
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 97.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -1e+19) (not (<= (* z t) 2e-48))) (/ (/ x t) (- z)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e+19) || !((z * t) <= 2e-48)) {
tmp = (x / t) / -z;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-1d+19)) .or. (.not. ((z * t) <= 2d-48))) then
tmp = (x / t) / -z
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e+19) || !((z * t) <= 2e-48)) {
tmp = (x / t) / -z;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -1e+19) or not ((z * t) <= 2e-48): tmp = (x / t) / -z else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -1e+19) || !(Float64(z * t) <= 2e-48)) tmp = Float64(Float64(x / t) / Float64(-z)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -1e+19) || ~(((z * t) <= 2e-48))) tmp = (x / t) / -z; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e+19], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e-48]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] / (-z)), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+19} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{-48}\right):\\
\;\;\;\;\frac{\frac{x}{t}}{-z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e19 or 1.9999999999999999e-48 < (*.f64 z t) Initial program 95.5%
clear-num94.7%
associate-/r/95.3%
Applied egg-rr95.3%
Taylor expanded in t around inf 63.8%
distribute-lft-out63.8%
associate-*r/63.8%
mul-1-neg63.8%
associate-/r*63.0%
Simplified63.0%
Taylor expanded in z around inf 73.6%
associate-/r*76.0%
Simplified76.0%
if -1e19 < (*.f64 z t) < 1.9999999999999999e-48Initial program 99.9%
Taylor expanded in y around inf 83.6%
Final simplification79.6%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -1e+19) (/ (/ x t) (- z)) (if (<= (* z t) 1e-38) (/ x y) (/ (/ x z) (- t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -1e+19) {
tmp = (x / t) / -z;
} else if ((z * t) <= 1e-38) {
tmp = x / y;
} else {
tmp = (x / z) / -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-1d+19)) then
tmp = (x / t) / -z
else if ((z * t) <= 1d-38) then
tmp = x / y
else
tmp = (x / z) / -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -1e+19) {
tmp = (x / t) / -z;
} else if ((z * t) <= 1e-38) {
tmp = x / y;
} else {
tmp = (x / z) / -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -1e+19: tmp = (x / t) / -z elif (z * t) <= 1e-38: tmp = x / y else: tmp = (x / z) / -t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -1e+19) tmp = Float64(Float64(x / t) / Float64(-z)); elseif (Float64(z * t) <= 1e-38) tmp = Float64(x / y); else tmp = Float64(Float64(x / z) / Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -1e+19) tmp = (x / t) / -z; elseif ((z * t) <= 1e-38) tmp = x / y; else tmp = (x / z) / -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -1e+19], N[(N[(x / t), $MachinePrecision] / (-z)), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e-38], N[(x / y), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+19}:\\
\;\;\;\;\frac{\frac{x}{t}}{-z}\\
\mathbf{elif}\;z \cdot t \leq 10^{-38}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{-t}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e19Initial program 96.6%
clear-num96.4%
associate-/r/96.2%
Applied egg-rr96.2%
Taylor expanded in t around inf 66.8%
distribute-lft-out66.8%
associate-*r/66.8%
mul-1-neg66.8%
associate-/r*66.8%
Simplified66.8%
Taylor expanded in z around inf 78.2%
associate-/r*80.0%
Simplified80.0%
if -1e19 < (*.f64 z t) < 9.9999999999999996e-39Initial program 99.9%
Taylor expanded in y around inf 83.1%
if 9.9999999999999996e-39 < (*.f64 z t) Initial program 94.5%
clear-num93.0%
associate-/r/94.4%
Applied egg-rr94.4%
Taylor expanded in t around inf 61.6%
distribute-lft-out61.6%
associate-*r/61.6%
mul-1-neg61.6%
associate-/r*60.1%
Simplified60.1%
Taylor expanded in z around inf 74.1%
Final simplification79.8%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -4e+154) (not (<= (* z t) 1e+251))) (/ x (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -4e+154) || !((z * t) <= 1e+251)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-4d+154)) .or. (.not. ((z * t) <= 1d+251))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -4e+154) || !((z * t) <= 1e+251)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -4e+154) or not ((z * t) <= 1e+251): tmp = x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -4e+154) || !(Float64(z * t) <= 1e+251)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -4e+154) || ~(((z * t) <= 1e+251))) tmp = x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -4e+154], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+251]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{+154} \lor \neg \left(z \cdot t \leq 10^{+251}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -4.00000000000000015e154 or 1e251 < (*.f64 z t) Initial program 89.0%
Taylor expanded in y around 0 86.2%
associate-*r/86.2%
neg-mul-186.2%
Simplified86.2%
neg-sub086.2%
sub-neg86.2%
add-sqr-sqrt47.2%
sqrt-unprod56.9%
sqr-neg56.9%
sqrt-unprod19.3%
add-sqr-sqrt51.3%
Applied egg-rr51.3%
+-lft-identity51.3%
Simplified51.3%
if -4.00000000000000015e154 < (*.f64 z t) < 1e251Initial program 99.9%
Taylor expanded in y around inf 67.3%
Final simplification63.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -4e-72) (not (<= y 0.0075))) (/ x y) (/ (- x) (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4e-72) || !(y <= 0.0075)) {
tmp = x / y;
} else {
tmp = -x / (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-4d-72)) .or. (.not. (y <= 0.0075d0))) then
tmp = x / y
else
tmp = -x / (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4e-72) || !(y <= 0.0075)) {
tmp = x / y;
} else {
tmp = -x / (z * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -4e-72) or not (y <= 0.0075): tmp = x / y else: tmp = -x / (z * t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -4e-72) || !(y <= 0.0075)) tmp = Float64(x / y); else tmp = Float64(Float64(-x) / Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -4e-72) || ~((y <= 0.0075))) tmp = x / y; else tmp = -x / (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -4e-72], N[Not[LessEqual[y, 0.0075]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-72} \lor \neg \left(y \leq 0.0075\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\end{array}
\end{array}
if y < -3.9999999999999999e-72 or 0.0074999999999999997 < y Initial program 96.7%
Taylor expanded in y around inf 78.5%
if -3.9999999999999999e-72 < y < 0.0074999999999999997Initial program 98.9%
Taylor expanded in y around 0 82.3%
associate-*r/82.3%
neg-mul-182.3%
Simplified82.3%
Final simplification80.1%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 97.6%
Taylor expanded in y around inf 55.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024191
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))