
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale))
(t_4
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(t_5 (* (* b a) (* b (- a))))
(t_6 (/ (* 4.0 t_5) (pow (* x-scale y-scale) 2.0))))
(/
(-
(sqrt
(*
(* (* 2.0 t_6) t_5)
(+
(+ t_4 t_3)
(sqrt
(+
(pow (- t_4 t_3) 2.0)
(pow
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)
2.0)))))))
t_6)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale;
double t_4 = ((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale;
double t_5 = (b * a) * (b * -a);
double t_6 = (4.0 * t_5) / pow((x_45_scale * y_45_scale), 2.0);
return -sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + sqrt((pow((t_4 - t_3), 2.0) + pow((((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6;
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale;
double t_4 = ((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale;
double t_5 = (b * a) * (b * -a);
double t_6 = (4.0 * t_5) / Math.pow((x_45_scale * y_45_scale), 2.0);
return -Math.sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + Math.sqrt((Math.pow((t_4 - t_3), 2.0) + Math.pow((((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale t_4 = ((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale t_5 = (b * a) * (b * -a) t_6 = (4.0 * t_5) / math.pow((x_45_scale * y_45_scale), 2.0) return -math.sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + math.sqrt((math.pow((t_4 - t_3), 2.0) + math.pow((((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale) t_4 = Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale) t_5 = Float64(Float64(b * a) * Float64(b * Float64(-a))) t_6 = Float64(Float64(4.0 * t_5) / (Float64(x_45_scale * y_45_scale) ^ 2.0)) return Float64(Float64(-sqrt(Float64(Float64(Float64(2.0 * t_6) * t_5) * Float64(Float64(t_4 + t_3) + sqrt(Float64((Float64(t_4 - t_3) ^ 2.0) + (Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) ^ 2.0))))))) / t_6) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale; t_4 = ((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale; t_5 = (b * a) * (b * -a); t_6 = (4.0 * t_5) / ((x_45_scale * y_45_scale) ^ 2.0); tmp = -sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + sqrt((((t_4 - t_3) ^ 2.0) + ((((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) ^ 2.0)))))) / t_6; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]}, Block[{t$95$5 = N[(N[(b * a), $MachinePrecision] * N[(b * (-a)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(N[(4.0 * t$95$5), $MachinePrecision] / N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[((-N[Sqrt[N[(N[(N[(2.0 * t$95$6), $MachinePrecision] * t$95$5), $MachinePrecision] * N[(N[(t$95$4 + t$95$3), $MachinePrecision] + N[Sqrt[N[(N[Power[N[(t$95$4 - t$95$3), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]) / t$95$6), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}\\
t_4 := \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\\
t_5 := \left(b \cdot a\right) \cdot \left(b \cdot \left(-a\right)\right)\\
t_6 := \frac{4 \cdot t\_5}{{\left(x-scale \cdot y-scale\right)}^{2}}\\
\frac{-\sqrt{\left(\left(2 \cdot t\_6\right) \cdot t\_5\right) \cdot \left(\left(t\_4 + t\_3\right) + \sqrt{{\left(t\_4 - t\_3\right)}^{2} + {\left(\frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\right)}^{2}}\right)}}{t\_6}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale))
(t_4
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(t_5 (* (* b a) (* b (- a))))
