
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
(FPCore (a b) :precision binary64 (* (* a b) (* a (- b))))
double code(double a, double b) {
return (a * b) * (a * -b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) * (a * -b)
end function
public static double code(double a, double b) {
return (a * b) * (a * -b);
}
def code(a, b): return (a * b) * (a * -b)
function code(a, b) return Float64(Float64(a * b) * Float64(a * Float64(-b))) end
function tmp = code(a, b) tmp = (a * b) * (a * -b); end
code[a_, b_] := N[(N[(a * b), $MachinePrecision] * N[(a * (-b)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(a \cdot \left(-b\right)\right)
\end{array}
Initial program 83.1%
Taylor expanded in a around 0 77.4%
mul-1-neg77.4%
unpow277.4%
unpow277.4%
swap-sqr99.7%
unpow299.7%
Simplified99.7%
unpow299.7%
distribute-rgt-neg-in99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a b) :precision binary64 (let* ((t_0 (* b (* (* a a) (- b))))) (if (<= t_0 -1e-288) t_0 (* a (* b (* a (- b)))))))
double code(double a, double b) {
double t_0 = b * ((a * a) * -b);
double tmp;
if (t_0 <= -1e-288) {
tmp = t_0;
} else {
tmp = a * (b * (a * -b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = b * ((a * a) * -b)
if (t_0 <= (-1d-288)) then
tmp = t_0
else
tmp = a * (b * (a * -b))
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = b * ((a * a) * -b);
double tmp;
if (t_0 <= -1e-288) {
tmp = t_0;
} else {
tmp = a * (b * (a * -b));
}
return tmp;
}
def code(a, b): t_0 = b * ((a * a) * -b) tmp = 0 if t_0 <= -1e-288: tmp = t_0 else: tmp = a * (b * (a * -b)) return tmp
function code(a, b) t_0 = Float64(b * Float64(Float64(a * a) * Float64(-b))) tmp = 0.0 if (t_0 <= -1e-288) tmp = t_0; else tmp = Float64(a * Float64(b * Float64(a * Float64(-b)))); end return tmp end
function tmp_2 = code(a, b) t_0 = b * ((a * a) * -b); tmp = 0.0; if (t_0 <= -1e-288) tmp = t_0; else tmp = a * (b * (a * -b)); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(b * N[(N[(a * a), $MachinePrecision] * (-b)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-288], t$95$0, N[(a * N[(b * N[(a * (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := b \cdot \left(\left(a \cdot a\right) \cdot \left(-b\right)\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(b \cdot \left(a \cdot \left(-b\right)\right)\right)\\
\end{array}
\end{array}
if (neg.f64 (*.f64 (*.f64 (*.f64 a a) b) b)) < -1.00000000000000006e-288Initial program 86.9%
if -1.00000000000000006e-288 < (neg.f64 (*.f64 (*.f64 (*.f64 a a) b) b)) Initial program 77.9%
associate-*l*76.0%
associate-*r*83.3%
*-commutative83.3%
distribute-rgt-neg-in83.3%
distribute-rgt-neg-in83.3%
associate-*r*95.8%
Simplified95.8%
Final simplification90.7%
(FPCore (a b) :precision binary64 (* b (* (* a a) (- b))))
double code(double a, double b) {
return b * ((a * a) * -b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * ((a * a) * -b)
end function
public static double code(double a, double b) {
return b * ((a * a) * -b);
}
def code(a, b): return b * ((a * a) * -b)
function code(a, b) return Float64(b * Float64(Float64(a * a) * Float64(-b))) end
function tmp = code(a, b) tmp = b * ((a * a) * -b); end
code[a_, b_] := N[(b * N[(N[(a * a), $MachinePrecision] * (-b)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(\left(a \cdot a\right) \cdot \left(-b\right)\right)
\end{array}
Initial program 83.1%
Final simplification83.1%
(FPCore (a b) :precision binary64 (* b (* a (* a b))))
double code(double a, double b) {
return b * (a * (a * b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * (a * (a * b))
end function
public static double code(double a, double b) {
return b * (a * (a * b));
}
def code(a, b): return b * (a * (a * b))
function code(a, b) return Float64(b * Float64(a * Float64(a * b))) end
function tmp = code(a, b) tmp = b * (a * (a * b)); end
code[a_, b_] := N[(b * N[(a * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b \cdot \left(a \cdot \left(a \cdot b\right)\right)
\end{array}
Initial program 83.1%
distribute-rgt-neg-in83.1%
associate-*l*94.5%
Simplified94.5%
neg-sub094.5%
sub-neg94.5%
add-sqr-sqrt42.1%
sqrt-unprod54.1%
sqr-neg54.1%
sqrt-unprod16.5%
add-sqr-sqrt32.3%
Applied egg-rr32.3%
+-lft-identity32.3%
Simplified32.3%
Final simplification32.3%
(FPCore (a b) :precision binary64 (* (* a b) (* a b)))
double code(double a, double b) {
return (a * b) * (a * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) * (a * b)
end function
public static double code(double a, double b) {
return (a * b) * (a * b);
}
def code(a, b): return (a * b) * (a * b)
function code(a, b) return Float64(Float64(a * b) * Float64(a * b)) end
function tmp = code(a, b) tmp = (a * b) * (a * b); end
code[a_, b_] := N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(a \cdot b\right)
\end{array}
Initial program 83.1%
add-sqr-sqrt31.3%
sqrt-unprod32.4%
sqr-neg32.4%
sqrt-unprod32.3%
add-sqr-sqrt32.3%
associate-*l*32.1%
swap-sqr32.2%
Applied egg-rr32.2%
(FPCore (a b) :precision binary64 (* a (* b (* a b))))
double code(double a, double b) {
return a * (b * (a * b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * (b * (a * b))
end function
public static double code(double a, double b) {
return a * (b * (a * b));
}
def code(a, b): return a * (b * (a * b))
function code(a, b) return Float64(a * Float64(b * Float64(a * b))) end
function tmp = code(a, b) tmp = a * (b * (a * b)); end
code[a_, b_] := N[(a * N[(b * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(b \cdot \left(a \cdot b\right)\right)
\end{array}
Initial program 83.1%
associate-*l*77.4%
associate-*r*83.4%
*-commutative83.4%
distribute-rgt-neg-in83.4%
distribute-rgt-neg-in83.4%
associate-*r*95.0%
Simplified95.0%
neg-sub095.0%
sub-neg95.0%
add-sqr-sqrt46.3%
sqrt-unprod56.3%
sqr-neg56.3%
sqrt-prod17.7%
add-sqr-sqrt32.3%
Applied egg-rr32.3%
+-lft-identity32.3%
Simplified32.3%
Final simplification32.3%
herbie shell --seed 2024185
(FPCore (a b)
:name "ab-angle->ABCF D"
:precision binary64
(- (* (* (* a a) b) b)))