
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (* x (- y)) (if (<= y 4.3e-116) x (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 4.3e-116) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * -y
else if (y <= 4.3d-116) then
tmp = x
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 4.3e-116) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x * -y elif y <= 4.3e-116: tmp = x else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * Float64(-y)); elseif (y <= 4.3e-116) tmp = x; else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x * -y; elseif (y <= 4.3e-116) tmp = x; else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x * (-y)), $MachinePrecision], If[LessEqual[y, 4.3e-116], x, N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;y \leq 4.3 \cdot 10^{-116}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in x around inf 51.8%
mul-1-neg51.8%
*-commutative51.8%
distribute-rgt-neg-in51.8%
Simplified51.8%
if -1 < y < 4.2999999999999997e-116Initial program 100.0%
Taylor expanded in x around inf 83.5%
Taylor expanded in y around 0 83.5%
if 4.2999999999999997e-116 < y Initial program 100.0%
Taylor expanded in y around inf 81.0%
Final simplification76.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (* x (- y)) (if (<= y 1.9e-114) x y)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 1.9e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * -y
else if (y <= 1.9d-114) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 1.9e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x * -y elif y <= 1.9e-114: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * Float64(-y)); elseif (y <= 1.9e-114) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x * -y; elseif (y <= 1.9e-114) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x * (-y)), $MachinePrecision], If[LessEqual[y, 1.9e-114], x, y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{-114}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in x around inf 51.8%
mul-1-neg51.8%
*-commutative51.8%
distribute-rgt-neg-in51.8%
Simplified51.8%
if -1 < y < 1.8999999999999999e-114Initial program 100.0%
Taylor expanded in x around inf 83.5%
Taylor expanded in y around 0 83.5%
if 1.8999999999999999e-114 < y Initial program 100.0%
Taylor expanded in y around inf 81.0%
Taylor expanded in x around 0 54.0%
Final simplification65.7%
(FPCore (x y) :precision binary64 (if (<= x -1.85e-64) (- x (* x y)) (* y (- 1.0 x))))
double code(double x, double y) {
double tmp;
if (x <= -1.85e-64) {
tmp = x - (x * y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.85d-64)) then
tmp = x - (x * y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.85e-64) {
tmp = x - (x * y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.85e-64: tmp = x - (x * y) else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.85e-64) tmp = Float64(x - Float64(x * y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.85e-64) tmp = x - (x * y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.85e-64], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{-64}:\\
\;\;\;\;x - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.84999999999999999e-64Initial program 100.0%
Taylor expanded in x around inf 95.0%
if -1.84999999999999999e-64 < x Initial program 100.0%
Taylor expanded in y around inf 66.8%
(FPCore (x y) :precision binary64 (if (<= y 1.65e-114) x y))
double code(double x, double y) {
double tmp;
if (y <= 1.65e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.65d-114) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.65e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.65e-114: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.65e-114) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.65e-114) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.65e-114], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.65 \cdot 10^{-114}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.65000000000000017e-114Initial program 100.0%
Taylor expanded in x around inf 72.9%
Taylor expanded in y around 0 57.3%
if 1.65000000000000017e-114 < y Initial program 100.0%
Taylor expanded in y around inf 81.0%
Taylor expanded in x around 0 54.0%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 63.6%
Taylor expanded in y around 0 42.4%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 59.4%
Taylor expanded in x around inf 23.9%
mul-1-neg23.9%
*-commutative23.9%
distribute-rgt-neg-in23.9%
Simplified23.9%
add-log-exp15.7%
add-sqr-sqrt15.7%
sqrt-unprod15.7%
exp-prod15.7%
add-sqr-sqrt7.8%
sqrt-unprod8.1%
sqr-neg8.1%
sqrt-unprod2.0%
add-sqr-sqrt2.3%
pow-flip2.3%
exp-prod1.7%
rgt-mult-inverse2.6%
metadata-eval2.6%
metadata-eval2.6%
Applied egg-rr2.6%
herbie shell --seed 2024185
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))