(t_6 (/ (* 4.0 t_5) (pow (* x-scale y-scale) 2.0))))
(/
(-
(sqrt
(*
(* (* 2.0 t_6) t_5)
(+
(+ t_4 t_3)
(sqrt
(+
(pow (- t_4 t_3) 2.0)
(pow
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)
2.0)))))))
t_6)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale;
double t_4 = ((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale;
double t_5 = (b * a) * (b * -a);
double t_6 = (4.0 * t_5) / pow((x_45_scale * y_45_scale), 2.0);
return -sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + sqrt((pow((t_4 - t_3), 2.0) + pow((((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6;
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale;
double t_4 = ((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale;
double t_5 = (b * a) * (b * -a);
double t_6 = (4.0 * t_5) / Math.pow((x_45_scale * y_45_scale), 2.0);
return -Math.sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + Math.sqrt((Math.pow((t_4 - t_3), 2.0) + Math.pow((((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale t_4 = ((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale t_5 = (b * a) * (b * -a) t_6 = (4.0 * t_5) / math.pow((x_45_scale * y_45_scale), 2.0) return -math.sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + math.sqrt((math.pow((t_4 - t_3), 2.0) + math.pow((((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale), 2.0)))))) / t_6
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale) t_4 = Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale) t_5 = Float64(Float64(b * a) * Float64(b * Float64(-a))) t_6 = Float64(Float64(4.0 * t_5) / (Float64(x_45_scale * y_45_scale) ^ 2.0)) return Float64(Float64(-sqrt(Float64(Float64(Float64(2.0 * t_6) * t_5) * Float64(Float64(t_4 + t_3) + sqrt(Float64((Float64(t_4 - t_3) ^ 2.0) + (Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) ^ 2.0))))))) / t_6) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale; t_4 = ((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale; t_5 = (b * a) * (b * -a); t_6 = (4.0 * t_5) / ((x_45_scale * y_45_scale) ^ 2.0); tmp = -sqrt((((2.0 * t_6) * t_5) * ((t_4 + t_3) + sqrt((((t_4 - t_3) ^ 2.0) + ((((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) ^ 2.0)))))) / t_6; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]}, Block[{t$95$5 = N[(N[(b * a), $MachinePrecision] * N[(b * (-a)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(N[(4.0 * t$95$5), $MachinePrecision] / N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[((-N[Sqrt[N[(N[(N[(2.0 * t$95$6), $MachinePrecision] * t$95$5), $MachinePrecision] * N[(N[(t$95$4 + t$95$3), $MachinePrecision] + N[Sqrt[N[(N[Power[N[(t$95$4 - t$95$3), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]) / t$95$6), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}\\
t_4 := \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\\
t_5 := \left(b \cdot a\right) \cdot \left(b \cdot \left(-a\right)\right)\\
t_6 := \frac{4 \cdot t\_5}{{\left(x-scale \cdot y-scale\right)}^{2}}\\
\frac{-\sqrt{\left(\left(2 \cdot t\_6\right) \cdot t\_5\right) \cdot \left(\left(t\_4 + t\_3\right) + \sqrt{{\left(t\_4 - t\_3\right)}^{2} + {\left(\frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\right)}^{2}}\right)}}{t\_6}
\end{array}
\end{array}
b_m = (fabs.f64 b)
x-scale_m = (fabs.f64 x-scale)
y-scale_m = (fabs.f64 y-scale)
(FPCore (a b_m angle x-scale_m y-scale_m)
:precision binary64
(let* ((t_0 (* 0.005555555555555556 (* angle PI))))
(if (<= x-scale_m 3.8e+97)
(* b_m y-scale_m)
