
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 99.0%
add-sqr-sqrt98.8%
sqrt-unprod99.0%
*-commutative99.0%
*-commutative99.0%
swap-sqr99.0%
pow299.0%
metadata-eval99.0%
Applied egg-rr99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9990000128746033)
(* t_0 (sqrt (* u1 (+ u1 1.0))))
(sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9990000128746033f) {
tmp = t_0 * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9990000128746033e0) then
tmp = t_0 * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9990000128746033)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9990000128746033)) tmp = t_0 * sqrt((u1 * (u1 + single(1.0)))); else tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9990000128746033:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999000013Initial program 97.9%
Taylor expanded in u1 around 0 86.0%
+-commutative86.0%
Simplified86.0%
if 0.999000013 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
add-sqr-sqrt98.1%
sqrt-unprod99.4%
swap-sqr99.3%
add-sqr-sqrt99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in u2 around 0 99.2%
*-commutative99.2%
Simplified99.2%
unpow299.2%
Applied egg-rr99.2%
Final simplification95.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.30000001192092896) (sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))) (/ (cos (* u2 6.28318530718)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.30000001192092896f) {
tmp = sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
} else {
tmp = cosf((u2 * 6.28318530718f)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.30000001192092896e0) then
tmp = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
else
tmp = cos((u2 * 6.28318530718e0)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.30000001192092896)) tmp = sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.30000001192092896)) tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); else tmp = cos((u2 * single(6.28318530718))) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.30000001192092896:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.300000012Initial program 99.4%
add-sqr-sqrt98.1%
sqrt-unprod99.4%
swap-sqr99.3%
add-sqr-sqrt99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in u2 around 0 96.8%
*-commutative96.8%
Simplified96.8%
unpow296.8%
Applied egg-rr96.8%
if 0.300000012 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.2%
clear-num97.1%
associate-/r/97.2%
Applied egg-rr97.2%
*-commutative97.2%
associate-*l/97.2%
*-un-lft-identity97.2%
sqrt-undiv97.1%
clear-num97.3%
un-div-inv97.2%
sqrt-undiv97.3%
Applied egg-rr97.3%
Taylor expanded in u1 around 0 75.7%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.30000001192092896) (sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))) (* (cos (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.30000001192092896f) {
tmp = sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.30000001192092896e0) then
tmp = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.30000001192092896)) tmp = sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.30000001192092896)) tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); else tmp = cos((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.30000001192092896:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.300000012Initial program 99.4%
add-sqr-sqrt98.1%
sqrt-unprod99.4%
swap-sqr99.3%
add-sqr-sqrt99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in u2 around 0 96.8%
*-commutative96.8%
Simplified96.8%
unpow296.8%
Applied egg-rr96.8%
if 0.300000012 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.2%
Taylor expanded in u1 around 0 75.5%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (/ u1 (- 1.0 u1))))
(if (<= t_0 0.0010999999940395355)
(sqrt (* (* u1 (+ u1 1.0)) (+ 1.0 (* (* u2 u2) -39.47841760436263))))
(sqrt t_0))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u1 / (1.0f - u1);
float tmp;
if (t_0 <= 0.0010999999940395355f) {
tmp = sqrtf(((u1 * (u1 + 1.0f)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
} else {
tmp = sqrtf(t_0);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = u1 / (1.0e0 - u1)
if (t_0 <= 0.0010999999940395355e0) then
tmp = sqrt(((u1 * (u1 + 1.0e0)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
else
tmp = sqrt(t_0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(u1 / Float32(Float32(1.0) - u1)) tmp = Float32(0.0) if (t_0 <= Float32(0.0010999999940395355)) tmp = sqrt(Float32(Float32(u1 * Float32(u1 + Float32(1.0))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))); else tmp = sqrt(t_0); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = u1 / (single(1.0) - u1); tmp = single(0.0); if (t_0 <= single(0.0010999999940395355)) tmp = sqrt(((u1 * (u1 + single(1.0))) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); else tmp = sqrt(t_0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u1}{1 - u1}\\
\mathbf{if}\;t\_0 \leq 0.0010999999940395355:\\
\;\;\;\;\sqrt{\left(u1 \cdot \left(u1 + 1\right)\right) \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{t\_0}\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) < 0.0011Initial program 99.1%
add-sqr-sqrt91.0%
sqrt-unprod92.3%
swap-sqr92.2%
add-sqr-sqrt92.4%
pow292.4%
Applied egg-rr92.4%
Taylor expanded in u2 around 0 84.1%
*-commutative84.1%
Simplified84.1%
unpow284.1%
Applied egg-rr84.1%
Taylor expanded in u1 around 0 84.0%
+-commutative98.8%
Simplified84.0%
if 0.0011 < (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) Initial program 98.9%
Taylor expanded in u2 around 0 77.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}
\end{array}
Initial program 99.0%
add-sqr-sqrt91.5%
sqrt-unprod92.8%
swap-sqr92.7%
add-sqr-sqrt92.8%
pow292.8%
Applied egg-rr92.8%
Taylor expanded in u2 around 0 83.5%
*-commutative83.5%
Simplified83.5%
unpow283.5%
Applied egg-rr83.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.8%
Taylor expanded in u1 around 0 69.8%
+-commutative86.6%
Simplified69.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.8%
Taylor expanded in u1 around 0 62.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (/ 0.5 u1))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) / u1)); end
\begin{array}{l}
\\
u1 \cdot \left(1 + \frac{0.5}{u1}\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.8%
Taylor expanded in u1 around 0 69.8%
+-commutative86.6%
Simplified69.8%
Taylor expanded in u1 around inf 19.6%
associate-*r/19.6%
metadata-eval19.6%
Simplified19.6%
herbie shell --seed 2024186
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))