Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A

Percentage Accurate: 88.1% → 98.5%
Time: 5.6s
Alternatives: 9
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Alternative 1: 98.5% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{-203} \lor \neg \left(t\_0 \leq 0\right):\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
   (if (or (<= t_0 -5e-203) (not (<= t_0 0.0))) t_0 (* z (/ (+ x y) (- y))))))
double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -5e-203) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = z * ((x + y) / -y);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + y) / (1.0d0 - (y / z))
    if ((t_0 <= (-5d-203)) .or. (.not. (t_0 <= 0.0d0))) then
        tmp = t_0
    else
        tmp = z * ((x + y) / -y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -5e-203) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = z * ((x + y) / -y);
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + y) / (1.0 - (y / z))
	tmp = 0
	if (t_0 <= -5e-203) or not (t_0 <= 0.0):
		tmp = t_0
	else:
		tmp = z * ((x + y) / -y)
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if ((t_0 <= -5e-203) || !(t_0 <= 0.0))
		tmp = t_0;
	else
		tmp = Float64(z * Float64(Float64(x + y) / Float64(-y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + y) / (1.0 - (y / z));
	tmp = 0.0;
	if ((t_0 <= -5e-203) || ~((t_0 <= 0.0)))
		tmp = t_0;
	else
		tmp = z * ((x + y) / -y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e-203], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-203} \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -5.0000000000000002e-203 or -0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing

    if -5.0000000000000002e-203 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -0.0

    1. Initial program 16.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 96.0%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    4. Step-by-step derivation
      1. mul-1-neg96.0%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*100.0%

        \[\leadsto -\color{blue}{z \cdot \frac{x + y}{y}} \]
      3. distribute-rgt-neg-in100.0%

        \[\leadsto \color{blue}{z \cdot \left(-\frac{x + y}{y}\right)} \]
      4. distribute-neg-frac2100.0%

        \[\leadsto z \cdot \color{blue}{\frac{x + y}{-y}} \]
      5. +-commutative100.0%

        \[\leadsto z \cdot \frac{\color{blue}{y + x}}{-y} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{z \cdot \frac{y + x}{-y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -5 \cdot 10^{-203} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 74.1% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := z \cdot \frac{x + y}{-y}\\ \mathbf{if}\;y \leq -3.1 \cdot 10^{+35}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq -1.2 \cdot 10^{-109}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 9000000:\\ \;\;\;\;\left(x + y\right) \cdot \left(1 + \frac{y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* z (/ (+ x y) (- y)))))
   (if (<= y -3.1e+35)
     t_0
     (if (<= y -1.2e-109)
       (* x (/ z (- z y)))
       (if (<= y 9000000.0) (* (+ x y) (+ 1.0 (/ y z))) t_0)))))
double code(double x, double y, double z) {
	double t_0 = z * ((x + y) / -y);
	double tmp;
	if (y <= -3.1e+35) {
		tmp = t_0;
	} else if (y <= -1.2e-109) {
		tmp = x * (z / (z - y));
	} else if (y <= 9000000.0) {
		tmp = (x + y) * (1.0 + (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = z * ((x + y) / -y)
    if (y <= (-3.1d+35)) then
        tmp = t_0
    else if (y <= (-1.2d-109)) then
        tmp = x * (z / (z - y))
    else if (y <= 9000000.0d0) then
        tmp = (x + y) * (1.0d0 + (y / z))
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = z * ((x + y) / -y);
	double tmp;
	if (y <= -3.1e+35) {
		tmp = t_0;
	} else if (y <= -1.2e-109) {
		tmp = x * (z / (z - y));
	} else if (y <= 9000000.0) {
		tmp = (x + y) * (1.0 + (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = z * ((x + y) / -y)
	tmp = 0
	if y <= -3.1e+35:
		tmp = t_0
	elif y <= -1.2e-109:
		tmp = x * (z / (z - y))
	elif y <= 9000000.0:
		tmp = (x + y) * (1.0 + (y / z))
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(z * Float64(Float64(x + y) / Float64(-y)))
	tmp = 0.0
	if (y <= -3.1e+35)
		tmp = t_0;
	elseif (y <= -1.2e-109)
		tmp = Float64(x * Float64(z / Float64(z - y)));
	elseif (y <= 9000000.0)
		tmp = Float64(Float64(x + y) * Float64(1.0 + Float64(y / z)));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = z * ((x + y) / -y);
	tmp = 0.0;
	if (y <= -3.1e+35)
		tmp = t_0;
	elseif (y <= -1.2e-109)
		tmp = x * (z / (z - y));
	elseif (y <= 9000000.0)
		tmp = (x + y) * (1.0 + (y / z));
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.1e+35], t$95$0, If[LessEqual[y, -1.2e-109], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9000000.0], N[(N[(x + y), $MachinePrecision] * N[(1.0 + N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := z \cdot \frac{x + y}{-y}\\
\mathbf{if}\;y \leq -3.1 \cdot 10^{+35}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq -1.2 \cdot 10^{-109}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\