(* x-scale_m (hypot (* a (cos t_0)) (* b_m (sin t_0)))))))b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double t_0 = 0.005555555555555556 * (angle * ((double) M_PI));
double tmp;
if (x_45_scale_m <= 3.8e+97) {
tmp = b_m * y_45_scale_m;
} else {
tmp = x_45_scale_m * hypot((a * cos(t_0)), (b_m * sin(t_0)));
}
return tmp;
}
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double t_0 = 0.005555555555555556 * (angle * Math.PI);
double tmp;
if (x_45_scale_m <= 3.8e+97) {
tmp = b_m * y_45_scale_m;
} else {
tmp = x_45_scale_m * Math.hypot((a * Math.cos(t_0)), (b_m * Math.sin(t_0)));
}
return tmp;
}
b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a, b_m, angle, x_45_scale_m, y_45_scale_m): t_0 = 0.005555555555555556 * (angle * math.pi) tmp = 0 if x_45_scale_m <= 3.8e+97: tmp = b_m * y_45_scale_m else: tmp = x_45_scale_m * math.hypot((a * math.cos(t_0)), (b_m * math.sin(t_0))) return tmp
b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a, b_m, angle, x_45_scale_m, y_45_scale_m) t_0 = Float64(0.005555555555555556 * Float64(angle * pi)) tmp = 0.0 if (x_45_scale_m <= 3.8e+97) tmp = Float64(b_m * y_45_scale_m); else tmp = Float64(x_45_scale_m * hypot(Float64(a * cos(t_0)), Float64(b_m * sin(t_0)))); end return tmp end
b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp_2 = code(a, b_m, angle, x_45_scale_m, y_45_scale_m) t_0 = 0.005555555555555556 * (angle * pi); tmp = 0.0; if (x_45_scale_m <= 3.8e+97) tmp = b_m * y_45_scale_m; else tmp = x_45_scale_m * hypot((a * cos(t_0)), (b_m * sin(t_0))); end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision]
x-scale_m = N[Abs[x$45$scale], $MachinePrecision]
y-scale_m = N[Abs[y$45$scale], $MachinePrecision]
code[a_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$45$scale$95$m, 3.8e+97], N[(b$95$m * y$45$scale$95$m), $MachinePrecision], N[(x$45$scale$95$m * N[Sqrt[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision] ^ 2 + N[(b$95$m * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] ^ 2], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(angle \cdot \pi\right)\\
\mathbf{if}\;x-scale\_m \leq 3.8 \cdot 10^{+97}:\\
\;\;\;\;b\_m \cdot y-scale\_m\\
\mathbf{else}:\\
\;\;\;\;x-scale\_m \cdot \mathsf{hypot}\left(a \cdot \cos t\_0, b\_m \cdot \sin t\_0\right)\\
\end{array}
\end{array}
if x-scale < 3.80000000000000036e97Initial program 3.0%
Simplified2.5%
Taylor expanded in angle around 0 21.9%
pow121.9%
sqrt-unprod22.1%
metadata-eval22.1%
metadata-eval22.1%
Applied egg-rr22.1%
unpow122.1%
Simplified22.1%
Taylor expanded in b around 0 22.1%
if 3.80000000000000036e97 < x-scale Initial program 3.9%
Simplified4.0%
Taylor expanded in y-scale around 0 64.2%
*-un-lft-identity64.2%
distribute-lft-out64.2%
pow-prod-down64.2%
pow-prod-down70.1%
Applied egg-rr70.1%
*-lft-identity70.1%
Simplified70.1%
Taylor expanded in x-scale around 0 64.1%
associate-*l*64.1%
*-commutative64.1%
unpow264.1%
unpow264.1%
swap-sqr64.1%
unpow264.1%
unpow264.1%
Simplified77.8%
pow177.8%
associate-*l*77.7%
*-commutative77.7%
*-commutative77.7%
associate-*l*77.7%
sqrt-unprod78.2%
metadata-eval78.2%
metadata-eval78.2%
metadata-eval78.2%
Applied egg-rr78.2%
unpow178.2%
*-rgt-identity78.2%
Simplified78.2%
b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a b_m angle x-scale_m y-scale_m) :precision binary64 (if (<= a 2e+17) (* b_m y-scale_m) (* 0.25 (* (* x-scale_m (sqrt 8.0)) (sqrt (* 2.0 (pow a 2.0)))))))
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double tmp;
