
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (pow b 2.0) (* 4.0 (* a c)))))
(if (<= b 3.0)
(/ (/ (- t_0 (pow (- b) 2.0)) (+ b (sqrt t_0))) (* 2.0 a))
(/
(+
(* -5.0 (/ (* (pow a 3.0) (pow c 4.0)) (pow b 6.0)))
(-
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 4.0)))
(+ c (/ (* a (pow c 2.0)) (pow b 2.0)))))
b))))
double code(double a, double b, double c) {
double t_0 = pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - pow(-b, 2.0)) / (b + sqrt(t_0))) / (2.0 * a);
} else {
tmp = ((-5.0 * ((pow(a, 3.0) * pow(c, 4.0)) / pow(b, 6.0))) + ((-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 4.0))) - (c + ((a * pow(c, 2.0)) / pow(b, 2.0))))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (b ** 2.0d0) - (4.0d0 * (a * c))
if (b <= 3.0d0) then
tmp = ((t_0 - (-b ** 2.0d0)) / (b + sqrt(t_0))) / (2.0d0 * a)
else
tmp = (((-5.0d0) * (((a ** 3.0d0) * (c ** 4.0d0)) / (b ** 6.0d0))) + (((-2.0d0) * (((a ** 2.0d0) * (c ** 3.0d0)) / (b ** 4.0d0))) - (c + ((a * (c ** 2.0d0)) / (b ** 2.0d0))))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - Math.pow(-b, 2.0)) / (b + Math.sqrt(t_0))) / (2.0 * a);
} else {
tmp = ((-5.0 * ((Math.pow(a, 3.0) * Math.pow(c, 4.0)) / Math.pow(b, 6.0))) + ((-2.0 * ((Math.pow(a, 2.0) * Math.pow(c, 3.0)) / Math.pow(b, 4.0))) - (c + ((a * Math.pow(c, 2.0)) / Math.pow(b, 2.0))))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = math.pow(b, 2.0) - (4.0 * (a * c)) tmp = 0 if b <= 3.0: tmp = ((t_0 - math.pow(-b, 2.0)) / (b + math.sqrt(t_0))) / (2.0 * a) else: tmp = ((-5.0 * ((math.pow(a, 3.0) * math.pow(c, 4.0)) / math.pow(b, 6.0))) + ((-2.0 * ((math.pow(a, 2.0) * math.pow(c, 3.0)) / math.pow(b, 4.0))) - (c + ((a * math.pow(c, 2.0)) / math.pow(b, 2.0))))) / b return tmp
function code(a, b, c) t_0 = Float64((b ^ 2.0) - Float64(4.0 * Float64(a * c))) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(Float64(t_0 - (Float64(-b) ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(-5.0 * Float64(Float64((a ^ 3.0) * (c ^ 4.0)) / (b ^ 6.0))) + Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 4.0))) - Float64(c + Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (b ^ 2.0) - (4.0 * (a * c)); tmp = 0.0; if (b <= 3.0) tmp = ((t_0 - (-b ^ 2.0)) / (b + sqrt(t_0))) / (2.0 * a); else tmp = ((-5.0 * (((a ^ 3.0) * (c ^ 4.0)) / (b ^ 6.0))) + ((-2.0 * (((a ^ 2.0) * (c ^ 3.0)) / (b ^ 4.0))) - (c + ((a * (c ^ 2.0)) / (b ^ 2.0))))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[Power[b, 2.0], $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 3.0], N[(N[(N[(t$95$0 - N[Power[(-b), 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-5.0 * N[(N[(N[Power[a, 3.0], $MachinePrecision] * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c + N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {b}^{2} - 4 \cdot \left(a \cdot c\right)\\
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\frac{t\_0 - {\left(-b\right)}^{2}}{b + \sqrt{t\_0}}}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-5 \cdot \frac{{a}^{3} \cdot {c}^{4}}{{b}^{6}} + \left(-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{4}} - \left(c + \frac{a \cdot {c}^{2}}{{b}^{2}}\right)\right)}{b}\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.0%
add-cbrt-cube85.4%
pow1/383.3%
pow383.2%
pow283.2%
pow-pow83.3%
metadata-eval83.3%
Applied egg-rr83.3%
flip-+83.2%
pow283.2%
add-sqr-sqrt83.3%
pow-pow87.9%
metadata-eval87.9%
associate-*l*87.9%
pow-pow88.1%
metadata-eval88.1%
associate-*l*88.1%
