
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z)))
(t_2 (- t (* z a)))
(t_3 (* y (+ (/ (/ x y) t_2) (/ z (- (* z a) t)))))
(t_4 (/ t_1 t_2)))
(if (<= t_4 -2e+233)
t_3
(if (<= t_4 -1e-320)
t_4
(if (<= t_4 0.0)
(/ -1.0 (* z (/ a t_1)))
(if (<= t_4 4e+292) t_4 (if (<= t_4 INFINITY) t_3 (/ y a))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = y * (((x / y) / t_2) + (z / ((z * a) - t)));
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -2e+233) {
tmp = t_3;
} else if (t_4 <= -1e-320) {
tmp = t_4;
} else if (t_4 <= 0.0) {
tmp = -1.0 / (z * (a / t_1));
} else if (t_4 <= 4e+292) {
tmp = t_4;
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = y * (((x / y) / t_2) + (z / ((z * a) - t)));
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -2e+233) {
tmp = t_3;
} else if (t_4 <= -1e-320) {
tmp = t_4;
} else if (t_4 <= 0.0) {
tmp = -1.0 / (z * (a / t_1));
} else if (t_4 <= 4e+292) {
tmp = t_4;
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x - (y * z) t_2 = t - (z * a) t_3 = y * (((x / y) / t_2) + (z / ((z * a) - t))) t_4 = t_1 / t_2 tmp = 0 if t_4 <= -2e+233: tmp = t_3 elif t_4 <= -1e-320: tmp = t_4 elif t_4 <= 0.0: tmp = -1.0 / (z * (a / t_1)) elif t_4 <= 4e+292: tmp = t_4 elif t_4 <= math.inf: tmp = t_3 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(y * Float64(Float64(Float64(x / y) / t_2) + Float64(z / Float64(Float64(z * a) - t)))) t_4 = Float64(t_1 / t_2) tmp = 0.0 if (t_4 <= -2e+233) tmp = t_3; elseif (t_4 <= -1e-320) tmp = t_4; elseif (t_4 <= 0.0) tmp = Float64(-1.0 / Float64(z * Float64(a / t_1))); elseif (t_4 <= 4e+292) tmp = t_4; elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x - (y * z); t_2 = t - (z * a); t_3 = y * (((x / y) / t_2) + (z / ((z * a) - t))); t_4 = t_1 / t_2; tmp = 0.0; if (t_4 <= -2e+233) tmp = t_3; elseif (t_4 <= -1e-320) tmp = t_4; elseif (t_4 <= 0.0) tmp = -1.0 / (z * (a / t_1)); elseif (t_4 <= 4e+292) tmp = t_4; elseif (t_4 <= Inf) tmp = t_3; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(N[(N[(x / y), $MachinePrecision] / t$95$2), $MachinePrecision] + N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, -2e+233], t$95$3, If[LessEqual[t$95$4, -1e-320], t$95$4, If[LessEqual[t$95$4, 0.0], N[(-1.0 / N[(z * N[(a / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 4e+292], t$95$4, If[LessEqual[t$95$4, Infinity], t$95$3, N[(y / a), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - z \cdot a\\
t_3 := y \cdot \left(\frac{\frac{x}{y}}{t\_2} + \frac{z}{z \cdot a - t}\right)\\
t_4 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_4 \leq -2 \cdot 10^{+233}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq -1 \cdot 10^{-320}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_4 \leq 0:\\
\;\;\;\;\frac{-1}{z \cdot \frac{a}{t\_1}}\\
\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{+292}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -1.99999999999999995e233 or 4.0000000000000001e292 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 63.4%
*-commutative63.4%
Simplified63.4%
div-inv63.4%
sub-neg63.4%
+-commutative63.4%
distribute-rgt-neg-in63.4%
fma-define63.4%
sub-neg63.4%
+-commutative63.4%
*-commutative63.4%
distribute-rgt-neg-in63.4%
fma-define63.4%
Applied egg-rr63.4%
Taylor expanded in y around inf 99.8%
+-commutative99.8%
mul-1-neg99.8%
unsub-neg99.8%
associate-/r*99.8%
mul-1-neg99.8%
unsub-neg99.8%
mul-1-neg99.8%
unsub-neg99.8%
Simplified99.8%
if -1.99999999999999995e233 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -9.99989e-321 or 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 4.0000000000000001e292Initial program 99.7%
if -9.99989e-321 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 56.9%
*-commutative56.9%
Simplified56.9%
Taylor expanded in t around 0 37.3%
associate-*r/37.3%
mul-1-neg37.3%
sub-neg37.3%
distribute-rgt-neg-out37.3%
+-commutative37.3%
fma-define37.3%
neg-sub037.3%
fma-define37.3%
associate--r+37.3%
neg-sub037.3%
distribute-rgt-neg-out37.3%
remove-double-neg37.3%
*-commutative37.3%
Simplified37.3%
clear-num37.7%
inv-pow37.7%
*-commutative37.7%
*-commutative37.7%
Applied egg-rr37.7%
unpow-137.7%
associate-/l*87.0%
*-commutative87.0%
Simplified87.0%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 100.0%
Final simplification97.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.45e+168) (not (<= z 3.3e+137))) (/ (- y (/ x z)) a) (/ (- x (* y z)) (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.45e+168) || !(z <= 3.3e+137)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.45d+168)) .or. (.not. (z <= 3.3d+137))) then
tmp = (y - (x / z)) / a
else
tmp = (x - (y * z)) / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.45e+168) || !(z <= 3.3e+137)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.45e+168) or not (z <= 3.3e+137): tmp = (y - (x / z)) / a else: tmp = (x - (y * z)) / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.45e+168) || !(z <= 3.3e+137)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.45e+168) || ~((z <= 3.3e+137))) tmp = (y - (x / z)) / a; else tmp = (x - (y * z)) / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.45e+168], N[Not[LessEqual[z, 3.3e+137]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.45 \cdot 10^{+168} \lor \neg \left(z \leq 3.3 \cdot 10^{+137}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -1.45e168 or 3.30000000000000003e137 < z Initial program 57.9%