if (a <= 2e+17) {
tmp = b_m * y_45_scale_m;
} else {
tmp = 0.25 * ((x_45_scale_m * sqrt(8.0)) * sqrt((2.0 * pow(a, 2.0))));
}
return tmp;
}
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
real(8) :: tmp
if (a <= 2d+17) then
tmp = b_m * y_45scale_m
else
tmp = 0.25d0 * ((x_45scale_m * sqrt(8.0d0)) * sqrt((2.0d0 * (a ** 2.0d0))))
end if
code = tmp
end function
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double tmp;
if (a <= 2e+17) {
tmp = b_m * y_45_scale_m;
} else {
tmp = 0.25 * ((x_45_scale_m * Math.sqrt(8.0)) * Math.sqrt((2.0 * Math.pow(a, 2.0))));
}
return tmp;
}
b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a, b_m, angle, x_45_scale_m, y_45_scale_m): tmp = 0 if a <= 2e+17: tmp = b_m * y_45_scale_m else: tmp = 0.25 * ((x_45_scale_m * math.sqrt(8.0)) * math.sqrt((2.0 * math.pow(a, 2.0)))) return tmp
b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = 0.0 if (a <= 2e+17) tmp = Float64(b_m * y_45_scale_m); else tmp = Float64(0.25 * Float64(Float64(x_45_scale_m * sqrt(8.0)) * sqrt(Float64(2.0 * (a ^ 2.0))))); end return tmp end
b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp_2 = code(a, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = 0.0; if (a <= 2e+17) tmp = b_m * y_45_scale_m; else tmp = 0.25 * ((x_45_scale_m * sqrt(8.0)) * sqrt((2.0 * (a ^ 2.0)))); end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := If[LessEqual[a, 2e+17], N[(b$95$m * y$45$scale$95$m), $MachinePrecision], N[(0.25 * N[(N[(x$45$scale$95$m * N[Sqrt[8.0], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2 \cdot 10^{+17}:\\
\;\;\;\;b\_m \cdot y-scale\_m\\
\mathbf{else}:\\
\;\;\;\;0.25 \cdot \left(\left(x-scale\_m \cdot \sqrt{8}\right) \cdot \sqrt{2 \cdot {a}^{2}}\right)\\
\end{array}
\end{array}
if a < 2e17Initial program 3.2%
Simplified2.7%
Taylor expanded in angle around 0 20.3%
pow120.3%
sqrt-unprod20.5%
metadata-eval20.5%
metadata-eval20.5%
Applied egg-rr20.5%
unpow120.5%
Simplified20.5%
Taylor expanded in b around 0 20.5%
if 2e17 < a Initial program 3.2%
Simplified3.2%
Taylor expanded in y-scale around 0 24.1%
log1p-expm1-u24.1%
log1p-undefine22.7%
Applied egg-rr22.7%
Taylor expanded in angle around 0 25.6%
b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a b_m angle x-scale_m y-scale_m) :precision binary64 (if (<= x-scale_m 3.5e+100) (* b_m y-scale_m) (* x-scale_m a)))
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double tmp;
if (x_45_scale_m <= 3.5e+100) {
tmp = b_m * y_45_scale_m;
} else {
tmp = x_45_scale_m * a;
}
return tmp;
}
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
real(8) :: tmp
if (x_45scale_m <= 3.5d+100) then
tmp = b_m * y_45scale_m
else
tmp = x_45scale_m * a
end if
code = tmp
end function
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
double tmp;
if (x_45_scale_m <= 3.5e+100) {
tmp = b_m * y_45_scale_m;
} else {
tmp = x_45_scale_m * a;
}
return tmp;
}
b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a, b_m, angle, x_45_scale_m, y_45_scale_m): tmp = 0 if x_45_scale_m <= 3.5e+100: tmp = b_m * y_45_scale_m else: tmp = x_45_scale_m * a return tmp
b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = 0.0 if (x_45_scale_m <= 3.5e+100) tmp = Float64(b_m * y_45_scale_m); else tmp = Float64(x_45_scale_m * a); end return tmp end