\mathbf{elif}\;y \leq 9000000:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 + \frac{y}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -3.09999999999999987e35 or 9e6 < y

    1. Initial program 73.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 71.7%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    4. Step-by-step derivation
      1. mul-1-neg71.7%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*82.8%

        \[\leadsto -\color{blue}{z \cdot \frac{x + y}{y}} \]
      3. distribute-rgt-neg-in82.8%

        \[\leadsto \color{blue}{z \cdot \left(-\frac{x + y}{y}\right)} \]
      4. distribute-neg-frac282.8%

        \[\leadsto z \cdot \color{blue}{\frac{x + y}{-y}} \]
      5. +-commutative82.8%

        \[\leadsto z \cdot \frac{\color{blue}{y + x}}{-y} \]
    5. Simplified82.8%

      \[\leadsto \color{blue}{z \cdot \frac{y + x}{-y}} \]

    if -3.09999999999999987e35 < y < -1.19999999999999994e-109

    1. Initial program 97.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 97.4%

      \[\leadsto \frac{x + y}{\color{blue}{\frac{z - y}{z}}} \]
    4. Taylor expanded in x around inf 51.2%

      \[\leadsto \color{blue}{\frac{x \cdot z}{z - y}} \]
    5. Step-by-step derivation
      1. associate-/l*68.3%

        \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]
    6. Simplified68.3%

      \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]

    if -1.19999999999999994e-109 < y < 9e6

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 85.3%

      \[\leadsto \color{blue}{x + \left(y + \frac{y \cdot \left(x + y\right)}{z}\right)} \]
    4. Step-by-step derivation
      1. associate-+r+85.3%

        \[\leadsto \color{blue}{\left(x + y\right) + \frac{y \cdot \left(x + y\right)}{z}} \]
      2. *-rgt-identity85.3%

        \[\leadsto \color{blue}{\left(x + y\right) \cdot 1} + \frac{y \cdot \left(x + y\right)}{z} \]
      3. *-commutative85.3%

        \[\leadsto \left(x + y\right) \cdot 1 + \frac{\color{blue}{\left(x + y\right) \cdot y}}{z} \]
      4. associate-/l*85.3%

        \[\leadsto \left(x + y\right) \cdot 1 + \color{blue}{\left(x + y\right) \cdot \frac{y}{z}} \]
      5. distribute-lft-in85.3%

        \[\leadsto \color{blue}{\left(x + y\right) \cdot \left(1 + \frac{y}{z}\right)} \]
      6. +-commutative85.3%

        \[\leadsto \color{blue}{\left(y + x\right)} \cdot \left(1 + \frac{y}{z}\right) \]
    5. Simplified85.3%

      \[\leadsto \color{blue}{\left(y + x\right) \cdot \left(1 + \frac{y}{z}\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification81.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+35}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \mathbf{elif}\;y \leq -1.2 \cdot 10^{-109}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 9000000:\\ \;\;\;\;\left(x + y\right) \cdot \left(1 + \frac{y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 74.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := z \cdot \frac{x + y}{-y}\\ \mathbf{if}\;y \leq -2.42 \cdot 10^{+33}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq -1.65 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 250000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* z (/ (+ x y) (- y)))))
   (if (<= y -2.42e+33)
     t_0
     (if (<= y -1.65e-110)
       (* x (/ z (- z y)))
       (if (<= y 250000.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
	double t_0 = z * ((x + y) / -y);
	double tmp;
	if (y <= -2.42e+33) {
		tmp = t_0;
	} else if (y <= -1.65e-110) {
		tmp = x * (z / (z - y));
	} else if (y <= 250000.0) {
		tmp = x + y;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = z * ((x + y) / -y)
    if (y <= (-2.42d+33)) then
        tmp = t_0
    else if (y <= (-1.65d-110)) then
        tmp = x * (z / (z - y))
    else if (y <= 250000.0d0) then
        tmp = x + y
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = z * ((x + y) / -y);
	double tmp;
	if (y <= -2.42e+33) {
		tmp = t_0;
	} else if (y <= -1.65e-110) {
		tmp = x * (z / (z - y));
	} else if (y <= 250000.0) {
		tmp = x + y;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = z * ((x + y) / -y)
	tmp = 0
	if y <= -2.42e+33:
		tmp = t_0
	elif y <= -1.65e-110:
		tmp = x * (z / (z - y))
	elif y <= 250000.0:
		tmp = x + y
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(z * Float64(Float64(x + y) / Float64(-y)))
	tmp = 0.0
	if (y <= -2.42e+33)
		tmp = t_0;
	elseif (y <= -1.65e-110)
		tmp = Float64(x * Float64(z / Float64(z - y)));
	elseif (y <= 250000.0)
		tmp = Float64(x + y);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = z * ((x + y) / -y);
	tmp = 0.0;
	if (y <= -2.42e+33)
		tmp = t_0;
	elseif (y <= -1.65e-110)
		tmp = x * (z / (z - y));
	elseif (y <= 250000.0)
		tmp = x + y;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.42e+33], t$95$0, If[LessEqual[y, -1.65e-110], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 250000.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := z \cdot \frac{x + y}{-y}\\
\mathbf{if}\;y \leq -2.42 \cdot 10^{+33}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq -1.65 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\

