
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (* (pow E (* re 0.6666666666666666)) (pow E (* re 0.3333333333333333))) (cos im)))
double code(double re, double im) {
return (pow(((double) M_E), (re * 0.6666666666666666)) * pow(((double) M_E), (re * 0.3333333333333333))) * cos(im);
}
public static double code(double re, double im) {
return (Math.pow(Math.E, (re * 0.6666666666666666)) * Math.pow(Math.E, (re * 0.3333333333333333))) * Math.cos(im);
}
def code(re, im): return (math.pow(math.e, (re * 0.6666666666666666)) * math.pow(math.e, (re * 0.3333333333333333))) * math.cos(im)
function code(re, im) return Float64(Float64((exp(1) ^ Float64(re * 0.6666666666666666)) * (exp(1) ^ Float64(re * 0.3333333333333333))) * cos(im)) end
function tmp = code(re, im) tmp = ((2.71828182845904523536 ^ (re * 0.6666666666666666)) * (2.71828182845904523536 ^ (re * 0.3333333333333333))) * cos(im); end
code[re_, im_] := N[(N[(N[Power[E, N[(re * 0.6666666666666666), $MachinePrecision]], $MachinePrecision] * N[Power[E, N[(re * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({e}^{\left(re \cdot 0.6666666666666666\right)} \cdot {e}^{\left(re \cdot 0.3333333333333333\right)}\right) \cdot \cos im
\end{array}
Initial program 100.0%
*-un-lft-identity100.0%
exp-prod100.0%
add-log-exp100.0%
add-cube-cbrt100.0%
log-prod100.0%
unpow-prod-up100.0%
exp-1-e100.0%
pow2100.0%
log-pow100.0%
pow1/3100.0%
log-pow100.0%
add-log-exp100.0%
exp-1-e100.0%
pow1/3100.0%
log-pow100.0%
add-log-exp100.0%
Applied egg-rr100.0%
associate-*r*100.0%
*-commutative100.0%
metadata-eval100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 2.0))) (exp re) (/ (cos im) (- (- -1.0) re))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) / (-(-1.0) - re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) / (-(-1.0d0) - re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) / (-(-1.0) - re);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) / (-(-1.0) - re) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) / Float64(Float64(-(-1.0)) - re)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) / (-(-1.0) - re); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] / N[((--1.0) - re), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos im}{\left(--1\right) - re}\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 93.8%
if 0.0 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.5%
distribute-rgt1-in99.5%
Simplified99.5%
flip-+99.5%
associate-*l/99.5%
metadata-eval99.5%
fmm-def99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in re around 0 99.5%
mul-1-neg99.5%
Simplified99.5%
Final simplification96.6%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 2.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 93.8%
if 0.0 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.5%
distribute-rgt1-in99.5%
Simplified99.5%
Final simplification96.6%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.9999912773052766) (not (<= (exp re) 2.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.9999912773052766) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.9999912773052766d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.9999912773052766) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.9999912773052766) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.9999912773052766) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.9999912773052766) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.9999912773052766], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.9999912773052766 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.99999127730527659 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 93.2%
if 0.99999127730527659 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.8%
Final simplification96.4%
(FPCore (re im) :precision binary64 (* (cos im) (exp re)))
double code(double re, double im) {
return cos(im) * exp(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im) * exp(re)
end function
public static double code(double re, double im) {
return Math.cos(im) * Math.exp(re);
}
def code(re, im): return math.cos(im) * math.exp(re)
function code(re, im) return Float64(cos(im) * exp(re)) end
function tmp = code(re, im) tmp = cos(im) * exp(re); end
code[re_, im_] := N[(N[Cos[im], $MachinePrecision] * N[Exp[re], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos im \cdot e^{re}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (or (<= re -0.0086) (and (not (<= re 0.115)) (<= re 1.02e+103)))