b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp_2 = code(a, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = 0.0; if (x_45_scale_m <= 3.5e+100) tmp = b_m * y_45_scale_m; else tmp = x_45_scale_m * a; end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := If[LessEqual[x$45$scale$95$m, 3.5e+100], N[(b$95$m * y$45$scale$95$m), $MachinePrecision], N[(x$45$scale$95$m * a), $MachinePrecision]]
\begin{array}{l}
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
\begin{array}{l}
\mathbf{if}\;x-scale\_m \leq 3.5 \cdot 10^{+100}:\\
\;\;\;\;b\_m \cdot y-scale\_m\\
\mathbf{else}:\\
\;\;\;\;x-scale\_m \cdot a\\
\end{array}
\end{array}
if x-scale < 3.49999999999999976e100Initial program 3.0%
Simplified2.5%
Taylor expanded in angle around 0 21.8%
pow121.8%
sqrt-unprod22.0%
metadata-eval22.0%
metadata-eval22.0%
Applied egg-rr22.0%
unpow122.0%
Simplified22.0%
Taylor expanded in b around 0 22.0%
if 3.49999999999999976e100 < x-scale Initial program 4.0%
Simplified4.1%
Taylor expanded in x-scale around inf 10.4%
Taylor expanded in a around inf 25.9%
add-exp-log20.8%
associate-*r*20.8%
sqrt-unprod20.8%
metadata-eval20.8%
metadata-eval20.8%
Applied egg-rr20.8%
Taylor expanded in angle around 0 26.4%
*-commutative26.4%
Simplified26.4%
b_m = (fabs.f64 b) x-scale_m = (fabs.f64 x-scale) y-scale_m = (fabs.f64 y-scale) (FPCore (a b_m angle x-scale_m y-scale_m) :precision binary64 (* b_m y-scale_m))
b_m = fabs(b);
x-scale_m = fabs(x_45_scale);
y-scale_m = fabs(y_45_scale);
double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return b_m * y_45_scale_m;
}
b_m = abs(b)
x-scale_m = abs(x_45scale)
y-scale_m = abs(y_45scale)
real(8) function code(a, b_m, angle, x_45scale_m, y_45scale_m)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale_m
real(8), intent (in) :: y_45scale_m
code = b_m * y_45scale_m
end function
b_m = Math.abs(b);
x-scale_m = Math.abs(x_45_scale);
y-scale_m = Math.abs(y_45_scale);
public static double code(double a, double b_m, double angle, double x_45_scale_m, double y_45_scale_m) {
return b_m * y_45_scale_m;
}
b_m = math.fabs(b) x-scale_m = math.fabs(x_45_scale) y-scale_m = math.fabs(y_45_scale) def code(a, b_m, angle, x_45_scale_m, y_45_scale_m): return b_m * y_45_scale_m
b_m = abs(b) x-scale_m = abs(x_45_scale) y-scale_m = abs(y_45_scale) function code(a, b_m, angle, x_45_scale_m, y_45_scale_m) return Float64(b_m * y_45_scale_m) end
b_m = abs(b); x-scale_m = abs(x_45_scale); y-scale_m = abs(y_45_scale); function tmp = code(a, b_m, angle, x_45_scale_m, y_45_scale_m) tmp = b_m * y_45_scale_m; end
b_m = N[Abs[b], $MachinePrecision] x-scale_m = N[Abs[x$45$scale], $MachinePrecision] y-scale_m = N[Abs[y$45$scale], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale$95$m_, y$45$scale$95$m_] := N[(b$95$m * y$45$scale$95$m), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
x-scale_m = \left|x-scale\right|
\\
y-scale_m = \left|y-scale\right|
\\
b\_m \cdot y-scale\_m
\end{array}
Initial program 3.2%
Simplified2.8%
Taylor expanded in angle around 0 18.9%
pow118.9%
sqrt-unprod19.1%
metadata-eval19.1%
metadata-eval19.1%
Applied egg-rr19.1%
unpow119.1%
Simplified19.1%
Taylor expanded in b around 0 19.1%
herbie shell --seed 2024188
(FPCore (a b angle x-scale y-scale)
:name "a from scale-rotated-ellipse"
:precision binary64
(/ (- (sqrt (* (* (* 2.0 (/ (* 4.0 (* (* b a) (* b (- a)))) (pow (* x-scale y-scale) 2.0))) (* (* b a) (* b (- a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale)) 2.0) (pow (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) 2.0))))))) (/ (* 4.0 (* (* b a) (* b (- a)))) (pow (* x-scale y-scale) 2.0))))