
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* (cos th) a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (math.cos(th) * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(\cos th \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6453.5%
Simplified53.5%
Final simplification53.5%
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) / (sqrt(2.0d0) / (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{a2 \cdot a2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6453.5%
Simplified53.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6453.5%
Simplified53.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6453.5%
Simplified53.5%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6453.5%
Applied egg-rr53.5%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= a2 4e+161)
(/ 1.0 (/ (sqrt 2.0) t_1))
(if (<= a2 1.15e+204)
(* (/ t_1 (sqrt 2.0)) (+ 1.0 (* -0.5 (* th th))))
(* a2 (* a2 (sqrt 0.5)))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (a2 <= 4e+161) {
tmp = 1.0 / (sqrt(2.0) / t_1);
} else if (a2 <= 1.15e+204) {
tmp = (t_1 / sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (a2 <= 4d+161) then
tmp = 1.0d0 / (sqrt(2.0d0) / t_1)
else if (a2 <= 1.15d+204) then
tmp = (t_1 / sqrt(2.0d0)) * (1.0d0 + ((-0.5d0) * (th * th)))
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (a2 <= 4e+161) {
tmp = 1.0 / (Math.sqrt(2.0) / t_1);
} else if (a2 <= 1.15e+204) {
tmp = (t_1 / Math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if a2 <= 4e+161: tmp = 1.0 / (math.sqrt(2.0) / t_1) elif a2 <= 1.15e+204: tmp = (t_1 / math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th))) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (a2 <= 4e+161) tmp = Float64(1.0 / Float64(sqrt(2.0) / t_1)); elseif (a2 <= 1.15e+204) tmp = Float64(Float64(t_1 / sqrt(2.0)) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (a2 <= 4e+161) tmp = 1.0 / (sqrt(2.0) / t_1); elseif (a2 <= 1.15e+204) tmp = (t_1 / sqrt(2.0)) * (1.0 + (-0.5 * (th * th))); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a2, 4e+161], N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 1.15e+204], N[(N[(t$95$1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;a2 \leq 4 \cdot 10^{+161}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{2}}{t\_1}}\\
\mathbf{elif}\;a2 \leq 1.15 \cdot 10^{+204}:\\
\;\;\;\;\frac{t\_1}{\sqrt{2}} \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if a2 < 4.0000000000000002e161Initial program 99.4%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.5%
Simplified67.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6467.5%
Applied egg-rr67.5%
if 4.0000000000000002e161 < a2 < 1.14999999999999995e204Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r/N/A
associate-*r/N/A
associate-*l/N/A
Simplified81.8%
if 1.14999999999999995e204 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6477.8%
Simplified77.8%
clear-numN/A
div-invN/A
associate-/r*N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
distribute-frac-neg2N/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied egg-rr77.8%
associate-/r/N/A
flip-+N/A
associate-*r/N/A
/-lowering-/.f64N/A
Applied egg-rr0.0%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6477.8%
Simplified77.8%
Final simplification68.8%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 5.2e+160)
(/ 1.0 (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2))))
(if (<= a2 1.15e+204)
(/ (* a2 (* a2 (+ 1.0 (* th (* th -0.5))))) (sqrt 2.0))
(* a2 (* a2 (sqrt 0.5))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5.2e+160) {
tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
} else if (a2 <= 1.15e+204) {
tmp = (a2 * (a2 * (1.0 + (th * (th * -0.5))))) / sqrt(2.0);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 5.2d+160) then
tmp = 1.0d0 / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
else if (a2 <= 1.15d+204) then
tmp = (a2 * (a2 * (1.0d0 + (th * (th * (-0.5d0)))))) / sqrt(2.0d0)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5.2e+160) {
tmp = 1.0 / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
} else if (a2 <= 1.15e+204) {
tmp = (a2 * (a2 * (1.0 + (th * (th * -0.5))))) / Math.sqrt(2.0);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 5.2e+160: tmp = 1.0 / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2))) elif a2 <= 1.15e+204: tmp = (a2 * (a2 * (1.0 + (th * (th * -0.5))))) / math.sqrt(2.0) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 5.2e+160) tmp = Float64(1.0 / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))); elseif (a2 <= 1.15e+204) tmp = Float64(Float64(a2 * Float64(a2 * Float64(1.0 + Float64(th * Float64(th * -0.5))))) / sqrt(2.0)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 5.2e+160) tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); elseif (a2 <= 1.15e+204) tmp = (a2 * (a2 * (1.0 + (th * (th * -0.5))))) / sqrt(2.0); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 5.2e+160], N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 1.15e+204], N[(N[(a2 * N[(a2 * N[(1.0 + N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 5.2 \cdot 10^{+160}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}\\
\mathbf{elif}\;a2 \leq 1.15 \cdot 10^{+204}:\\
\;\;\;\;\frac{a2 \cdot \left(a2 \cdot \left(1 + th \cdot \left(th \cdot -0.5\right)\right)\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if a2 < 5.2000000000000001e160Initial program 99.4%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.5%
Simplified67.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6467.5%
Applied egg-rr67.5%
if 5.2000000000000001e160 < a2 < 1.14999999999999995e204Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.8%
Simplified81.8%
if 1.14999999999999995e204 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6477.8%
Simplified77.8%
clear-numN/A
div-invN/A
associate-/r*N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
distribute-frac-neg2N/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied egg-rr77.8%
associate-/r/N/A
flip-+N/A
associate-*r/N/A
/-lowering-/.f64N/A
Applied egg-rr0.0%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6477.8%
Simplified77.8%
Final simplification68.8%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{a1 \cdot a1 + a2 \cdot a2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6467.6%
Applied egg-rr67.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
associate-*r/N/A
div-invN/A
*-commutativeN/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in th around 0
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (* a2 a2))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / (a2 * a2));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / (a2 * a2))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / (a2 * a2)); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{a2 \cdot a2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6453.5%
Simplified53.5%
Taylor expanded in th around 0
Simplified38.0%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6438.0%
Simplified38.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
clear-numN/A
div-invN/A
associate-/r*N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
distribute-frac-neg2N/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied egg-rr67.5%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6437.9%
Simplified37.9%
div-invN/A
frac-2negN/A
frac-2negN/A
metadata-evalN/A
remove-double-divN/A
associate-/r/N/A
frac-2negN/A
associate-/r*N/A
associate-/r/N/A
metadata-evalN/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6438.0%
Applied egg-rr38.0%
Final simplification38.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.6%
Simplified67.6%
clear-numN/A
div-invN/A
associate-/r*N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
distribute-frac-neg2N/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied egg-rr67.5%
associate-/r/N/A
flip-+N/A
associate-*r/N/A
/-lowering-/.f64N/A
Applied egg-rr17.4%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6437.9%
Simplified37.9%
herbie shell --seed 2024184
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))