
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* a (/ b (* x-scale y-scale))))) (* t_0 (* t_0 -4.0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (x_45_scale * y_45_scale));
return t_0 * (t_0 * -4.0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = a * (b / (x_45scale * y_45scale))
code = t_0 * (t_0 * (-4.0d0))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (x_45_scale * y_45_scale));
return t_0 * (t_0 * -4.0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = a * (b / (x_45_scale * y_45_scale)) return t_0 * (t_0 * -4.0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(a * Float64(b / Float64(x_45_scale * y_45_scale))) return Float64(t_0 * Float64(t_0 * -4.0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = a * (b / (x_45_scale * y_45_scale)); tmp = t_0 * (t_0 * -4.0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(a * N[(b / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(t$95$0 * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a \cdot \frac{b}{x-scale \cdot y-scale}\\
t\_0 \cdot \left(t\_0 \cdot -4\right)
\end{array}
\end{array}
Initial program 24.5%
Simplified21.8%
Taylor expanded in angle around 0 46.0%
*-commutative46.0%
unpow246.0%
unpow246.0%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr77.4%
unpow277.4%
Simplified77.4%
add-cube-cbrt77.2%
pow377.3%
associate-*r/77.3%
Applied egg-rr77.3%
rem-cube-cbrt77.4%
*-commutative77.4%
pow277.4%
associate-*l/77.4%
associate-/r*83.2%
add-sqr-sqrt83.2%
associate-*l*83.2%
associate-/r*77.4%
pow277.4%
times-frac83.2%
sqrt-prod52.4%
add-sqr-sqrt56.8%
associate-/l*56.4%
Applied egg-rr96.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (/ (* (* a (/ b (* x-scale y-scale))) (* a b)) (* x-scale y-scale))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a * (b / (x_45_scale * y_45_scale))) * (a * b)) / (x_45_scale * y_45_scale));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * (((a * (b / (x_45scale * y_45scale))) * (a * b)) / (x_45scale * y_45scale))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a * (b / (x_45_scale * y_45_scale))) * (a * b)) / (x_45_scale * y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * (((a * (b / (x_45_scale * y_45_scale))) * (a * b)) / (x_45_scale * y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(Float64(a * Float64(b / Float64(x_45_scale * y_45_scale))) * Float64(a * b)) / Float64(x_45_scale * y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * (((a * (b / (x_45_scale * y_45_scale))) * (a * b)) / (x_45_scale * y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(N[(a * N[(b / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \frac{\left(a \cdot \frac{b}{x-scale \cdot y-scale}\right) \cdot \left(a \cdot b\right)}{x-scale \cdot y-scale}
\end{array}
Initial program 24.5%
Simplified21.8%
Taylor expanded in angle around 0 46.0%
*-commutative46.0%
unpow246.0%
unpow246.0%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr77.4%
unpow277.4%
Simplified77.4%
div-inv77.2%
pow-flip77.2%
metadata-eval77.2%
Applied egg-rr77.2%
metadata-eval77.2%
pow-flip77.2%
pow277.2%
div-inv77.4%
associate-/r*83.2%
Applied egg-rr83.2%
pow283.2%
associate-/l*88.8%
associate-/l*88.4%
Applied egg-rr88.4%
Final simplification88.4%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (/ (* (* a b) (* a b)) (* (* x-scale y-scale) (* x-scale y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a * b) * (a * b)) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * (((a * b) * (a * b)) / ((x_45scale * y_45scale) * (x_45scale * y_45scale)))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a * b) * (a * b)) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)));
}
def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * (((a * b) * (a * b)) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale)))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(Float64(a * b) * Float64(a * b)) / Float64(Float64(x_45_scale * y_45_scale) * Float64(x_45_scale * y_45_scale)))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * (((a * b) * (a * b)) / ((x_45_scale * y_45_scale) * (x_45_scale * y_45_scale))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision] / N[(N[(x$45$scale * y$45$scale), $MachinePrecision] * N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \frac{\left(a \cdot b\right) \cdot \left(a \cdot b\right)}{\left(x-scale \cdot y-scale\right) \cdot \left(x-scale \cdot y-scale\right)}
\end{array}
Initial program 24.5%
Simplified21.8%
Taylor expanded in angle around 0 46.0%
*-commutative46.0%
unpow246.0%
unpow246.0%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr77.4%
unpow277.4%
Simplified77.4%
unpow277.4%
Applied egg-rr77.4%
unpow277.4%
Applied egg-rr77.4%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 24.5%
Simplified21.8%
Taylor expanded in b around 0 22.9%
distribute-rgt-out22.9%
metadata-eval22.9%
mul0-rgt35.7%
Simplified35.7%
herbie shell --seed 2024187
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))