\mathbf{elif}\;y \leq 250000:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -2.4199999999999999e33 or 2.5e5 < y

    1. Initial program 73.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 71.7%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    4. Step-by-step derivation
      1. mul-1-neg71.7%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*82.8%

        \[\leadsto -\color{blue}{z \cdot \frac{x + y}{y}} \]
      3. distribute-rgt-neg-in82.8%

        \[\leadsto \color{blue}{z \cdot \left(-\frac{x + y}{y}\right)} \]
      4. distribute-neg-frac282.8%

        \[\leadsto z \cdot \color{blue}{\frac{x + y}{-y}} \]
      5. +-commutative82.8%

        \[\leadsto z \cdot \frac{\color{blue}{y + x}}{-y} \]
    5. Simplified82.8%

      \[\leadsto \color{blue}{z \cdot \frac{y + x}{-y}} \]

    if -2.4199999999999999e33 < y < -1.65e-110

    1. Initial program 97.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 97.4%

      \[\leadsto \frac{x + y}{\color{blue}{\frac{z - y}{z}}} \]
    4. Taylor expanded in x around inf 51.2%

      \[\leadsto \color{blue}{\frac{x \cdot z}{z - y}} \]
    5. Step-by-step derivation
      1. associate-/l*68.3%

        \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]
    6. Simplified68.3%

      \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]

    if -1.65e-110 < y < 2.5e5

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 85.1%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative85.1%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified85.1%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification81.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.42 \cdot 10^{+33}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \mathbf{elif}\;y \leq -1.65 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 250000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x + y}{-y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 66.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -7.5 \cdot 10^{-113}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 4200000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -2.4e+132)
   (- z)
   (if (<= y -7.5e-113)
     (/ x (- 1.0 (/ y z)))
     (if (<= y 4200000000.0) (+ x y) (- z)))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.4e+132) {
		tmp = -z;
	} else if (y <= -7.5e-113) {
		tmp = x / (1.0 - (y / z));
	} else if (y <= 4200000000.0) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-2.4d+132)) then
        tmp = -z
    else if (y <= (-7.5d-113)) then
        tmp = x / (1.0d0 - (y / z))
    else if (y <= 4200000000.0d0) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.4e+132) {
		tmp = -z;
	} else if (y <= -7.5e-113) {
		tmp = x / (1.0 - (y / z));
	} else if (y <= 4200000000.0) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -2.4e+132:
		tmp = -z
	elif y <= -7.5e-113:
		tmp = x / (1.0 - (y / z))
	elif y <= 4200000000.0:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -2.4e+132)
		tmp = Float64(-z);
	elseif (y <= -7.5e-113)
		tmp = Float64(x / Float64(1.0 - Float64(y / z)));
	elseif (y <= 4200000000.0)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -2.4e+132)
		tmp = -z;
	elseif (y <= -7.5e-113)
		tmp = x / (1.0 - (y / z));
	elseif (y <= 4200000000.0)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -2.4e+132], (-z), If[LessEqual[y, -7.5e-113], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4200000000.0], N[(x + y), $MachinePrecision], (-z)]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq -7.5 \cdot 10^{-113}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\

\mathbf{elif}\;y \leq 4200000000:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -2.4000000000000001e132 or 4.2e9 < y

