
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re)))
(t_1 (+ (exp (- im)) (exp im)))
(t_2 (* t_0 t_1)))
(if (<= t_2 -5000.0)
(* t_0 (+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666)))))))
(if (<= t_2 0.9999999933341466) (cos re) (* 0.5 t_1)))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double t_1 = exp(-im) + exp(im);
double t_2 = t_0 * t_1;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
} else if (t_2 <= 0.9999999933341466) {
tmp = cos(re);
} else {
tmp = 0.5 * t_1;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 0.5d0 * cos(re)
t_1 = exp(-im) + exp(im)
t_2 = t_0 * t_1
if (t_2 <= (-5000.0d0)) then
tmp = t_0 * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
else if (t_2 <= 0.9999999933341466d0) then
tmp = cos(re)
else
tmp = 0.5d0 * t_1
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.cos(re);
double t_1 = Math.exp(-im) + Math.exp(im);
double t_2 = t_0 * t_1;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
} else if (t_2 <= 0.9999999933341466) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * t_1;
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.cos(re) t_1 = math.exp(-im) + math.exp(im) t_2 = t_0 * t_1 tmp = 0 if t_2 <= -5000.0: tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) elif t_2 <= 0.9999999933341466: tmp = math.cos(re) else: tmp = 0.5 * t_1 return tmp
function code(re, im) t_0 = Float64(0.5 * cos(re)) t_1 = Float64(exp(Float64(-im)) + exp(im)) t_2 = Float64(t_0 * t_1) tmp = 0.0 if (t_2 <= -5000.0) tmp = Float64(t_0 * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); elseif (t_2 <= 0.9999999933341466) tmp = cos(re); else tmp = Float64(0.5 * t_1); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * cos(re); t_1 = exp(-im) + exp(im); t_2 = t_0 * t_1; tmp = 0.0; if (t_2 <= -5000.0) tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); elseif (t_2 <= 0.9999999933341466) tmp = cos(re); else tmp = 0.5 * t_1; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 * t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -5000.0], N[(t$95$0 * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.9999999933341466], N[Cos[re], $MachinePrecision], N[(0.5 * t$95$1), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
t_1 := e^{-im} + e^{im}\\
t_2 := t\_0 \cdot t\_1\\
\mathbf{if}\;t\_2 \leq -5000:\\
\;\;\;\;t\_0 \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\mathbf{elif}\;t\_2 \leq 0.9999999933341466:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -5e3Initial program 100.0%
Applied egg-rr41.5%
Taylor expanded in im around 0 25.9%
*-commutative25.9%
Simplified25.9%
if -5e3 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 0.99999999333414658Initial program 100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in re around inf 100.0%
if 0.99999999333414658 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Taylor expanded in re around 0 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))) (t_1 (* t_0 (+ (exp (- im)) (exp im)))))
(if (<= t_1 -5000.0)
(* t_0 (+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666)))))))
(if (<= t_1 2.0) (cos re) (+ 1.5 (* 0.5 (exp im)))))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double t_1 = t_0 * (exp(-im) + exp(im));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
} else if (t_1 <= 2.0) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.5d0 * cos(re)
t_1 = t_0 * (exp(-im) + exp(im))
if (t_1 <= (-5000.0d0)) then
tmp = t_0 * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
else if (t_1 <= 2.0d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.cos(re);
double t_1 = t_0 * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
} else if (t_1 <= 2.0) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.cos(re) t_1 = t_0 * (math.exp(-im) + math.exp(im)) tmp = 0 if t_1 <= -5000.0: tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) elif t_1 <= 2.0: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) t_0 = Float64(0.5 * cos(re)) t_1 = Float64(t_0 * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_1 <= -5000.0) tmp = Float64(t_0 * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); elseif (t_1 <= 2.0) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * cos(re); t_1 = t_0 * (exp(-im) + exp(im)); tmp = 0.0; if (t_1 <= -5000.0) tmp = t_0 * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); elseif (t_1 <= 2.0) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], N[(t$95$0 * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
t_1 := t\_0 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_0 \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -5e3Initial program 100.0%
Applied egg-rr41.5%
Taylor expanded in im around 0 25.9%
*-commutative25.9%
Simplified25.9%
if -5e3 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.8%
Taylor expanded in re around inf 99.8%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))) (t_1 (* t_0 (+ (exp (- im)) (exp im)))))
(if (<= t_1 -5000.0)
(* t_0 (+ 4.0 (* im (+ 1.0 (* 0.5 im)))))
(if (<= t_1 2.0) (cos re) (+ 1.5 (* 0.5 (exp im)))))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double t_1 = t_0 * (exp(-im) + exp(im));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (0.5 * im))));
} else if (t_1 <= 2.0) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.5d0 * cos(re)
t_1 = t_0 * (exp(-im) + exp(im))
if (t_1 <= (-5000.0d0)) then
tmp = t_0 * (4.0d0 + (im * (1.0d0 + (0.5d0 * im))))
else if (t_1 <= 2.0d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.cos(re);