Applied egg-rr88.1%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in a around 0 94.4%
Taylor expanded in c around inf 94.4%
Taylor expanded in b around inf 94.5%
Final simplification93.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (pow b 2.0) (* 4.0 (* a c)))))
(if (<= b 3.0)
(/ (/ (- t_0 (pow (- b) 2.0)) (+ b (sqrt t_0))) (* 2.0 a))
(-
(*
a
(*
(pow c 2.0)
(+
(*
c
(+
(* -5.0 (/ (* c (pow a 2.0)) (pow b 7.0)))
(* -2.0 (/ a (pow b 5.0)))))
(/ -1.0 (pow b 3.0)))))
(/ c b)))))
double code(double a, double b, double c) {
double t_0 = pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - pow(-b, 2.0)) / (b + sqrt(t_0))) / (2.0 * a);
} else {
tmp = (a * (pow(c, 2.0) * ((c * ((-5.0 * ((c * pow(a, 2.0)) / pow(b, 7.0))) + (-2.0 * (a / pow(b, 5.0))))) + (-1.0 / pow(b, 3.0))))) - (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (b ** 2.0d0) - (4.0d0 * (a * c))
if (b <= 3.0d0) then
tmp = ((t_0 - (-b ** 2.0d0)) / (b + sqrt(t_0))) / (2.0d0 * a)
else
tmp = (a * ((c ** 2.0d0) * ((c * (((-5.0d0) * ((c * (a ** 2.0d0)) / (b ** 7.0d0))) + ((-2.0d0) * (a / (b ** 5.0d0))))) + ((-1.0d0) / (b ** 3.0d0))))) - (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - Math.pow(-b, 2.0)) / (b + Math.sqrt(t_0))) / (2.0 * a);
} else {
tmp = (a * (Math.pow(c, 2.0) * ((c * ((-5.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 7.0))) + (-2.0 * (a / Math.pow(b, 5.0))))) + (-1.0 / Math.pow(b, 3.0))))) - (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = math.pow(b, 2.0) - (4.0 * (a * c)) tmp = 0 if b <= 3.0: tmp = ((t_0 - math.pow(-b, 2.0)) / (b + math.sqrt(t_0))) / (2.0 * a) else: tmp = (a * (math.pow(c, 2.0) * ((c * ((-5.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 7.0))) + (-2.0 * (a / math.pow(b, 5.0))))) + (-1.0 / math.pow(b, 3.0))))) - (c / b) return tmp
function code(a, b, c) t_0 = Float64((b ^ 2.0) - Float64(4.0 * Float64(a * c))) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(Float64(t_0 - (Float64(-b) ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(2.0 * a)); else tmp = Float64(Float64(a * Float64((c ^ 2.0) * Float64(Float64(c * Float64(Float64(-5.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 7.0))) + Float64(-2.0 * Float64(a / (b ^ 5.0))))) + Float64(-1.0 / (b ^ 3.0))))) - Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (b ^ 2.0) - (4.0 * (a * c)); tmp = 0.0; if (b <= 3.0) tmp = ((t_0 - (-b ^ 2.0)) / (b + sqrt(t_0))) / (2.0 * a); else tmp = (a * ((c ^ 2.0) * ((c * ((-5.0 * ((c * (a ^ 2.0)) / (b ^ 7.0))) + (-2.0 * (a / (b ^ 5.0))))) + (-1.0 / (b ^ 3.0))))) - (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[Power[b, 2.0], $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 3.0], N[(N[(N[(t$95$0 - N[Power[(-b), 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(c * N[(N[(-5.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(a / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {b}^{2} - 4 \cdot \left(a \cdot c\right)\\
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\frac{t\_0 - {\left(-b\right)}^{2}}{b + \sqrt{t\_0}}}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left({c}^{2} \cdot \left(c \cdot \left(-5 \cdot \frac{c \cdot {a}^{2}}{{b}^{7}} + -2 \cdot \frac{a}{{b}^{5}}\right) + \frac{-1}{{b}^{3}}\right)\right) - \frac{c}{b}\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.0%
add-cbrt-cube85.4%
pow1/383.3%
pow383.2%
pow283.2%
pow-pow83.3%
metadata-eval83.3%
Applied egg-rr83.3%
flip-+83.2%
pow283.2%
add-sqr-sqrt83.3%
pow-pow87.9%
