
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* (* 2.0 PI) u2))
(fma
(- (sin (pow (cbrt (* u2 (pow (cbrt PI) 3.0))) 3.0)))
t_0
(pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf(((2.0f * ((float) M_PI)) * u2)) + fmaf(-sinf(powf(cbrtf((u2 * powf(cbrtf(((float) M_PI)), 3.0f))), 3.0f)), t_0, powf(t_0, 2.0f)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) + fma(Float32(-sin((cbrt(Float32(u2 * (cbrt(Float32(pi)) ^ Float32(3.0)))) ^ Float32(3.0)))), t_0, (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + \mathsf{fma}\left(-\sin \left({\left(\sqrt[3]{u2 \cdot {\left(\sqrt[3]{\pi}\right)}^{3}}\right)}^{3}\right), t\_0, {t\_0}^{2}\right)\right)
\end{array}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.9%
prod-diff98.9%
fmm-def98.9%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
add-cube-cbrt99.0%
pow399.0%
*-commutative99.0%
Applied egg-rr99.0%
pow299.0%
*-commutative99.0%
Applied egg-rr99.0%
add-cube-cbrt99.1%
pow399.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* (* 2.0 PI) u2))
(fma (- (sin (pow (cbrt (* PI u2)) 3.0))) t_0 (pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf(((2.0f * ((float) M_PI)) * u2)) + fmaf(-sinf(powf(cbrtf((((float) M_PI) * u2)), 3.0f)), t_0, powf(t_0, 2.0f)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) + fma(Float32(-sin((cbrt(Float32(Float32(pi) * u2)) ^ Float32(3.0)))), t_0, (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + \mathsf{fma}\left(-\sin \left({\left(\sqrt[3]{\pi \cdot u2}\right)}^{3}\right), t\_0, {t\_0}^{2}\right)\right)
\end{array}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.9%
prod-diff98.9%
fmm-def98.9%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
add-cube-cbrt99.0%
pow399.0%
*-commutative99.0%
Applied egg-rr99.0%
pow299.0%
*-commutative99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* (* 2.0 PI) u2))
(fma
(- (sin (pow (cbrt (* PI u2)) 3.0)))
(sin (* PI u2))
(- 0.5 (* 0.5 (cos (* 2.0 (* PI u2)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * (cosf(((2.0f * ((float) M_PI)) * u2)) + fmaf(-sinf(powf(cbrtf((((float) M_PI) * u2)), 3.0f)), sinf((((float) M_PI) * u2)), (0.5f - (0.5f * cosf((2.0f * (((float) M_PI) * u2)))))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) + fma(Float32(-sin((cbrt(Float32(Float32(pi) * u2)) ^ Float32(3.0)))), sin(Float32(Float32(pi) * u2)), Float32(Float32(0.5) - Float32(Float32(0.5) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + \mathsf{fma}\left(-\sin \left({\left(\sqrt[3]{\pi \cdot u2}\right)}^{3}\right), \sin \left(\pi \cdot u2\right), 0.5 - 0.5 \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)\right)\right)
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.9%
prod-diff98.9%
fmm-def98.9%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
add-cube-cbrt99.0%
pow399.0%
*-commutative99.0%
Applied egg-rr99.0%
sqr-sin-a99.0%
*-commutative99.0%
associate-*l*99.0%
*-commutative99.0%
associate-*l*99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (- (log (- 1.0 u1))) 0.09000000357627869)
(*
(cos (* (* 2.0 PI) u2))
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))))))))
(sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (-logf((1.0f - u1)) <= 0.09000000357627869f) {
tmp = cosf(((2.0f * ((float) M_PI)) * u2)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(-log(Float32(Float32(1.0) - u1))) <= Float32(0.09000000357627869)) tmp = Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-\log \left(1 - u1\right) \leq 0.09000000357627869:\\
\;\;\;\;\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (neg.f32 (log.f32 (-.f32 #s(literal 1 binary32) u1))) < 0.0900000036Initial program 52.0%
Taylor expanded in u1 around 0 98.4%
*-commutative98.4%
Simplified98.4%
if 0.0900000036 < (neg.f32 (log.f32 (-.f32 #s(literal 1 binary32) u1))) Initial program 98.4%
sub-neg98.4%
log1p-define99.1%
Simplified99.1%
Taylor expanded in u2 around 0 94.8%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0015899999998509884)
(sqrt (- (log1p (- u1))))
(*
(cos t_0)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0015899999998509884f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0015899999998509884)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0015899999998509884:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00159Initial program 58.4%
sub-neg58.4%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.2%
if 0.00159 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 52.5%
Taylor expanded in u1 around 0 94.6%
*-commutative94.6%
Simplified94.6%
Final simplification97.6%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0015899999998509884)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* u1 (+ 1.0 (* u1 0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0015899999998509884f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0015899999998509884)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0015899999998509884:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00159Initial program 58.4%
sub-neg58.4%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.2%
if 0.00159 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 52.5%
Taylor expanded in u1 around 0 91.0%
*-commutative91.0%
Simplified91.0%
Final simplification96.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0015899999998509884)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0015899999998509884f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0015899999998509884)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0015899999998509884:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00159Initial program 58.4%
sub-neg58.4%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.2%
if 0.00159 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 52.5%
Taylor expanded in u1 around 0 79.7%
Final simplification92.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 82.0%
Final simplification82.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * (0.3333333333333333e0 + (u1 * 0.25e0))))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 82.0%
Taylor expanded in u1 around 0 78.3%
Final simplification78.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * 0.3333333333333333e0))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 82.0%
Taylor expanded in u1 around 0 76.9%
Final simplification76.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * 0.5e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
add-cube-cbrt98.6%
pow398.6%
*-commutative98.6%
associate-*l*98.6%
Applied egg-rr98.6%
Taylor expanded in u1 around 0 88.9%
Taylor expanded in u2 around 0 74.4%
Final simplification74.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow u1 0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf(u1, 0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 ** 0.5e0
end function
function code(cosTheta_i, u1, u2) return u1 ^ Float32(0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 ^ single(0.5); end
\begin{array}{l}
\\
{u1}^{0.5}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 82.0%
Taylor expanded in u1 around 0 66.4%
*-rgt-identity66.4%
pow1/266.4%
Applied egg-rr66.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 82.0%
Taylor expanded in u1 around 0 66.4%
Taylor expanded in u1 around 0 66.4%
herbie shell --seed 2024185
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))