double t_1 = t_0 * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0 * (4.0 + (im * (1.0 + (0.5 * im))));
} else if (t_1 <= 2.0) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.cos(re) t_1 = t_0 * (math.exp(-im) + math.exp(im)) tmp = 0 if t_1 <= -5000.0: tmp = t_0 * (4.0 + (im * (1.0 + (0.5 * im)))) elif t_1 <= 2.0: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) t_0 = Float64(0.5 * cos(re)) t_1 = Float64(t_0 * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_1 <= -5000.0) tmp = Float64(t_0 * Float64(4.0 + Float64(im * Float64(1.0 + Float64(0.5 * im))))); elseif (t_1 <= 2.0) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * cos(re); t_1 = t_0 * (exp(-im) + exp(im)); tmp = 0.0; if (t_1 <= -5000.0) tmp = t_0 * (4.0 + (im * (1.0 + (0.5 * im)))); elseif (t_1 <= 2.0) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], N[(t$95$0 * N[(4.0 + N[(im * N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
t_1 := t\_0 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_0 \cdot \left(4 + im \cdot \left(1 + 0.5 \cdot im\right)\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -5e3Initial program 100.0%
Applied egg-rr41.5%
Taylor expanded in im around 0 43.3%
*-commutative43.3%
Simplified43.3%
if -5e3 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.8%
Taylor expanded in re around inf 99.8%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Final simplification77.5%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 (- INFINITY))
(- 2.0 (pow re 2.0))
(if (<= t_0 2.0) (cos re) (+ 1.5 (* 0.5 (exp im)))))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = 2.0 - pow(re, 2.0);
} else if (t_0 <= 2.0) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
public static double code(double re, double im) {
double t_0 = (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = 2.0 - Math.pow(re, 2.0);
} else if (t_0 <= 2.0) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): t_0 = (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im)) tmp = 0 if t_0 <= -math.inf: tmp = 2.0 - math.pow(re, 2.0) elif t_0 <= 2.0: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(2.0 - (re ^ 2.0)); elseif (t_0 <= 2.0) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im)); tmp = 0.0; if (t_0 <= -Inf) tmp = 2.0 - (re ^ 2.0); elseif (t_0 <= 2.0) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(2.0 - N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;2 - {re}^{2}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -inf.0Initial program 100.0%
Applied egg-rr42.6%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 43.9%
mul-1-neg43.9%
unsub-neg43.9%
Simplified43.9%
if -inf.0 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.2%
Taylor expanded in re around inf 99.2%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 (- INFINITY))
(- 2.0 (pow re 2.0))
(if (<= t_0 2.0)
(cos re)
(+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = 2.0 - pow(re, 2.0);
} else if (t_0 <= 2.0) {
tmp = cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
public static double code(double re, double im) {
double t_0 = (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = 2.0 - Math.pow(re, 2.0);
} else if (t_0 <= 2.0) {
tmp = Math.cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): t_0 = (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im)) tmp = 0 if t_0 <= -math.inf: tmp = 2.0 - math.pow(re, 2.0) elif t_0 <= 2.0: tmp = math.cos(re) else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(2.0 - (re ^ 2.0)); elseif (t_0 <= 2.0) tmp = cos(re); else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im)); tmp = 0.0; if (t_0 <= -Inf) tmp = 2.0 - (re ^ 2.0); elseif (t_0 <= 2.0) tmp = cos(re); else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(2.0 - N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[Cos[re], $MachinePrecision], N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;2 - {re}^{2}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -inf.0Initial program 100.0%
Applied egg-rr42.6%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 43.9%
mul-1-neg43.9%
unsub-neg43.9%
Simplified43.9%
if -inf.0 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.2%
Taylor expanded in re around inf 99.2%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Taylor expanded in im around 0 38.6%
Final simplification73.2%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 -0.1)
-1.0
(if (<= t_0 2.0)
1.0
(+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
if (t_0 <= (-0.1d0)) then
tmp = -1.0d0
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): t_0 = (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im)) tmp = 0 if t_0 <= -0.1: tmp = -1.0 elif t_0 <= 2.0: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im)); tmp = 0.0; if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.1], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -0.1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -0.10000000000000001Initial program 100.0%
Taylor expanded in re around 0 0.8%
Applied egg-rr13.2%
if -0.10000000000000001 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.7%
Taylor expanded in re around 0 77.3%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Taylor expanded in im around 0 38.6%
Final simplification50.2%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 -0.1)
-1.0
(if (<= t_0 2.0)
1.0
(+ 2.0 (* im (+ 0.5 (* im (* im 0.08333333333333333)))))))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
if (t_0 <= (-0.1d0)) then
tmp = -1.0d0
