Curve intersection, scale width based on ribbon orientation

Percentage Accurate: 65.6% → 65.6%
Time: 4.8s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\left(\left(\left(0 \leq normAngle \land normAngle \leq \frac{\pi}{2}\right) \land \left(-1 \leq n0\_i \land n0\_i \leq 1\right)\right) \land \left(-1 \leq n1\_i \land n1\_i \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 1\right)\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{1}{\sin normAngle}\\ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i \end{array} \end{array} \]
(FPCore (normAngle u n0_i n1_i)
 :precision binary32
 (let* ((t_0 (/ 1.0 (sin normAngle))))
   (+
    (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
    (* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
	float t_0 = 1.0f / sinf(normAngle);
	return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
    real(4), intent (in) :: normangle
    real(4), intent (in) :: u
    real(4), intent (in) :: n0_i
    real(4), intent (in) :: n1_i
    real(4) :: t_0
    t_0 = 1.0e0 / sin(normangle)
    code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i)
	t_0 = Float32(Float32(1.0) / sin(normAngle))
	return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i))
end
function tmp = code(normAngle, u, n0_i, n1_i)
	t_0 = single(1.0) / sin(normAngle);
	tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}

Sampling outcomes in binary32 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 65.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{1}{\sin normAngle}\\ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i \end{array} \end{array} \]
(FPCore (normAngle u n0_i n1_i)
 :precision binary32
 (let* ((t_0 (/ 1.0 (sin normAngle))))
   (+
    (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
    (* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
	float t_0 = 1.0f / sinf(normAngle);
	return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
    real(4), intent (in) :: normangle
    real(4), intent (in) :: u
    real(4), intent (in) :: n0_i
    real(4), intent (in) :: n1_i
    real(4) :: t_0
    t_0 = 1.0e0 / sin(normangle)
    code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i)
	t_0 = Float32(Float32(1.0) / sin(normAngle))
	return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i))
end
function tmp = code(normAngle, u, n0_i, n1_i)
	t_0 = single(1.0) / sin(normAngle);
	tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}

Alternative 1: 65.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{1}{\sin normAngle}\\ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(t\_0 \cdot \sin \left(u \cdot normAngle\right)\right) \cdot n1\_i \end{array} \end{array} \]
(FPCore (normAngle u n0_i n1_i)
 :precision binary32
 (let* ((t_0 (/ 1.0 (sin normAngle))))
   (+
    (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
    (* (* t_0 (sin (* u normAngle))) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
	float t_0 = 1.0f / sinf(normAngle);
	return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((t_0 * sinf((u * normAngle))) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
    real(4), intent (in) :: normangle
    real(4), intent (in) :: u
    real(4), intent (in) :: n0_i
    real(4), intent (in) :: n1_i
    real(4) :: t_0
    t_0 = 1.0e0 / sin(normangle)
    code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((t_0 * sin((u * normangle))) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i)
	t_0 = Float32(Float32(1.0) / sin(normAngle))
	return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(t_0 * sin(Float32(u * normAngle))) * n1_i))
end
function tmp = code(normAngle, u, n0_i, n1_i)
	t_0 = single(1.0) / sin(normAngle);
	tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((t_0 * sin((u * normAngle))) * n1_i);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(t\_0 \cdot \sin \left(u \cdot normAngle\right)\right) \cdot n1\_i
\end{array}
\end{array}
Derivation
  1. Initial program 62.3%

    \[\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1\_i \]
  2. Final simplification62.3%

    \[\leadsto \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0\_i + \left(\frac{1}{\sin normAngle} \cdot \sin \left(u \cdot normAngle\right)\right) \cdot n1\_i \]
  3. Add Preprocessing

Reproduce

?
herbie shell --seed 2024186 -o setup:simplify
(FPCore (normAngle u n0_i n1_i)
  :name "Curve intersection, scale width based on ribbon orientation"
  :precision binary32
  :pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
  (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))