
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+307) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* x (+ y (* 3.0 (* z (/ z x)))))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+307) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = x * (y + (3.0d0 * (z * (z / x))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e+307: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = x * (y + (3.0 * (z * (z / x)))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+307) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e+307) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = x * (y + (3.0 * (z * (z / x)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+307], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+307}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e307Initial program 99.9%
if 5e307 < (*.f64 z z) Initial program 92.5%
Taylor expanded in x around inf 94.3%
Simplified94.3%
unpow294.3%
associate-/l*100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.3%
+-commutative98.3%
fma-define98.4%
associate-+l+98.4%
fma-define98.8%
count-298.8%
Simplified98.8%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-define98.7%
distribute-lft-out98.7%
distribute-lft-out98.7%
count-298.7%
distribute-rgt1-in98.7%
metadata-eval98.7%
*-commutative98.7%
metadata-eval98.7%
metadata-eval98.7%
Simplified98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+122) (* x (+ y (* 3.0 (/ (* z z) x)))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+122) {
tmp = x * (y + (3.0 * ((z * z) / x)));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+122) then
tmp = x * (y + (3.0d0 * ((z * z) / x)))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+122) {
tmp = x * (y + (3.0 * ((z * z) / x)));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+122: tmp = x * (y + (3.0 * ((z * z) / x))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+122) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(Float64(z * z) / x)))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+122) tmp = x * (y + (3.0 * ((z * z) / x))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+122], N[(x * N[(y + N[(3.0 * N[(N[(z * z), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+122}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z \cdot z}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000003e122Initial program 99.9%
Taylor expanded in x around inf 96.8%
Simplified96.8%
unpow298.1%
Applied egg-rr96.8%
if 2.00000000000000003e122 < (*.f64 z z) Initial program 95.8%
Taylor expanded in x around 0 90.9%
Simplified90.9%
unpow279.9%
Applied egg-rr90.9%
Final simplification94.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+122) (* x (+ y (* 3.0 (* z (/ z x))))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+122) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+122) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+122) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+122: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+122) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+122) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+122], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+122}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000003e122Initial program 99.9%
Taylor expanded in x around inf 96.8%
Simplified96.8%
unpow296.8%
associate-/l*96.8%
Applied egg-rr96.8%
if 2.00000000000000003e122 < (*.f64 z z) Initial program 95.8%
Taylor expanded in x around 0 90.9%
Simplified90.9%
unpow279.9%
Applied egg-rr90.9%
Final simplification94.5%
(FPCore (x y z) :precision binary64 (if (<= x -7.2e-76) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* 3.0 (/ (* z z) y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-76) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.2d-76)) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (3.0d0 * ((z * z) / y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-76) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.2e-76: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (3.0 * ((z * z) / y))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.2e-76) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(Float64(z * z) / y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.2e-76) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + (3.0 * ((z * z) / y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.2e-76], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{-76}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z \cdot z}{y}\right)\\
\end{array}
\end{array}
if x < -7.2000000000000001e-76Initial program 96.9%
Taylor expanded in x around inf 98.4%
Simplified98.4%
unpow298.4%
associate-/l*99.9%
Applied egg-rr99.9%
if -7.2000000000000001e-76 < x Initial program 98.8%
Taylor expanded in y around inf 92.5%
Simplified92.5%
unpow292.5%
Applied egg-rr92.5%
Final simplification94.4%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 8e-92) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8e-92) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 8d-92) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8e-92) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 8e-92: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 8e-92) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 8e-92) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 8e-92], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 8 \cdot 10^{-92}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 7.9999999999999999e-92Initial program 100.0%
Taylor expanded in x around inf 92.8%
if 7.9999999999999999e-92 < (*.f64 z z) Initial program 97.2%
Taylor expanded in x around 0 81.7%
Simplified81.7%
unpow285.3%
Applied egg-rr81.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around inf 49.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024185
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))