    1. Initial program 71.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 74.6%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. neg-mul-174.6%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified74.6%

      \[\leadsto \color{blue}{-z} \]

    if -2.4000000000000001e132 < y < -7.5000000000000002e-113

    1. Initial program 96.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 63.3%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if -7.5000000000000002e-113 < y < 4.2e9

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 85.1%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative85.1%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified85.1%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification76.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -7.5 \cdot 10^{-113}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 4200000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 66.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -2.6 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 3300000000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -2.4e+132)
   (- z)
   (if (<= y -2.6e-110)
     (* x (/ z (- z y)))
     (if (<= y 3300000000000.0) (+ x y) (- z)))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.4e+132) {
		tmp = -z;
	} else if (y <= -2.6e-110) {
		tmp = x * (z / (z - y));
	} else if (y <= 3300000000000.0) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-2.4d+132)) then
        tmp = -z
    else if (y <= (-2.6d-110)) then
        tmp = x * (z / (z - y))
    else if (y <= 3300000000000.0d0) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.4e+132) {
		tmp = -z;
	} else if (y <= -2.6e-110) {
		tmp = x * (z / (z - y));
	} else if (y <= 3300000000000.0) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -2.4e+132:
		tmp = -z
	elif y <= -2.6e-110:
		tmp = x * (z / (z - y))
	elif y <= 3300000000000.0:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -2.4e+132)
		tmp = Float64(-z);
	elseif (y <= -2.6e-110)
		tmp = Float64(x * Float64(z / Float64(z - y)));
	elseif (y <= 3300000000000.0)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -2.4e+132)
		tmp = -z;
	elseif (y <= -2.6e-110)
		tmp = x * (z / (z - y));
	elseif (y <= 3300000000000.0)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -2.4e+132], (-z), If[LessEqual[y, -2.6e-110], N[(x * N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3300000000000.0], N[(x + y), $MachinePrecision], (-z)]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq -2.6 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z}{z - y}\\

\mathbf{elif}\;y \leq 3300000000000:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -2.4000000000000001e132 or 3.3e12 < y

    1. Initial program 71.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 74.6%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. neg-mul-174.6%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified74.6%

      \[\leadsto \color{blue}{-z} \]

    if -2.4000000000000001e132 < y < -2.5999999999999999e-110

    1. Initial program 96.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 96.3%

      \[\leadsto \frac{x + y}{\color{blue}{\frac{z - y}{z}}} \]
    4. Taylor expanded in x around inf 45.3%

      \[\leadsto \color{blue}{\frac{x \cdot z}{z - y}} \]
    5. Step-by-step derivation
      1. associate-/l*63.2%

        \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]
    6. Simplified63.2%

      \[\leadsto \color{blue}{x \cdot \frac{z}{z - y}} \]

    if -2.5999999999999999e-110 < y < 3.3e12

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 85.1%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative85.1%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified85.1%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification76.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.4 \cdot 10^{+132}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -2.6 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z}{z - y}\\ \mathbf{elif}\;y \leq 3300000000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 66.7% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.45 \cdot 10^{+35} \lor \neg \left(y \leq 660000000\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -1.45e+35) (not (<= y 660000000.0))) (- z) (+ x y)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.45e+35) || !(y <= 660000000.0)) {
		tmp = -z;
	} else {
		tmp = x + y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-1.45d+35)) .or. (.not. (y <= 660000000.0d0))) then
        tmp = -z
    else
        tmp = x + y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.45e+35) || !(y <= 660000000.0)) {
		tmp = -z;
	} else {
		tmp = x + y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -1.45e+35) or not (y <= 660000000.0):
		tmp = -z
	else:
		tmp = x + y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -1.45e+35) || !(y <= 660000000.0))
		tmp = Float64(-z);
	else
		tmp = Float64(x + y);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -1.45e+35) || ~((y <= 660000000.0)))
		tmp = -z;
	else
		tmp = x + y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.45e+35], N[Not[LessEqual[y, 660000000.0]], $MachinePrecision]], (-z), N[(x + y), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{+35} \lor \neg \left(y \leq 660000000\right):\\
\;\;\;\;-z\\

\mathbf{else}:\\
\;\;\;\;x + y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.44999999999999997e35 or 6.6e8 < y

