
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
def code(x, y): return (0.5 / y) + (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{-0.5}{x}
\end{array}
Initial program 79.3%
remove-double-neg79.3%
distribute-rgt-neg-out79.3%
distribute-frac-neg279.3%
neg-mul-179.3%
div-sub78.9%
distribute-lft-out--78.9%
neg-mul-178.9%
distribute-frac-neg278.9%
distribute-rgt-neg-out78.9%
remove-double-neg78.9%
cancel-sign-sub-inv78.9%
associate-/r*83.7%
associate-/r*83.7%
*-inverses83.7%
metadata-eval83.7%
metadata-eval83.7%
metadata-eval83.7%
metadata-eval83.7%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -3050000.0) (not (<= x 5.4e-76))) (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
double tmp;
if ((x <= -3050000.0) || !(x <= 5.4e-76)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3050000.0d0)) .or. (.not. (x <= 5.4d-76))) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3050000.0) || !(x <= 5.4e-76)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3050000.0) or not (x <= 5.4e-76): tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if ((x <= -3050000.0) || !(x <= 5.4e-76)) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3050000.0) || ~((x <= 5.4e-76))) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3050000.0], N[Not[LessEqual[x, 5.4e-76]], $MachinePrecision]], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3050000 \lor \neg \left(x \leq 5.4 \cdot 10^{-76}\right):\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if x < -3.05e6 or 5.4000000000000001e-76 < x Initial program 82.4%
remove-double-neg82.4%
distribute-rgt-neg-out82.4%
distribute-frac-neg282.4%
neg-mul-182.4%
div-sub82.4%
distribute-lft-out--82.4%
neg-mul-182.4%
distribute-frac-neg282.4%
distribute-rgt-neg-out82.4%
remove-double-neg82.4%
cancel-sign-sub-inv82.4%
associate-/r*90.6%
associate-/r*90.6%
*-inverses90.6%
metadata-eval90.6%
metadata-eval90.6%
metadata-eval90.6%
metadata-eval90.6%
Simplified100.0%
Taylor expanded in y around 0 78.0%
if -3.05e6 < x < 5.4000000000000001e-76Initial program 75.4%
remove-double-neg75.4%
distribute-rgt-neg-out75.4%
distribute-frac-neg275.4%
neg-mul-175.4%
div-sub74.6%
distribute-lft-out--74.6%
neg-mul-174.6%
distribute-frac-neg274.6%
distribute-rgt-neg-out74.6%
remove-double-neg74.6%
cancel-sign-sub-inv74.6%
associate-/r*75.1%
associate-/r*75.1%
*-inverses75.1%
metadata-eval75.1%
metadata-eval75.1%
metadata-eval75.1%
metadata-eval75.1%
Simplified99.9%
Taylor expanded in y around inf 81.4%
Final simplification79.5%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 79.3%
remove-double-neg79.3%
distribute-rgt-neg-out79.3%
distribute-frac-neg279.3%
neg-mul-179.3%
div-sub78.9%
distribute-lft-out--78.9%
neg-mul-178.9%
distribute-frac-neg278.9%
distribute-rgt-neg-out78.9%
remove-double-neg78.9%
cancel-sign-sub-inv78.9%
associate-/r*83.7%
associate-/r*83.7%
*-inverses83.7%
metadata-eval83.7%
metadata-eval83.7%
metadata-eval83.7%
metadata-eval83.7%
Simplified100.0%
Taylor expanded in y around inf 49.6%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024191
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))