
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (* a b) (* x-scale y-scale))))
(if (<= (/ angle_m 180.0) 1e+100)
(* -4.0 (pow (* (/ a x-scale) (/ b y-scale)) 2.0))
(* -4.0 (* t_0 t_0)))))angle_m = fabs(angle);
double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
double t_0 = (a * b) / (x_45_scale * y_45_scale);
double tmp;
if ((angle_m / 180.0) <= 1e+100) {
tmp = -4.0 * pow(((a / x_45_scale) * (b / y_45_scale)), 2.0);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (a * b) / (x_45scale * y_45scale)
if ((angle_m / 180.0d0) <= 1d+100) then
tmp = (-4.0d0) * (((a / x_45scale) * (b / y_45scale)) ** 2.0d0)
else
tmp = (-4.0d0) * (t_0 * t_0)
end if
code = tmp
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
double t_0 = (a * b) / (x_45_scale * y_45_scale);
double tmp;
if ((angle_m / 180.0) <= 1e+100) {
tmp = -4.0 * Math.pow(((a / x_45_scale) * (b / y_45_scale)), 2.0);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m, x_45_scale, y_45_scale): t_0 = (a * b) / (x_45_scale * y_45_scale) tmp = 0 if (angle_m / 180.0) <= 1e+100: tmp = -4.0 * math.pow(((a / x_45_scale) * (b / y_45_scale)), 2.0) else: tmp = -4.0 * (t_0 * t_0) return tmp
angle_m = abs(angle) function code(a, b, angle_m, x_45_scale, y_45_scale) t_0 = Float64(Float64(a * b) / Float64(x_45_scale * y_45_scale)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+100) tmp = Float64(-4.0 * (Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale)) ^ 2.0)); else tmp = Float64(-4.0 * Float64(t_0 * t_0)); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m, x_45_scale, y_45_scale) t_0 = (a * b) / (x_45_scale * y_45_scale); tmp = 0.0; if ((angle_m / 180.0) <= 1e+100) tmp = -4.0 * (((a / x_45_scale) * (b / y_45_scale)) ^ 2.0); else tmp = -4.0 * (t_0 * t_0); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a * b), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+100], N[(-4.0 * N[Power[N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \frac{a \cdot b}{x-scale \cdot y-scale}\\
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+100}:\\
\;\;\;\;-4 \cdot {\left(\frac{a}{x-scale} \cdot \frac{b}{y-scale}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t\_0 \cdot t\_0\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000002e100Initial program 27.4%
Simplified21.2%
Taylor expanded in angle around 0 44.0%
*-commutative44.0%
unpow244.0%
unpow244.0%
swap-sqr54.1%
unpow254.1%
*-commutative54.1%
unpow254.1%
unpow254.1%
swap-sqr77.7%
unpow277.7%
Simplified77.7%
unpow277.7%
Applied egg-rr77.7%
add-cbrt-cube72.7%
pow372.7%
Applied egg-rr72.7%
Taylor expanded in a around 0 44.0%
associate-*r/44.0%
unpow244.0%
unpow244.0%
swap-sqr54.1%
unpow254.1%
associate-/l*54.1%
unpow254.1%
unpow254.1%
swap-sqr77.7%
associate-/l/81.6%
associate-/r*80.0%
associate-/r*81.6%
unpow281.6%
associate-*r/91.5%
associate-*l/93.5%
unpow293.5%
times-frac94.0%
Simplified94.0%
if 1.00000000000000002e100 < (/.f64 angle #s(literal 180 binary64)) Initial program 23.4%
Simplified18.1%
Taylor expanded in angle around 0 47.7%
*-commutative47.7%
unpow247.7%
unpow247.7%
swap-sqr59.0%
unpow259.0%
*-commutative59.0%
unpow259.0%
unpow259.0%
swap-sqr78.3%
unpow278.3%
Simplified78.3%
unpow278.3%
Applied egg-rr78.3%
add-cbrt-cube75.6%
pow375.6%
Applied egg-rr75.6%
rem-cbrt-cube78.3%
pow278.3%
times-frac96.9%
Applied egg-rr96.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m x-scale y-scale) :precision binary64 (let* ((t_0 (/ (* a b) (* x-scale y-scale)))) (* -4.0 (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
double t_0 = (a * b) / (x_45_scale * y_45_scale);
return -4.0 * (t_0 * t_0);
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = (a * b) / (x_45scale * y_45scale)
code = (-4.0d0) * (t_0 * t_0)
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