    1. Initial program 73.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 71.1%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. neg-mul-171.1%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified71.1%

      \[\leadsto \color{blue}{-z} \]

    if -1.44999999999999997e35 < y < 6.6e8

    1. Initial program 99.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 77.1%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative77.1%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified77.1%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.45 \cdot 10^{+35} \lor \neg \left(y \leq 660000000\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 57.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{+26} \lor \neg \left(y \leq 4 \cdot 10^{-19}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -2e+26) (not (<= y 4e-19))) (- z) x))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -2e+26) || !(y <= 4e-19)) {
		tmp = -z;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-2d+26)) .or. (.not. (y <= 4d-19))) then
        tmp = -z
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -2e+26) || !(y <= 4e-19)) {
		tmp = -z;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -2e+26) or not (y <= 4e-19):
		tmp = -z
	else:
		tmp = x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -2e+26) || !(y <= 4e-19))
		tmp = Float64(-z);
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -2e+26) || ~((y <= 4e-19)))
		tmp = -z;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -2e+26], N[Not[LessEqual[y, 4e-19]], $MachinePrecision]], (-z), x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+26} \lor \neg \left(y \leq 4 \cdot 10^{-19}\right):\\
\;\;\;\;-z\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -2.0000000000000001e26 or 3.9999999999999999e-19 < y

    1. Initial program 74.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 69.0%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. neg-mul-169.0%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified69.0%

      \[\leadsto \color{blue}{-z} \]

    if -2.0000000000000001e26 < y < 3.9999999999999999e-19

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 65.6%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification67.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{+26} \lor \neg \left(y \leq 4 \cdot 10^{-19}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 36.2% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.5 \cdot 10^{+147}:\\ \;\;\;\;y\\ \mathbf{elif}\;y \leq 7 \cdot 10^{-31}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -2.5e+147) y (if (<= y 7e-31) x y)))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.5e+147) {
		tmp = y;
	} else if (y <= 7e-31) {
		tmp = x;
	} else {
		tmp = y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-2.5d+147)) then
        tmp = y
    else if (y <= 7d-31) then
        tmp = x
    else
        tmp = y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.5e+147) {
		tmp = y;
	} else if (y <= 7e-31) {
		tmp = x;
	} else {
		tmp = y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -2.5e+147:
		tmp = y
	elif y <= 7e-31:
		tmp = x
	else:
		tmp = y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -2.5e+147)
		tmp = y;
	elseif (y <= 7e-31)
		tmp = x;
	else
		tmp = y;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -2.5e+147)
		tmp = y;
	elseif (y <= 7e-31)
		tmp = x;
	else
		tmp = y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+147], y, If[LessEqual[y, 7e-31], x, y]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+147}:\\
\;\;\;\;y\\

\mathbf{elif}\;y \leq 7 \cdot 10^{-31}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -2.5000000000000001e147 or 6.99999999999999971e-31 < y

    1. Initial program 73.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 20.1%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative20.1%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified20.1%

      \[\leadsto \color{blue}{y + x} \]
    6. Taylor expanded in y around inf 16.6%

      \[\leadsto \color{blue}{y} \]

    if -2.5000000000000001e147 < y < 6.99999999999999971e-31

    1. Initial program 97.4%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 60.3%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 9: 33.5% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
	return x;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x
end function
public static double code(double x, double y, double z) {
	return x;
}
def code(x, y, z):
	return x
function code(x, y, z)
	return x
end
function tmp = code(x, y, z)
	tmp = x;
end
code[x_, y_, z_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 87.1%

    \[\frac{x + y}{1 - \frac{y}{z}} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0 37.4%

    \[\leadsto \color{blue}{x} \]
  4. Add Preprocessing

Developer Target 1: 93.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y + x}{-y} \cdot z\\ \mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ (+ y x) (- y)) z)))
   (if (< y -3.7429310762689856e+171)
     t_0
     (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((y + x) / -y) * z
    if (y < (-3.7429310762689856d+171)) then
        tmp = t_0
    else if (y < 3.5534662456086734d+168) then
        tmp = (x + y) / (1.0d0 - (y / z))
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = ((y + x) / -y) * z
	tmp = 0
	if y < -3.7429310762689856e+171:
		tmp = t_0
	elif y < 3.5534662456086734e+168:
		tmp = (x + y) / (1.0 - (y / z))
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z)
	tmp = 0.0
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = ((y + x) / -y) * z;
	tmp = 0.0;
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = (x + y) / (1.0 - (y / z));
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024185 
(FPCore (x y z)
  :name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< y -3742931076268985600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (/ (+ y x) (- y)) z) (if (< y 3553466245608673400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (+ x y) (- 1 (/ y z))) (* (/ (+ y x) (- y)) z))))

  (/ (+ x y) (- 1.0 (/ y z))))