(exp re)
(*
(cos im)
(+ 1.0 (* re (+ 1.0 (* re (+ 0.5 (* re 0.16666666666666666)))))))))
double code(double re, double im) {
double tmp;
if ((re <= -0.0086) || (!(re <= 0.115) && (re <= 1.02e+103))) {
tmp = exp(re);
} else {
tmp = cos(im) * (1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.0086d0)) .or. (.not. (re <= 0.115d0)) .and. (re <= 1.02d+103)) then
tmp = exp(re)
else
tmp = cos(im) * (1.0d0 + (re * (1.0d0 + (re * (0.5d0 + (re * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.0086) || (!(re <= 0.115) && (re <= 1.02e+103))) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.0086) or (not (re <= 0.115) and (re <= 1.02e+103)): tmp = math.exp(re) else: tmp = math.cos(im) * (1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.0086) || (!(re <= 0.115) && (re <= 1.02e+103))) tmp = exp(re); else tmp = Float64(cos(im) * Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * Float64(0.5 + Float64(re * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.0086) || (~((re <= 0.115)) && (re <= 1.02e+103))) tmp = exp(re); else tmp = cos(im) * (1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.0086], And[N[Not[LessEqual[re, 0.115]], $MachinePrecision], LessEqual[re, 1.02e+103]]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(1.0 + N[(re * N[(1.0 + N[(re * N[(0.5 + N[(re * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.0086 \lor \neg \left(re \leq 0.115\right) \land re \leq 1.02 \cdot 10^{+103}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(1 + re \cdot \left(1 + re \cdot \left(0.5 + re \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if re < -0.0086 or 0.115000000000000005 < re < 1.01999999999999991e103Initial program 100.0%
Taylor expanded in im around 0 96.5%
if -0.0086 < re < 0.115000000000000005 or 1.01999999999999991e103 < re Initial program 100.0%
Taylor expanded in re around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification98.8%
(FPCore (re im) :precision binary64 (if (or (<= re -0.0073) (not (<= re 0.00136))) (exp re) (* (cos im) (+ 1.0 (* re (+ 1.0 (* re 0.5)))))))
double code(double re, double im) {
double tmp;
if ((re <= -0.0073) || !(re <= 0.00136)) {
tmp = exp(re);
} else {
tmp = cos(im) * (1.0 + (re * (1.0 + (re * 0.5))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.0073d0)) .or. (.not. (re <= 0.00136d0))) then
tmp = exp(re)
else
tmp = cos(im) * (1.0d0 + (re * (1.0d0 + (re * 0.5d0))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.0073) || !(re <= 0.00136)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (1.0 + (re * (1.0 + (re * 0.5))));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.0073) or not (re <= 0.00136): tmp = math.exp(re) else: tmp = math.cos(im) * (1.0 + (re * (1.0 + (re * 0.5)))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.0073) || !(re <= 0.00136)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * 0.5))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.0073) || ~((re <= 0.00136))) tmp = exp(re); else tmp = cos(im) * (1.0 + (re * (1.0 + (re * 0.5)))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.0073], N[Not[LessEqual[re, 0.00136]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(1.0 + N[(re * N[(1.0 + N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.0073 \lor \neg \left(re \leq 0.00136\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(1 + re \cdot \left(1 + re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -0.00730000000000000007 or 0.00136 < re Initial program 100.0%
Taylor expanded in im around 0 93.8%
if -0.00730000000000000007 < re < 0.00136Initial program 100.0%
Taylor expanded in re around 0 99.9%
*-commutative99.9%
Simplified99.9%
Final simplification96.8%
(FPCore (re im) :precision binary64 (if (<= re 1.9e+27) (cos im) (+ 1.0 (* re (+ 1.0 (* re (+ 0.5 (* re 0.16666666666666666))))))))
double code(double re, double im) {
double tmp;
if (re <= 1.9e+27) {
tmp = cos(im);
} else {
tmp = 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 1.9d+27) then
tmp = cos(im)
else
tmp = 1.0d0 + (re * (1.0d0 + (re * (0.5d0 + (re * 0.16666666666666666d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 1.9e+27) {
tmp = Math.cos(im);
} else {
tmp = 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 1.9e+27: tmp = math.cos(im) else: tmp = 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666))))) return tmp
