
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* y (* 4.0 z))))
double code(double x, double y, double z) {
return x - (y * (4.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * (4.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x - (y * (4.0 * z));
}
def code(x, y, z): return x - (y * (4.0 * z))
function code(x, y, z) return Float64(x - Float64(y * Float64(4.0 * z))) end
function tmp = code(x, y, z) tmp = x - (y * (4.0 * z)); end
code[x_, y_, z_] := N[(x - N[(y * N[(4.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot \left(4 \cdot z\right)
\end{array}
Initial program 99.6%
associate-*l*100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.25e+40) (not (<= y 8.8e-30))) (* z (* y -4.0)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+40) || !(y <= 8.8e-30)) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.25d+40)) .or. (.not. (y <= 8.8d-30))) then
tmp = z * (y * (-4.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+40) || !(y <= 8.8e-30)) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.25e+40) or not (y <= 8.8e-30): tmp = z * (y * -4.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.25e+40) || !(y <= 8.8e-30)) tmp = Float64(z * Float64(y * -4.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.25e+40) || ~((y <= 8.8e-30))) tmp = z * (y * -4.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.25e+40], N[Not[LessEqual[y, 8.8e-30]], $MachinePrecision]], N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+40} \lor \neg \left(y \leq 8.8 \cdot 10^{-30}\right):\\
\;\;\;\;z \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.25000000000000001e40 or 8.79999999999999933e-30 < y Initial program 99.3%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 67.1%
associate-*r*67.1%
*-commutative67.1%
*-commutative67.1%
Simplified67.1%
if -1.25000000000000001e40 < y < 8.79999999999999933e-30Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 73.5%
Final simplification70.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.6%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 53.9%
herbie shell --seed 2024184
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))