
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.15e+77) (not (<= x 2.1e-60))) (/ x (- z y)) (/ y (- y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.15e+77) || !(x <= 2.1e-60)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.15d+77)) .or. (.not. (x <= 2.1d-60))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.15e+77) || !(x <= 2.1e-60)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.15e+77) or not (x <= 2.1e-60): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.15e+77) || !(x <= 2.1e-60)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.15e+77) || ~((x <= 2.1e-60))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.15e+77], N[Not[LessEqual[x, 2.1e-60]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.15 \cdot 10^{+77} \lor \neg \left(x \leq 2.1 \cdot 10^{-60}\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if x < -4.1499999999999999e77 or 2.09999999999999991e-60 < x Initial program 100.0%
Taylor expanded in x around inf 78.5%
if -4.1499999999999999e77 < x < 2.09999999999999991e-60Initial program 99.9%
Taylor expanded in x around 0 84.1%
neg-mul-184.1%
distribute-neg-frac284.1%
sub-neg84.1%
+-commutative84.1%
distribute-neg-in84.1%
remove-double-neg84.1%
sub-neg84.1%
Simplified84.1%
Final simplification81.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.2e-81) (not (<= y 380000.0))) (- 1.0 (/ x y)) (/ x (- z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e-81) || !(y <= 380000.0)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.2d-81)) .or. (.not. (y <= 380000.0d0))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e-81) || !(y <= 380000.0)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / (z - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.2e-81) or not (y <= 380000.0): tmp = 1.0 - (x / y) else: tmp = x / (z - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.2e-81) || !(y <= 380000.0)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.2e-81) || ~((y <= 380000.0))) tmp = 1.0 - (x / y); else tmp = x / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.2e-81], N[Not[LessEqual[y, 380000.0]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{-81} \lor \neg \left(y \leq 380000\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z - y}\\
\end{array}
\end{array}
if y < -3.2e-81 or 3.8e5 < y Initial program 100.0%
Taylor expanded in z around 0 75.4%
associate-*r/75.4%
neg-mul-175.4%
sub-neg75.4%
+-commutative75.4%
distribute-neg-in75.4%
remove-double-neg75.4%
sub-neg75.4%
div-sub75.4%
*-inverses75.4%
Simplified75.4%
if -3.2e-81 < y < 3.8e5Initial program 99.9%
Taylor expanded in x around inf 77.9%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.8e-81) (not (<= y 1.35e-62))) (- 1.0 (/ x y)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.8e-81) || !(y <= 1.35e-62)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.8d-81)) .or. (.not. (y <= 1.35d-62))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.8e-81) || !(y <= 1.35e-62)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.8e-81) or not (y <= 1.35e-62): tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.8e-81) || !(y <= 1.35e-62)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.8e-81) || ~((y <= 1.35e-62))) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.8e-81], N[Not[LessEqual[y, 1.35e-62]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-81} \lor \neg \left(y \leq 1.35 \cdot 10^{-62}\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -2.7999999999999999e-81 or 1.3500000000000001e-62 < y Initial program 100.0%
Taylor expanded in z around 0 73.6%
associate-*r/73.6%
neg-mul-173.6%
sub-neg73.6%
+-commutative73.6%
distribute-neg-in73.6%
remove-double-neg73.6%
sub-neg73.6%
div-sub73.6%
*-inverses73.6%
Simplified73.6%
if -2.7999999999999999e-81 < y < 1.3500000000000001e-62Initial program 99.9%
Taylor expanded in y around 0 71.5%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (if (<= y -3.2e-81) 1.0 (if (<= y 430000.0) (/ x z) 1.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e-81) {
tmp = 1.0;
} else if (y <= 430000.0) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.2d-81)) then
tmp = 1.0d0
else if (y <= 430000.0d0) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e-81) {
tmp = 1.0;
} else if (y <= 430000.0) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.2e-81: tmp = 1.0 elif y <= 430000.0: tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.2e-81) tmp = 1.0; elseif (y <= 430000.0) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.2e-81) tmp = 1.0; elseif (y <= 430000.0) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.2e-81], 1.0, If[LessEqual[y, 430000.0], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{-81}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 430000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -3.2e-81 or 4.3e5 < y Initial program 100.0%
Taylor expanded in y around inf 59.9%
if -3.2e-81 < y < 4.3e5Initial program 99.9%
Taylor expanded in y around 0 67.1%
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 40.4%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024185
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))