function code(re, im) tmp = 0.0 if (re <= 1.9e+27) tmp = cos(im); else tmp = Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * Float64(0.5 + Float64(re * 0.16666666666666666)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 1.9e+27) tmp = cos(im); else tmp = 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 1.9e+27], N[Cos[im], $MachinePrecision], N[(1.0 + N[(re * N[(1.0 + N[(re * N[(0.5 + N[(re * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 1.9 \cdot 10^{+27}:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;1 + re \cdot \left(1 + re \cdot \left(0.5 + re \cdot 0.16666666666666666\right)\right)\\
\end{array}
\end{array}
if re < 1.90000000000000011e27Initial program 100.0%
Taylor expanded in re around 0 63.7%
if 1.90000000000000011e27 < re Initial program 100.0%
Taylor expanded in im around 0 89.5%
Taylor expanded in re around 0 69.8%
*-commutative78.6%
Simplified69.8%
(FPCore (re im) :precision binary64 (if (<= re 8.5e-11) 1.0 (* re (+ 1.0 (* -0.5 (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 8.5e-11) {
tmp = 1.0;
} else {
tmp = re * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 8.5d-11) then
tmp = 1.0d0
else
tmp = re * (1.0d0 + ((-0.5d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 8.5e-11) {
tmp = 1.0;
} else {
tmp = re * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 8.5e-11: tmp = 1.0 else: tmp = re * (1.0 + (-0.5 * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 8.5e-11) tmp = 1.0; else tmp = Float64(re * Float64(1.0 + Float64(-0.5 * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 8.5e-11) tmp = 1.0; else tmp = re * (1.0 + (-0.5 * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 8.5e-11], 1.0, N[(re * N[(1.0 + N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 8.5 \cdot 10^{-11}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;re \cdot \left(1 + -0.5 \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 8.50000000000000037e-11Initial program 100.0%
Taylor expanded in im around 0 72.5%
Taylor expanded in re around 0 38.7%
if 8.50000000000000037e-11 < re Initial program 100.0%
Taylor expanded in re around 0 7.3%
distribute-rgt1-in7.3%
Simplified7.3%
Taylor expanded in im around 0 11.2%
associate-+r+11.2%
+-commutative11.2%
*-lft-identity11.2%
associate-*r*11.2%
+-commutative11.2%
distribute-rgt-out11.2%
Simplified11.2%
unpow211.2%
Applied egg-rr11.2%
Taylor expanded in re around inf 11.2%
(FPCore (re im) :precision binary64 (+ 1.0 (* re (+ 1.0 (* re (+ 0.5 (* re 0.16666666666666666)))))))
double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0 + (re * (1.0d0 + (re * (0.5d0 + (re * 0.16666666666666666d0)))))
end function
public static double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))));
}
def code(re, im): return 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666)))))
function code(re, im) return Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * Float64(0.5 + Float64(re * 0.16666666666666666)))))) end
function tmp = code(re, im) tmp = 1.0 + (re * (1.0 + (re * (0.5 + (re * 0.16666666666666666))))); end
code[re_, im_] := N[(1.0 + N[(re * N[(1.0 + N[(re * N[(0.5 + N[(re * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + re \cdot \left(1 + re \cdot \left(0.5 + re \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 76.0%
Taylor expanded in re around 0 44.4%
*-commutative67.3%
Simplified44.4%
(FPCore (re im) :precision binary64 (+ 1.0 (* re (+ 1.0 (* re 0.5)))))
double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * 0.5)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0 + (re * (1.0d0 + (re * 0.5d0)))
end function
public static double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * 0.5)));
}
def code(re, im): return 1.0 + (re * (1.0 + (re * 0.5)))
function code(re, im) return Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * 0.5)))) end
function tmp = code(re, im) tmp = 1.0 + (re * (1.0 + (re * 0.5))); end
code[re_, im_] := N[(1.0 + N[(re * N[(1.0 + N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + re \cdot \left(1 + re \cdot 0.5\right)
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 76.0%
Taylor expanded in re around 0 40.7%
*-commutative63.2%
Simplified40.7%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 76.0%
Taylor expanded in re around 0 30.1%
+-commutative30.1%
Simplified30.1%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 76.0%
Taylor expanded in re around 0 29.6%
herbie shell --seed 2024185
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))