
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sin (* u2 PI))) (t_1 (sqrt (- (log1p (- u1)))))) (fma t_1 (cos (* 2.0 (* u2 PI))) (* t_1 (fma (- t_0) t_0 (pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((u2 * ((float) M_PI)));
float t_1 = sqrtf(-log1pf(-u1));
return fmaf(t_1, cosf((2.0f * (u2 * ((float) M_PI)))), (t_1 * fmaf(-t_0, t_0, powf(t_0, 2.0f))));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(u2 * Float32(pi))) t_1 = sqrt(Float32(-log1p(Float32(-u1)))) return fma(t_1, cos(Float32(Float32(2.0) * Float32(u2 * Float32(pi)))), Float32(t_1 * fma(Float32(-t_0), t_0, (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(u2 \cdot \pi\right)\\
t_1 := \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathsf{fma}\left(t\_1, \cos \left(2 \cdot \left(u2 \cdot \pi\right)\right), t\_1 \cdot \mathsf{fma}\left(-t\_0, t\_0, {t\_0}^{2}\right)\right)
\end{array}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
log1p-expm1-u98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
log1p-expm1-u99.0%
associate-*r*99.0%
*-commutative99.0%
associate-*l*99.0%
cos-298.9%
prod-diff98.9%
Applied egg-rr98.9%
fmm-def98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
Applied egg-rr98.9%
distribute-rgt-in98.9%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0006600000197067857)
(sqrt (- (log1p (- u1))))
(*
(cos t_0)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0006600000197067857f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0006600000197067857)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0006600000197067857:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 6.6000002e-4Initial program 60.5%
sub-neg60.5%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 99.4%
if 6.6000002e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 54.1%
Taylor expanded in u1 around 0 91.7%
*-commutative91.7%
Simplified91.7%
Final simplification96.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0006600000197067857)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* u1 (+ 1.0 (* u1 0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0006600000197067857f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0006600000197067857)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0006600000197067857:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 6.6000002e-4Initial program 60.5%
sub-neg60.5%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 99.4%
if 6.6000002e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 54.1%
Taylor expanded in u1 around 0 88.7%
*-commutative88.7%
Simplified88.7%
Final simplification95.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 (* 2.0 PI))) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * (2.0f * ((float) M_PI)))) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * (single(2.0) * single(pi)))) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 94.3%
*-commutative94.3%
Simplified94.3%
Final simplification94.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0026000000070780516)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0026000000070780516f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0026000000070780516)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0026000000070780516:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00260000001Initial program 60.7%
sub-neg60.7%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 98.4%
if 0.00260000001 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 52.7%
Taylor expanded in u1 around 0 79.1%
Final simplification92.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Final simplification81.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * (0.3333333333333333e0 + (u1 * 0.25e0))))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 78.2%
*-commutative78.2%
Simplified78.2%
Final simplification78.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * 0.3333333333333333e0))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 77.0%
*-commutative77.0%
Simplified77.0%
Final simplification77.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * 0.5e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 88.4%
*-commutative88.4%
Simplified88.4%
Taylor expanded in u2 around 0 74.1%
*-commutative74.1%
Simplified74.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 65.4%
Taylor expanded in u1 around 0 65.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt u1))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf(u1);
}
function code(cosTheta_i, u1, u2) return cbrt(u1) end
\begin{array}{l}
\\
\sqrt[3]{u1}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 65.4%
Applied egg-rr23.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ u1 u1))
float code(float cosTheta_i, float u1, float u2) {
return u1 / u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 / u1
end function
function code(cosTheta_i, u1, u2) return Float32(u1 / u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 / u1; end
\begin{array}{l}
\\
\frac{u1}{u1}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 65.4%
Applied egg-rr19.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- u1))
float code(float cosTheta_i, float u1, float u2) {
return -u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -u1
end function
function code(cosTheta_i, u1, u2) return Float32(-u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = -u1; end
\begin{array}{l}
\\
-u1
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 65.4%
Applied egg-rr4.4%
neg-sub04.4%
Simplified4.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 81.1%
Taylor expanded in u1 around 0 65.4%
Applied egg-rr19.2%
Final simplification19.2%
herbie shell --seed 2024184
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))