
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 x) 1.0) (- 1.0 y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 1.0) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - x) <= 1.0d0) then
tmp = 1.0d0 - y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 1.0) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - x) <= 1.0: tmp = 1.0 - y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - x) <= 1.0) tmp = Float64(1.0 - y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - x) <= 1.0) tmp = 1.0 - y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - x), $MachinePrecision], 1.0], N[(1.0 - y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - x \leq 1:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) x) < 1Initial program 100.0%
Taylor expanded in x around 0
--lowering--.f6479.7%
Simplified79.7%
if 1 < (-.f64 #s(literal 1 binary64) x) Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6482.2%
Simplified82.2%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6464.6%
Simplified64.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6464.6%
Simplified64.6%
Taylor expanded in x around 0
Simplified30.4%
herbie shell --seed 2024186
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))