
(FPCore (a k m) :precision binary64 (/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))
double code(double a, double k, double m) {
return (a * pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = (a * (k ** m)) / ((1.0d0 + (10.0d0 * k)) + (k * k))
end function
public static double code(double a, double k, double m) {
return (a * Math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
def code(a, k, m): return (a * math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k))
function code(a, k, m) return Float64(Float64(a * (k ^ m)) / Float64(Float64(1.0 + Float64(10.0 * k)) + Float64(k * k))) end
function tmp = code(a, k, m) tmp = (a * (k ^ m)) / ((1.0 + (10.0 * k)) + (k * k)); end
code[a_, k_, m_] := N[(N[(a * N[Power[k, m], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + N[(10.0 * k), $MachinePrecision]), $MachinePrecision] + N[(k * k), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot {k}^{m}}{\left(1 + 10 \cdot k\right) + k \cdot k}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a k m) :precision binary64 (/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))
double code(double a, double k, double m) {
return (a * pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = (a * (k ** m)) / ((1.0d0 + (10.0d0 * k)) + (k * k))
end function
public static double code(double a, double k, double m) {
return (a * Math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
def code(a, k, m): return (a * math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k))
function code(a, k, m) return Float64(Float64(a * (k ^ m)) / Float64(Float64(1.0 + Float64(10.0 * k)) + Float64(k * k))) end
function tmp = code(a, k, m) tmp = (a * (k ^ m)) / ((1.0 + (10.0 * k)) + (k * k)); end
code[a_, k_, m_] := N[(N[(a * N[Power[k, m], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + N[(10.0 * k), $MachinePrecision]), $MachinePrecision] + N[(k * k), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot {k}^{m}}{\left(1 + 10 \cdot k\right) + k \cdot k}
\end{array}
(FPCore (a k m) :precision binary64 (/ (* a (pow k m)) (+ (+ 1.0 (* k 10.0)) (* k k))))
double code(double a, double k, double m) {
return (a * pow(k, m)) / ((1.0 + (k * 10.0)) + (k * k));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = (a * (k ** m)) / ((1.0d0 + (k * 10.0d0)) + (k * k))
end function
public static double code(double a, double k, double m) {
return (a * Math.pow(k, m)) / ((1.0 + (k * 10.0)) + (k * k));
}
def code(a, k, m): return (a * math.pow(k, m)) / ((1.0 + (k * 10.0)) + (k * k))
function code(a, k, m) return Float64(Float64(a * (k ^ m)) / Float64(Float64(1.0 + Float64(k * 10.0)) + Float64(k * k))) end
function tmp = code(a, k, m) tmp = (a * (k ^ m)) / ((1.0 + (k * 10.0)) + (k * k)); end
code[a_, k_, m_] := N[(N[(a * N[Power[k, m], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + N[(k * 10.0), $MachinePrecision]), $MachinePrecision] + N[(k * k), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot {k}^{m}}{\left(1 + k \cdot 10\right) + k \cdot k}
\end{array}
Initial program 92.2%
Final simplification92.2%
herbie shell --seed 2024185 -o setup:simplify
(FPCore (a k m)
:name "Falkner and Boettcher, Appendix A"
:precision binary64
(/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))