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (im * 0.08333333333333333d0))))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
def code(re, im): t_0 = (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im)) tmp = 0 if t_0 <= -0.1: tmp = -1.0 elif t_0 <= 2.0: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))) return tmp
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(im * 0.08333333333333333))))); end return tmp end
function tmp_2 = code(re, im) t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im)); tmp = 0.0; if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.1], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -0.1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -0.10000000000000001Initial program 100.0%
Taylor expanded in re around 0 0.8%
Applied egg-rr13.2%
if -0.10000000000000001 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.7%
Taylor expanded in re around 0 77.3%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Taylor expanded in im around 0 38.6%
Taylor expanded in im around inf 38.6%
*-commutative38.6%
Simplified38.6%
Final simplification50.2%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 -0.1)
-1.0
(if (<= t_0 2.0) 1.0 (+ 2.0 (* im (+ 0.5 (* im 0.25))))))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
if (t_0 <= (-0.1d0)) then
tmp = -1.0d0
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * 0.25d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
double tmp;
if (t_0 <= -0.1) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
def code(re, im): t_0 = (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im)) tmp = 0 if t_0 <= -0.1: tmp = -1.0 elif t_0 <= 2.0: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * 0.25))) return tmp
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * 0.25)))); end return tmp end
function tmp_2 = code(re, im) t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im)); tmp = 0.0; if (t_0 <= -0.1) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * 0.25))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.1], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -0.1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot 0.25\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -0.10000000000000001Initial program 100.0%
Taylor expanded in re around 0 0.8%
Applied egg-rr13.2%
if -0.10000000000000001 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 99.7%
Taylor expanded in re around 0 77.3%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Taylor expanded in im around 0 57.9%
*-commutative57.9%
Simplified57.9%
Final simplification56.6%
(FPCore (re im) :precision binary64 (if (<= (+ (exp (- im)) (exp im)) 4.0) (cos re) (* (* 0.5 (cos re)) (+ (exp im) 3.0))))
double code(double re, double im) {
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = cos(re);
} else {
tmp = (0.5 * cos(re)) * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(-im) + exp(im)) <= 4.0d0) then
tmp = cos(re)
else
tmp = (0.5d0 * cos(re)) * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 4.0) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(-im) + math.exp(im)) <= 4.0: tmp = math.cos(re) else: tmp = (0.5 * math.cos(re)) * (math.exp(im) + 3.0) return tmp
function code(re, im) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = cos(re); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(-im) + exp(im)) <= 4.0) tmp = cos(re); else tmp = (0.5 * cos(re)) * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 99.8%
Taylor expanded in re around inf 99.8%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr48.9%
Final simplification77.3%
(FPCore (re im) :precision binary64 (if (<= (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))) 2.0) (cos re) (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= 2.0) {
tmp = cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (((0.5d0 * cos(re)) * (exp(-im) + exp(im))) <= 2.0d0) then
tmp = cos(re)
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (((0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im))) <= 2.0) {
tmp = Math.cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if ((0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))) <= 2.0: tmp = math.cos(re) else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) <= 2.0) tmp = cos(re); else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= 2.0) tmp = cos(re); else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[Cos[re], $MachinePrecision], N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \leq 2:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 2Initial program 100.0%
Taylor expanded in im around 0 84.0%
Taylor expanded in re around inf 84.0%
if 2 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Applied egg-rr51.3%
Taylor expanded in re around 0 51.3%
distribute-lft-in51.3%
metadata-eval51.3%
Simplified51.3%
Taylor expanded in im around 0 38.6%
Final simplification68.9%
(FPCore (re im) :precision binary64 (if (<= (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))) -0.1) -1.0 1.0))
double code(double re, double im) {
double tmp;
if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= -0.1) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (((0.5d0 * cos(re)) * (exp(-im) + exp(im))) <= (-0.1d0)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (((0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im))) <= -0.1) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if ((0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))) <= -0.1: tmp = -1.0 else: tmp = 1.0 return tmp