*-commutative57.9%
Simplified57.9%
Taylor expanded in t around 0 47.8%
associate-*r/47.8%
mul-1-neg47.8%
sub-neg47.8%
distribute-rgt-neg-out47.8%
+-commutative47.8%
fma-define47.8%
neg-sub047.8%
fma-define47.8%
associate--r+47.8%
neg-sub047.8%
distribute-rgt-neg-out47.8%
remove-double-neg47.8%
*-commutative47.8%
Simplified47.8%
Taylor expanded in z around inf 75.3%
+-commutative75.3%
mul-1-neg75.3%
unsub-neg75.3%
Simplified75.3%
Taylor expanded in a around 0 82.5%
if -1.45e168 < z < 3.30000000000000003e137Initial program 95.5%
Final simplification91.5%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -6.5e+105) (not (<= z 6e+29))) (/ (- y (/ x z)) a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.5e+105) || !(z <= 6e+29)) {
tmp = (y - (x / z)) / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-6.5d+105)) .or. (.not. (z <= 6d+29))) then
tmp = (y - (x / z)) / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.5e+105) || !(z <= 6e+29)) {
tmp = (y - (x / z)) / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -6.5e+105) or not (z <= 6e+29): tmp = (y - (x / z)) / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -6.5e+105) || !(z <= 6e+29)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -6.5e+105) || ~((z <= 6e+29))) tmp = (y - (x / z)) / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -6.5e+105], N[Not[LessEqual[z, 6e+29]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{+105} \lor \neg \left(z \leq 6 \cdot 10^{+29}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -6.50000000000000049e105 or 5.9999999999999998e29 < z Initial program 64.5%
*-commutative64.5%
Simplified64.5%
Taylor expanded in t around 0 48.1%
associate-*r/48.1%
mul-1-neg48.1%
sub-neg48.1%
distribute-rgt-neg-out48.1%
+-commutative48.1%
fma-define48.1%
neg-sub048.1%
fma-define48.1%
associate--r+48.1%
neg-sub048.1%
distribute-rgt-neg-out48.1%
remove-double-neg48.1%
*-commutative48.1%
Simplified48.1%
Taylor expanded in z around inf 69.4%
+-commutative69.4%
mul-1-neg69.4%
unsub-neg69.4%
Simplified69.4%
Taylor expanded in a around 0 75.3%
if -6.50000000000000049e105 < z < 5.9999999999999998e29Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 75.3%
Final simplification75.3%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -7e+105) (not (<= z 2.12e+123))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -7e+105) || !(z <= 2.12e+123)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-7d+105)) .or. (.not. (z <= 2.12d+123))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -7e+105) || !(z <= 2.12e+123)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -7e+105) or not (z <= 2.12e+123): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -7e+105) || !(z <= 2.12e+123)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -7e+105) || ~((z <= 2.12e+123))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -7e+105], N[Not[LessEqual[z, 2.12e+123]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{+105} \lor \neg \left(z \leq 2.12 \cdot 10^{+123}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -6.99999999999999982e105 or 2.12e123 < z Initial program 62.6%
*-commutative62.6%
Simplified62.6%
Taylor expanded in z around inf 67.8%
if -6.99999999999999982e105 < z < 2.12e123Initial program 96.2%
*-commutative96.2%
Simplified96.2%
Taylor expanded in x around inf 70.8%
Final simplification69.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.2e+77) (not (<= z 460000000000.0))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.2e+77) || !(z <= 460000000000.0)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.2d+77)) .or. (.not. (z <= 460000000000.0d0))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.2e+77) || !(z <= 460000000000.0)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.2e+77) or not (z <= 460000000000.0): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.2e+77) || !(z <= 460000000000.0)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.2e+77) || ~((z <= 460000000000.0))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.2e+77], N[Not[LessEqual[z, 460000000000.0]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{+77} \lor \neg \left(z \leq 460000000000\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -1.1999999999999999e77 or 4.6e11 < z Initial program 67.1%
*-commutative67.1%
Simplified67.1%
Taylor expanded in z around inf 60.0%
if -1.1999999999999999e77 < z < 4.6e11Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in z around 0 55.8%
Final simplification57.8%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 84.0%
*-commutative84.0%
Simplified84.0%
Taylor expanded in z around 0 36.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024182
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))