
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
(FPCore (x) :precision binary64 (* x (+ x -1.0)))
double code(double x) {
return x * (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x + (-1.0d0))
end function
public static double code(double x) {
return x * (x + -1.0);
}
def code(x): return x * (x + -1.0)
function code(x) return Float64(x * Float64(x + -1.0)) end
function tmp = code(x) tmp = x * (x + -1.0); end
code[x_] := N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + -1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (* x (+ x -1.0)) 0.02) (- x) (* x x)))
double code(double x) {
double tmp;
if ((x * (x + -1.0)) <= 0.02) {
tmp = -x;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x * (x + (-1.0d0))) <= 0.02d0) then
tmp = -x
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x * (x + -1.0)) <= 0.02) {
tmp = -x;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if (x * (x + -1.0)) <= 0.02: tmp = -x else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (Float64(x * Float64(x + -1.0)) <= 0.02) tmp = Float64(-x); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x * (x + -1.0)) <= 0.02) tmp = -x; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision], 0.02], (-x), N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot \left(x + -1\right) \leq 0.02:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x (-.f64 x #s(literal 1 binary64))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in x around 0 97.7%
neg-mul-197.7%
Simplified97.7%
if 0.0200000000000000004 < (*.f64 x (-.f64 x #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf 97.5%
Final simplification97.6%
(FPCore (x) :precision binary64 (- x))
double code(double x) {
return -x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -x
end function
public static double code(double x) {
return -x;
}
def code(x): return -x
function code(x) return Float64(-x) end
function tmp = code(x) tmp = -x; end
code[x_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.6%
neg-mul-148.6%
Simplified48.6%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.6%
neg-mul-148.6%
Simplified48.6%
add-sqr-sqrt26.5%
sqrt-unprod45.9%
sqr-neg45.9%
sqrt-prod2.7%
add-log-exp15.2%
add-sqr-sqrt16.5%
add-sqr-sqrt16.5%
sqrt-unprod16.5%
*-un-lft-identity16.5%
exp-prod16.5%
pow116.5%
metadata-eval16.5%
sqrt-pow116.5%
pow216.5%
sqr-neg16.5%
sqrt-unprod1.4%
add-sqr-sqrt2.6%
exp-prod2.6%
*-un-lft-identity2.6%
exp-neg2.6%
lft-mult-inverse3.5%
metadata-eval3.5%
Applied egg-rr3.5%
(FPCore (x) :precision binary64 (- (* x x) x))
double code(double x) {
return (x * x) - x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) - x
end function
public static double code(double x) {
return (x * x) - x;
}
def code(x): return (x * x) - x
function code(x) return Float64(Float64(x * x) - x) end
function tmp = code(x) tmp = (x * x) - x; end
code[x_] := N[(N[(x * x), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - x
\end{array}
herbie shell --seed 2024191
(FPCore (x)
:name "Statistics.Correlation.Kendall:numOfTiesBy from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) x))
(* x (- x 1.0)))