
(FPCore (J K U) :precision binary64 (let* ((t_0 (cos (/ K 2.0)))) (* (* (* -2.0 J) t_0) (sqrt (+ 1.0 (pow (/ U (* (* 2.0 J) t_0)) 2.0))))))
double code(double J, double K, double U) {
double t_0 = cos((K / 2.0));
return ((-2.0 * J) * t_0) * sqrt((1.0 + pow((U / ((2.0 * J) * t_0)), 2.0)));
}
real(8) function code(j, k, u)
real(8), intent (in) :: j
real(8), intent (in) :: k
real(8), intent (in) :: u
real(8) :: t_0
t_0 = cos((k / 2.0d0))
code = (((-2.0d0) * j) * t_0) * sqrt((1.0d0 + ((u / ((2.0d0 * j) * t_0)) ** 2.0d0)))
end function
public static double code(double J, double K, double U) {
double t_0 = Math.cos((K / 2.0));
return ((-2.0 * J) * t_0) * Math.sqrt((1.0 + Math.pow((U / ((2.0 * J) * t_0)), 2.0)));
}
def code(J, K, U): t_0 = math.cos((K / 2.0)) return ((-2.0 * J) * t_0) * math.sqrt((1.0 + math.pow((U / ((2.0 * J) * t_0)), 2.0)))
function code(J, K, U) t_0 = cos(Float64(K / 2.0)) return Float64(Float64(Float64(-2.0 * J) * t_0) * sqrt(Float64(1.0 + (Float64(U / Float64(Float64(2.0 * J) * t_0)) ^ 2.0)))) end
function tmp = code(J, K, U) t_0 = cos((K / 2.0)); tmp = ((-2.0 * J) * t_0) * sqrt((1.0 + ((U / ((2.0 * J) * t_0)) ^ 2.0))); end
code[J_, K_, U_] := Block[{t$95$0 = N[Cos[N[(K / 2.0), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(-2.0 * J), $MachinePrecision] * t$95$0), $MachinePrecision] * N[Sqrt[N[(1.0 + N[Power[N[(U / N[(N[(2.0 * J), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\frac{K}{2}\right)\\
\left(\left(-2 \cdot J\right) \cdot t\_0\right) \cdot \sqrt{1 + {\left(\frac{U}{\left(2 \cdot J\right) \cdot t\_0}\right)}^{2}}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (J K U) :precision binary64 (let* ((t_0 (cos (/ K 2.0)))) (* (* (* -2.0 J) t_0) (sqrt (+ 1.0 (pow (/ U (* (* 2.0 J) t_0)) 2.0))))))
double code(double J, double K, double U) {
double t_0 = cos((K / 2.0));
return ((-2.0 * J) * t_0) * sqrt((1.0 + pow((U / ((2.0 * J) * t_0)), 2.0)));
}
real(8) function code(j, k, u)
real(8), intent (in) :: j
real(8), intent (in) :: k
real(8), intent (in) :: u
real(8) :: t_0
t_0 = cos((k / 2.0d0))
code = (((-2.0d0) * j) * t_0) * sqrt((1.0d0 + ((u / ((2.0d0 * j) * t_0)) ** 2.0d0)))
end function
public static double code(double J, double K, double U) {
double t_0 = Math.cos((K / 2.0));
return ((-2.0 * J) * t_0) * Math.sqrt((1.0 + Math.pow((U / ((2.0 * J) * t_0)), 2.0)));
}
def code(J, K, U): t_0 = math.cos((K / 2.0)) return ((-2.0 * J) * t_0) * math.sqrt((1.0 + math.pow((U / ((2.0 * J) * t_0)), 2.0)))
function code(J, K, U) t_0 = cos(Float64(K / 2.0)) return Float64(Float64(Float64(-2.0 * J) * t_0) * sqrt(Float64(1.0 + (Float64(U / Float64(Float64(2.0 * J) * t_0)) ^ 2.0)))) end
function tmp = code(J, K, U) t_0 = cos((K / 2.0)); tmp = ((-2.0 * J) * t_0) * sqrt((1.0 + ((U / ((2.0 * J) * t_0)) ^ 2.0))); end
code[J_, K_, U_] := Block[{t$95$0 = N[Cos[N[(K / 2.0), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(-2.0 * J), $MachinePrecision] * t$95$0), $MachinePrecision] * N[Sqrt[N[(1.0 + N[Power[N[(U / N[(N[(2.0 * J), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\frac{K}{2}\right)\\
\left(\left(-2 \cdot J\right) \cdot t\_0\right) \cdot \sqrt{1 + {\left(\frac{U}{\left(2 \cdot J\right) \cdot t\_0}\right)}^{2}}
\end{array}
\end{array}
(FPCore (J K U) :precision binary64 (let* ((t_0 (cos (/ K 2.0)))) (* (* (* -2.0 J) t_0) (sqrt (+ 1.0 (pow (/ U (* t_0 (* J 2.0))) 2.0))))))
double code(double J, double K, double U) {
double t_0 = cos((K / 2.0));
return ((-2.0 * J) * t_0) * sqrt((1.0 + pow((U / (t_0 * (J * 2.0))), 2.0)));
}
real(8) function code(j, k, u)
real(8), intent (in) :: j
real(8), intent (in) :: k
real(8), intent (in) :: u
real(8) :: t_0
t_0 = cos((k / 2.0d0))
code = (((-2.0d0) * j) * t_0) * sqrt((1.0d0 + ((u / (t_0 * (j * 2.0d0))) ** 2.0d0)))
end function
public static double code(double J, double K, double U) {
double t_0 = Math.cos((K / 2.0));
return ((-2.0 * J) * t_0) * Math.sqrt((1.0 + Math.pow((U / (t_0 * (J * 2.0))), 2.0)));
}
def code(J, K, U): t_0 = math.cos((K / 2.0)) return ((-2.0 * J) * t_0) * math.sqrt((1.0 + math.pow((U / (t_0 * (J * 2.0))), 2.0)))
function code(J, K, U) t_0 = cos(Float64(K / 2.0)) return Float64(Float64(Float64(-2.0 * J) * t_0) * sqrt(Float64(1.0 + (Float64(U / Float64(t_0 * Float64(J * 2.0))) ^ 2.0)))) end
function tmp = code(J, K, U) t_0 = cos((K / 2.0)); tmp = ((-2.0 * J) * t_0) * sqrt((1.0 + ((U / (t_0 * (J * 2.0))) ^ 2.0))); end
code[J_, K_, U_] := Block[{t$95$0 = N[Cos[N[(K / 2.0), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(-2.0 * J), $MachinePrecision] * t$95$0), $MachinePrecision] * N[Sqrt[N[(1.0 + N[Power[N[(U / N[(t$95$0 * N[(J * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\frac{K}{2}\right)\\
\left(\left(-2 \cdot J\right) \cdot t\_0\right) \cdot \sqrt{1 + {\left(\frac{U}{t\_0 \cdot \left(J \cdot 2\right)}\right)}^{2}}
\end{array}
\end{array}
Initial program 77.7%
Final simplification77.7%
herbie shell --seed 2024188 -o setup:simplify
(FPCore (J K U)
:name "Maksimov and Kolovsky, Equation (3)"
:precision binary64
(* (* (* -2.0 J) (cos (/ K 2.0))) (sqrt (+ 1.0 (pow (/ U (* (* 2.0 J) (cos (/ K 2.0)))) 2.0)))))