
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (- n0_i (* n0_i (/ (* (* u normAngle) (cos normAngle)) (sin normAngle)))) (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * (((u * normAngle) * cosf(normAngle)) / sinf(normAngle)))) + ((normAngle * (u / sinf(normAngle))) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * (((u * normangle) * cos(normangle)) / sin(normangle)))) + ((normangle * (u / sin(normangle))) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * Float32(Float32(Float32(u * normAngle) * cos(normAngle)) / sin(normAngle)))) + Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * (((u * normAngle) * cos(normAngle)) / sin(normAngle)))) + ((normAngle * (u / sin(normAngle))) * n1_i); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot \frac{\left(u \cdot normAngle\right) \cdot \cos normAngle}{\sin normAngle}\right) + \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i
\end{array}
Initial program 97.1%
Taylor expanded in u around 0 96.6%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in u around 0 92.7%
mul-1-neg92.7%
unsub-neg92.7%
associate-/l*98.7%
associate-*r*98.7%
*-commutative98.7%
Simplified98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* normAngle (/ u (sin normAngle))) n1_i) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + (n0_i - (n0_i * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle * (u / sin(normangle))) * n1_i) + (n0_i - (n0_i * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + Float32(n0_i - Float32(n0_i * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle * (u / sin(normAngle))) * n1_i) + (n0_i - (n0_i * u)); end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + \left(n0\_i - n0\_i \cdot u\right)
\end{array}
Initial program 97.1%
Taylor expanded in u around 0 96.6%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in u around 0 92.7%
mul-1-neg92.7%
unsub-neg92.7%
associate-/l*98.7%
associate-*r*98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 98.6%
*-commutative98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* normAngle (/ u (sin normAngle))) n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle * (u / sinf(normAngle))) * n1_i) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle * (u / sin(normangle))) * n1_i) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle * (u / sin(normAngle))) * n1_i) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
\left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.1%
Taylor expanded in u around 0 96.6%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.499999973677505e-14)
(not (<= n1_i 7.499999762508407e-16)))
(* u n1_i)
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.499999973677505e-14f) || !(n1_i <= 7.499999762508407e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.499999973677505e-14)) .or. (.not. (n1_i <= 7.499999762508407e-16))) then
tmp = u * n1_i
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.499999973677505e-14)) || !(n1_i <= Float32(7.499999762508407e-16))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.499999973677505e-14)) || ~((n1_i <= single(7.499999762508407e-16)))) tmp = u * n1_i; else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.499999973677505 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 7.499999762508407 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.49999997e-14 or 7.49999976e-16 < n1_i Initial program 96.6%
associate-*l*96.4%
cancel-sign-sub96.4%
*-commutative96.4%
associate-*r*91.4%
associate-*r/91.4%
*-rgt-identity91.4%
sin-neg91.4%
distribute-lft-neg-out91.4%
associate-*l*91.6%
*-commutative91.6%
distribute-lft-neg-out91.6%
distribute-rgt-neg-out91.6%
associate-*r/91.6%
Simplified82.5%
Taylor expanded in u around 0 81.5%
*-commutative81.5%
Simplified81.5%
Taylor expanded in u around inf 53.1%
*-commutative53.1%
*-commutative53.1%
associate-*r*53.3%
Simplified53.3%
Taylor expanded in normAngle around 0 61.5%
if -1.49999997e-14 < n1_i < 7.49999976e-16Initial program 97.4%
fma-define97.5%
associate-*l*97.5%
Simplified97.5%
Taylor expanded in n0_i around inf 63.0%
Taylor expanded in u around 0 73.7%
mul-1-neg73.7%
unsub-neg73.7%
associate-/l*79.4%
associate-*r*79.4%
*-commutative79.4%
Simplified79.4%
Taylor expanded in normAngle around 0 79.3%
*-commutative98.8%
Simplified79.3%
Final simplification72.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.499999973677505e-14)
(not (<= n1_i 7.499999762508407e-16)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.499999973677505e-14f) || !(n1_i <= 7.499999762508407e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.499999973677505e-14)) .or. (.not. (n1_i <= 7.499999762508407e-16))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.499999973677505e-14)) || !(n1_i <= Float32(7.499999762508407e-16))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.499999973677505e-14)) || ~((n1_i <= single(7.499999762508407e-16)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.499999973677505 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 7.499999762508407 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.49999997e-14 or 7.49999976e-16 < n1_i Initial program 96.6%
associate-*l*96.4%
cancel-sign-sub96.4%
*-commutative96.4%
associate-*r*91.4%
associate-*r/91.4%
*-rgt-identity91.4%
sin-neg91.4%
distribute-lft-neg-out91.4%
associate-*l*91.6%
*-commutative91.6%
distribute-lft-neg-out91.6%
distribute-rgt-neg-out91.6%
associate-*r/91.6%
Simplified82.5%
Taylor expanded in u around 0 81.5%
*-commutative81.5%
Simplified81.5%
Taylor expanded in u around inf 53.1%
*-commutative53.1%
*-commutative53.1%
associate-*r*53.3%
Simplified53.3%
Taylor expanded in normAngle around 0 61.5%
if -1.49999997e-14 < n1_i < 7.49999976e-16Initial program 97.4%
fma-define97.5%
associate-*l*97.5%
Simplified97.5%
Taylor expanded in n0_i around inf 63.0%
Taylor expanded in normAngle around 0 79.1%
Final simplification72.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.499999973677505e-14)
(not (<= n1_i 7.499999762508407e-16)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.499999973677505e-14f) || !(n1_i <= 7.499999762508407e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.499999973677505e-14)) .or. (.not. (n1_i <= 7.499999762508407e-16))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.499999973677505e-14)) || !(n1_i <= Float32(7.499999762508407e-16))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.499999973677505e-14)) || ~((n1_i <= single(7.499999762508407e-16)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.499999973677505 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 7.499999762508407 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -1.49999997e-14 or 7.49999976e-16 < n1_i Initial program 96.6%
associate-*l*96.4%
cancel-sign-sub96.4%
*-commutative96.4%
associate-*r*91.4%
associate-*r/91.4%
*-rgt-identity91.4%
sin-neg91.4%
distribute-lft-neg-out91.4%
associate-*l*91.6%
*-commutative91.6%
distribute-lft-neg-out91.6%
distribute-rgt-neg-out91.6%
associate-*r/91.6%
Simplified82.5%
Taylor expanded in u around 0 81.5%
*-commutative81.5%
Simplified81.5%
Taylor expanded in u around inf 53.1%
*-commutative53.1%
*-commutative53.1%
associate-*r*53.3%
Simplified53.3%
Taylor expanded in normAngle around 0 61.5%
if -1.49999997e-14 < n1_i < 7.49999976e-16Initial program 97.4%
fma-define97.5%
associate-*l*97.5%
Simplified97.5%
Taylor expanded in u around 0 60.1%
Final simplification60.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.1%
Taylor expanded in u around 0 96.6%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in u around 0 92.7%
mul-1-neg92.7%
unsub-neg92.7%
associate-/l*98.7%
associate-*r*98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 97.3%
associate--l+97.4%
distribute-rgt-out--97.4%
Simplified97.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.1%
fma-define97.1%
associate-*l*97.1%
Simplified97.1%
Taylor expanded in u around 0 47.3%
herbie shell --seed 2024185
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))