54.7%
add-sqr-sqrt28.3%
sqrt-unprod17.9%
sqr-neg17.9%
sqrt-unprod1.2%
add-sqr-sqrt2.3%
pow12.3%
Applied egg-rr2.3%
unpow12.3%
Simplified2.3%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024191
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(! :herbie-platform default (if (<= x 0) (- (log (+ 1 (exp x))) (* x y)) (- (log (+ 1 (exp (- x)))) (* (- x) (- 1 y)))))
(- (log (+ 1.0 (exp x))) (* x y)))