
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
*-commutative98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -1e+16)
t_0
(if (<= x -9e-60)
(* x z)
(if (<= x 1.0)
y
(if (or (<= x 2e+85) (not (<= x 5.5e+133))) t_0 (* x z)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+16) {
tmp = t_0;
} else if (x <= -9e-60) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 2e+85) || !(x <= 5.5e+133)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-1d+16)) then
tmp = t_0
else if (x <= (-9d-60)) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else if ((x <= 2d+85) .or. (.not. (x <= 5.5d+133))) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+16) {
tmp = t_0;
} else if (x <= -9e-60) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 2e+85) || !(x <= 5.5e+133)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -1e+16: tmp = t_0 elif x <= -9e-60: tmp = x * z elif x <= 1.0: tmp = y elif (x <= 2e+85) or not (x <= 5.5e+133): tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -1e+16) tmp = t_0; elseif (x <= -9e-60) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; elseif ((x <= 2e+85) || !(x <= 5.5e+133)) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -1e+16) tmp = t_0; elseif (x <= -9e-60) tmp = x * z; elseif (x <= 1.0) tmp = y; elseif ((x <= 2e+85) || ~((x <= 5.5e+133))) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -1e+16], t$95$0, If[LessEqual[x, -9e-60], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, If[Or[LessEqual[x, 2e+85], N[Not[LessEqual[x, 5.5e+133]], $MachinePrecision]], t$95$0, N[(x * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -9 \cdot 10^{-60}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2 \cdot 10^{+85} \lor \neg \left(x \leq 5.5 \cdot 10^{+133}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1e16 or 1 < x < 2e85 or 5.5e133 < x Initial program 96.6%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 65.6%
mul-1-neg65.6%
distribute-rgt-neg-out65.6%
Simplified65.6%
if -1e16 < x < -9.00000000000000001e-60 or 2e85 < x < 5.5e133Initial program 99.9%
Taylor expanded in y around 0 82.2%
if -9.00000000000000001e-60 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
Taylor expanded in y around inf 76.1%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -240000000.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -240000000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-240000000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -240000000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -240000000.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -240000000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -240000000.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -240000000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -240000000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -2.4e8 or 1 < x Initial program 96.9%
Taylor expanded in x around inf 99.7%
mul-1-neg99.7%
sub-neg99.7%
Simplified99.7%
if -2.4e8 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-60) (not (<= x 0.088))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-60) || !(x <= 0.088)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.5d-60)) .or. (.not. (x <= 0.088d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-60) || !(x <= 0.088)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.5e-60) or not (x <= 0.088): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-60) || !(x <= 0.088)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.5e-60) || ~((x <= 0.088))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-60], N[Not[LessEqual[x, 0.088]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-60} \lor \neg \left(x \leq 0.088\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -6.49999999999999995e-60 or 0.087999999999999995 < x Initial program 97.2%
Taylor expanded in x around inf 97.9%
mul-1-neg97.9%
sub-neg97.9%
Simplified97.9%
if -6.49999999999999995e-60 < x < 0.087999999999999995Initial program 100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 76.7%
*-commutative76.7%
Simplified76.7%
Taylor expanded in y around 0 76.7%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.6e-60) (not (<= x 3.7e-19))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.6e-60) || !(x <= 3.7e-19)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.6d-60)) .or. (.not. (x <= 3.7d-19))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.6e-60) || !(x <= 3.7e-19)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.6e-60) or not (x <= 3.7e-19): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.6e-60) || !(x <= 3.7e-19)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.6e-60) || ~((x <= 3.7e-19))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.6e-60], N[Not[LessEqual[x, 3.7e-19]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-60} \lor \neg \left(x \leq 3.7 \cdot 10^{-19}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.6000000000000001e-60 or 3.70000000000000005e-19 < x Initial program 97.2%
Taylor expanded in x around inf 97.2%
mul-1-neg97.2%
sub-neg97.2%
Simplified97.2%
if -1.6000000000000001e-60 < x < 3.70000000000000005e-19Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 77.2%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.3e-59) (not (<= x 3.6e-20))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.3e-59) || !(x <= 3.6e-20)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.3d-59)) .or. (.not. (x <= 3.6d-20))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.3e-59) || !(x <= 3.6e-20)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.3e-59) or not (x <= 3.6e-20): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.3e-59) || !(x <= 3.6e-20)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.3e-59) || ~((x <= 3.6e-20))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.3e-59], N[Not[LessEqual[x, 3.6e-20]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{-59} \lor \neg \left(x \leq 3.6 \cdot 10^{-20}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.29999999999999999e-59 or 3.59999999999999974e-20 < x Initial program 97.2%
Taylor expanded in y around 0 50.6%
if -1.29999999999999999e-59 < x < 3.59999999999999974e-20Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 77.2%
Final simplification62.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 73.4%
Taylor expanded in y around inf 36.1%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024191
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))