
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -4e+180)
(* x z)
(if (<= (+ z 1.0) 0.9999999999994111)
(* y (+ z 1.0))
(if (<= (+ z 1.0) 10000.0) (+ x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -4e+180) {
tmp = x * z;
} else if ((z + 1.0) <= 0.9999999999994111) {
tmp = y * (z + 1.0);
} else if ((z + 1.0) <= 10000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-4d+180)) then
tmp = x * z
else if ((z + 1.0d0) <= 0.9999999999994111d0) then
tmp = y * (z + 1.0d0)
else if ((z + 1.0d0) <= 10000.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -4e+180) {
tmp = x * z;
} else if ((z + 1.0) <= 0.9999999999994111) {
tmp = y * (z + 1.0);
} else if ((z + 1.0) <= 10000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -4e+180: tmp = x * z elif (z + 1.0) <= 0.9999999999994111: tmp = y * (z + 1.0) elif (z + 1.0) <= 10000.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -4e+180) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 0.9999999999994111) tmp = Float64(y * Float64(z + 1.0)); elseif (Float64(z + 1.0) <= 10000.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -4e+180) tmp = x * z; elseif ((z + 1.0) <= 0.9999999999994111) tmp = y * (z + 1.0); elseif ((z + 1.0) <= 10000.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -4e+180], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 0.9999999999994111], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 10000.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -4 \cdot 10^{+180}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 0.9999999999994111:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\mathbf{elif}\;z + 1 \leq 10000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -4e180 or 1e4 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6454.1%
Simplified54.1%
if -4e180 < (+.f64 z #s(literal 1 binary64)) < 0.99999999999941114Initial program 99.9%
Taylor expanded in x around 0
Simplified48.4%
if 0.99999999999941114 < (+.f64 z #s(literal 1 binary64)) < 1e4Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6497.0%
Simplified97.0%
Final simplification72.6%
(FPCore (x y z) :precision binary64 (if (<= z -3.2e+180) (* x z) (if (<= z -1.0) (* y z) (if (<= z 10000.0) (+ x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.2e+180) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 10000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.2d+180)) then
tmp = x * z
else if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= 10000.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.2e+180) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 10000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.2e+180: tmp = x * z elif z <= -1.0: tmp = y * z elif z <= 10000.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.2e+180) tmp = Float64(x * z); elseif (z <= -1.0) tmp = Float64(y * z); elseif (z <= 10000.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.2e+180) tmp = x * z; elseif (z <= -1.0) tmp = y * z; elseif (z <= 10000.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.2e+180], N[(x * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 10000.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{+180}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 10000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -3.19999999999999994e180 or 1e4 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6454.1%
Simplified54.1%
if -3.19999999999999994e180 < z < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified94.7%
Taylor expanded in x around 0
*-lowering-*.f6442.1%
Simplified42.1%
if -1 < z < 1e4Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6494.3%
Simplified94.3%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (<= z -4.05e+180) (* x z) (if (<= z -1.0) (* y z) (if (<= z 10000.0) y (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.05e+180) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 10000.0) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.05d+180)) then
tmp = x * z
else if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= 10000.0d0) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.05e+180) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 10000.0) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.05e+180: tmp = x * z elif z <= -1.0: tmp = y * z elif z <= 10000.0: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.05e+180) tmp = Float64(x * z); elseif (z <= -1.0) tmp = Float64(y * z); elseif (z <= 10000.0) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.05e+180) tmp = x * z; elseif (z <= -1.0) tmp = y * z; elseif (z <= 10000.0) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.05e+180], N[(x * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 10000.0], y, N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.05 \cdot 10^{+180}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 10000:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -4.05000000000000001e180 or 1e4 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6454.1%
Simplified54.1%
if -4.05000000000000001e180 < z < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified94.7%
Taylor expanded in x around 0
*-lowering-*.f6442.1%
Simplified42.1%
if -1 < z < 1e4Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6494.3%
Simplified94.3%
Taylor expanded in y around inf
Simplified52.9%
Final simplification51.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* y z) (if (<= z 1.0) y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= 1.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = y * z elif z <= 1.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(y * z); elseif (z <= 1.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = y * z; elseif (z <= 1.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 1.0], y, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified96.5%
Taylor expanded in x around 0
*-lowering-*.f6445.4%
Simplified45.4%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6496.3%
Simplified96.3%
Taylor expanded in y around inf
Simplified54.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-225) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-225) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-225)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-225) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-225: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-225) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-225) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-225], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-225}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.9999999999999996e-226Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6445.7%
Simplified45.7%
if -9.9999999999999996e-226 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified46.9%
Final simplification46.3%
(FPCore (x y z) :precision binary64 (if (<= x -2.3e-28) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-28) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.3d-28)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-28) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.3e-28: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.3e-28) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.3e-28) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.3e-28], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-28}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.29999999999999986e-28Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6452.5%
Simplified52.5%
Taylor expanded in y around 0
Simplified36.9%
if -2.29999999999999986e-28 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6446.2%
Simplified46.2%
Taylor expanded in y around inf
Simplified30.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6447.7%
Simplified47.7%
Taylor expanded in y around 0
Simplified22.6%
herbie shell --seed 2024185
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))