double t_0 = (a * b) / (x_45_scale * y_45_scale);
return -4.0 * (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m, x_45_scale, y_45_scale): t_0 = (a * b) / (x_45_scale * y_45_scale) return -4.0 * (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m, x_45_scale, y_45_scale) t_0 = Float64(Float64(a * b) / Float64(x_45_scale * y_45_scale)) return Float64(-4.0 * Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m, x_45_scale, y_45_scale) t_0 = (a * b) / (x_45_scale * y_45_scale); tmp = -4.0 * (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a * b), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \frac{a \cdot b}{x-scale \cdot y-scale}\\
-4 \cdot \left(t\_0 \cdot t\_0\right)
\end{array}
\end{array}
Initial program 26.8%
Simplified20.8%
Taylor expanded in angle around 0 44.5%
*-commutative44.5%
unpow244.5%
unpow244.5%
swap-sqr54.8%
unpow254.8%
*-commutative54.8%
unpow254.8%
unpow254.8%
swap-sqr77.8%
unpow277.8%
Simplified77.8%
unpow277.8%
Applied egg-rr77.8%
add-cbrt-cube73.1%
pow373.1%
Applied egg-rr73.1%
rem-cbrt-cube77.8%
pow277.8%
times-frac94.0%
Applied egg-rr94.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m x-scale y-scale) :precision binary64 (* -4.0 (* (* a b) (/ (* a b) (* (* x-scale y-scale) (* x-scale y-scale))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
return -4.0 * ((a * b) * ((a * b) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))));
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * ((a * b) * ((a * b) / ((x_45scale * y_45scale) * (x_45scale * y_45scale))))
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
return -4.0 * ((a * b) * ((a * b) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m, x_45_scale, y_45_scale): return -4.0 * ((a * b) * ((a * b) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))))
angle_m = abs(angle) function code(a, b, angle_m, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(a * b) * Float64(Float64(a * b) / Float64(Float64(x_45_scale * y_45_scale) * Float64(x_45_scale * y_45_scale))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m, x_45_scale, y_45_scale) tmp = -4.0 * ((a * b) * ((a * b) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(a * b), $MachinePrecision] * N[(N[(a * b), $MachinePrecision] / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] * N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
-4 \cdot \left(\left(a \cdot b\right) \cdot \frac{a \cdot b}{\left(x-scale \cdot y-scale\right) \cdot \left(x-scale \cdot y-scale\right)}\right)
\end{array}
Initial program 26.8%
Simplified20.8%
Taylor expanded in angle around 0 44.5%
*-commutative44.5%
unpow244.5%
unpow244.5%
swap-sqr54.8%
unpow254.8%
*-commutative54.8%
unpow254.8%
unpow254.8%
swap-sqr77.8%
unpow277.8%
Simplified77.8%
unpow277.8%
Applied egg-rr77.8%
associate-/l*83.6%
Applied egg-rr83.6%
unpow283.6%
Applied egg-rr83.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m x-scale y-scale) :precision binary64 0.0)
angle_m = fabs(angle);
double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
return 0.0;
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m, double x_45_scale, double y_45_scale) {
return 0.0;
}
angle_m = math.fabs(angle) def code(a, b, angle_m, x_45_scale, y_45_scale): return 0.0
angle_m = abs(angle) function code(a, b, angle_m, x_45_scale, y_45_scale) return 0.0 end
angle_m = abs(angle); function tmp = code(a, b, angle_m, x_45_scale, y_45_scale) tmp = 0.0; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
angle_m = \left|angle\right|
\\
0
\end{array}
Initial program 26.8%
Simplified20.8%
Taylor expanded in b around 0 23.4%
distribute-rgt-out23.4%
metadata-eval23.4%
mul0-rgt39.6%
Simplified39.6%
herbie shell --seed 2024188
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))