function code(re, im) tmp = 0.0 if (Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) <= -0.1) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= -0.1) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.1], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \leq -0.1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -0.10000000000000001Initial program 100.0%
Taylor expanded in re around 0 0.8%
Applied egg-rr13.2%
if -0.10000000000000001 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Taylor expanded in im around 0 58.5%
Taylor expanded in re around 0 45.7%
Final simplification38.5%
(FPCore (re im) :precision binary64 (if (<= (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))) -4e-308) -8.0 0.75))
double code(double re, double im) {
double tmp;
if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= -4e-308) {
tmp = -8.0;
} else {
tmp = 0.75;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (((0.5d0 * cos(re)) * (exp(-im) + exp(im))) <= (-4d-308)) then
tmp = -8.0d0
else
tmp = 0.75d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (((0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im))) <= -4e-308) {
tmp = -8.0;
} else {
tmp = 0.75;
}
return tmp;
}
def code(re, im): tmp = 0 if ((0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))) <= -4e-308: tmp = -8.0 else: tmp = 0.75 return tmp
function code(re, im) tmp = 0.0 if (Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) <= -4e-308) tmp = -8.0; else tmp = 0.75; end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (((0.5 * cos(re)) * (exp(-im) + exp(im))) <= -4e-308) tmp = -8.0; else tmp = 0.75; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -4e-308], -8.0, 0.75]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \leq -4 \cdot 10^{-308}:\\
\;\;\;\;-8\\
\mathbf{else}:\\
\;\;\;\;0.75\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -4.00000000000000013e-308Initial program 100.0%
Applied egg-rr29.9%
Taylor expanded in im around 0 11.2%
Applied egg-rr10.4%
*-commutative10.4%
Simplified10.4%
Taylor expanded in re around 0 9.8%
if -4.00000000000000013e-308 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
Taylor expanded in re around 0 87.2%
Applied egg-rr13.1%
metadata-eval13.1%
Applied egg-rr13.1%
(FPCore (re im) :precision binary64 (if (<= (cos re) -1e-310) -8.0 1.0))
double code(double re, double im) {
double tmp;
if (cos(re) <= -1e-310) {
tmp = -8.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (cos(re) <= (-1d-310)) then
tmp = -8.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (Math.cos(re) <= -1e-310) {
tmp = -8.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if math.cos(re) <= -1e-310: tmp = -8.0 else: tmp = 1.0 return tmp
function code(re, im) tmp = 0.0 if (cos(re) <= -1e-310) tmp = -8.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (cos(re) <= -1e-310) tmp = -8.0; else tmp = 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[Cos[re], $MachinePrecision], -1e-310], -8.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos re \leq -1 \cdot 10^{-310}:\\
\;\;\;\;-8\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (cos.f64 re) < -9.999999999999969e-311Initial program 100.0%
Applied egg-rr29.9%
Taylor expanded in im around 0 11.2%
Applied egg-rr10.4%
*-commutative10.4%
Simplified10.4%
Taylor expanded in re around 0 9.8%
if -9.999999999999969e-311 < (cos.f64 re) Initial program 100.0%
Taylor expanded in im around 0 58.5%
Taylor expanded in re around 0 45.7%
(FPCore (re im) :precision binary64 (if (<= (cos re) -1e-310) -8.0 0.125))
double code(double re, double im) {
double tmp;
if (cos(re) <= -1e-310) {
tmp = -8.0;
} else {
tmp = 0.125;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (cos(re) <= (-1d-310)) then
tmp = -8.0d0
else
tmp = 0.125d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (Math.cos(re) <= -1e-310) {
tmp = -8.0;
} else {
tmp = 0.125;
}
return tmp;
}
def code(re, im): tmp = 0 if math.cos(re) <= -1e-310: tmp = -8.0 else: tmp = 0.125 return tmp
function code(re, im) tmp = 0.0 if (cos(re) <= -1e-310) tmp = -8.0; else tmp = 0.125; end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (cos(re) <= -1e-310) tmp = -8.0; else tmp = 0.125; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[Cos[re], $MachinePrecision], -1e-310], -8.0, 0.125]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos re \leq -1 \cdot 10^{-310}:\\
\;\;\;\;-8\\
\mathbf{else}:\\
\;\;\;\;0.125\\
\end{array}
\end{array}
if (cos.f64 re) < -9.999999999999969e-311Initial program 100.0%
Applied egg-rr29.9%
Taylor expanded in im around 0 11.2%
Applied egg-rr10.4%
*-commutative10.4%
Simplified10.4%
Taylor expanded in re around 0 9.8%
if -9.999999999999969e-311 < (cos.f64 re) Initial program 100.0%
Taylor expanded in re around 0 87.2%
Applied egg-rr10.9%
metadata-eval10.9%
Applied egg-rr10.9%
(FPCore (re im) :precision binary64 -8.0)
double code(double re, double im) {
return -8.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -8.0d0
end function
public static double code(double re, double im) {
return -8.0;
}
def code(re, im): return -8.0
function code(re, im) return -8.0 end
function tmp = code(re, im) tmp = -8.0; end
code[re_, im_] := -8.0
\begin{array}{l}
\\
-8
\end{array}
Initial program 100.0%
Applied egg-rr32.0%
Taylor expanded in im around 0 11.9%
Applied egg-rr3.2%
*-commutative3.2%
Simplified3.2%
Taylor expanded in re around 0 3.1%
herbie shell --seed 2024191
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))