metadata-eval87.9%
associate-*l*87.9%
pow-pow88.1%
metadata-eval88.1%
associate-*l*88.1%
Applied egg-rr88.1%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in a around 0 94.4%
Taylor expanded in c around inf 94.4%
Taylor expanded in c around 0 94.4%
Final simplification93.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (pow b 2.0) (* 4.0 (* a c)))))
(if (<= b 3.0)
(/ (/ (- t_0 (pow (- b) 2.0)) (+ b (sqrt t_0))) (* 2.0 a))
(*
c
(+
(*
c
(-
(*
c
(+
(* -5.0 (/ (* c (pow a 3.0)) (pow b 7.0)))
(* -2.0 (/ (pow a 2.0) (pow b 5.0)))))
(/ a (pow b 3.0))))
(/ -1.0 b))))))
double code(double a, double b, double c) {
double t_0 = pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - pow(-b, 2.0)) / (b + sqrt(t_0))) / (2.0 * a);
} else {
tmp = c * ((c * ((c * ((-5.0 * ((c * pow(a, 3.0)) / pow(b, 7.0))) + (-2.0 * (pow(a, 2.0) / pow(b, 5.0))))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (b ** 2.0d0) - (4.0d0 * (a * c))
if (b <= 3.0d0) then
tmp = ((t_0 - (-b ** 2.0d0)) / (b + sqrt(t_0))) / (2.0d0 * a)
else
tmp = c * ((c * ((c * (((-5.0d0) * ((c * (a ** 3.0d0)) / (b ** 7.0d0))) + ((-2.0d0) * ((a ** 2.0d0) / (b ** 5.0d0))))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - Math.pow(-b, 2.0)) / (b + Math.sqrt(t_0))) / (2.0 * a);
} else {
tmp = c * ((c * ((c * ((-5.0 * ((c * Math.pow(a, 3.0)) / Math.pow(b, 7.0))) + (-2.0 * (Math.pow(a, 2.0) / Math.pow(b, 5.0))))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
def code(a, b, c): t_0 = math.pow(b, 2.0) - (4.0 * (a * c)) tmp = 0 if b <= 3.0: tmp = ((t_0 - math.pow(-b, 2.0)) / (b + math.sqrt(t_0))) / (2.0 * a) else: tmp = c * ((c * ((c * ((-5.0 * ((c * math.pow(a, 3.0)) / math.pow(b, 7.0))) + (-2.0 * (math.pow(a, 2.0) / math.pow(b, 5.0))))) - (a / math.pow(b, 3.0)))) + (-1.0 / b)) return tmp
function code(a, b, c) t_0 = Float64((b ^ 2.0) - Float64(4.0 * Float64(a * c))) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(Float64(t_0 - (Float64(-b) ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(2.0 * a)); else tmp = Float64(c * Float64(Float64(c * Float64(Float64(c * Float64(Float64(-5.0 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 7.0))) + Float64(-2.0 * Float64((a ^ 2.0) / (b ^ 5.0))))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (b ^ 2.0) - (4.0 * (a * c)); tmp = 0.0; if (b <= 3.0) tmp = ((t_0 - (-b ^ 2.0)) / (b + sqrt(t_0))) / (2.0 * a); else tmp = c * ((c * ((c * ((-5.0 * ((c * (a ^ 3.0)) / (b ^ 7.0))) + (-2.0 * ((a ^ 2.0) / (b ^ 5.0))))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[Power[b, 2.0], $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 3.0], N[(N[(N[(t$95$0 - N[Power[(-b), 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(c * N[(N[(c * N[(N[(-5.0 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {b}^{2} - 4 \cdot \left(a \cdot c\right)\\
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\frac{t\_0 - {\left(-b\right)}^{2}}{b + \sqrt{t\_0}}}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(c \cdot \left(-5 \cdot \frac{c \cdot {a}^{3}}{{b}^{7}} + -2 \cdot \frac{{a}^{2}}{{b}^{5}}\right) - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.0%
add-cbrt-cube85.4%
pow1/383.3%
pow383.2%
pow283.2%
pow-pow83.3%
metadata-eval83.3%
Applied egg-rr83.3%
flip-+83.2%
pow283.2%
add-sqr-sqrt83.3%
pow-pow87.9%
metadata-eval87.9%
associate-*l*87.9%
pow-pow88.1%
metadata-eval88.1%
associate-*l*88.1%
Applied egg-rr88.1%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in a around 0 94.4%
Taylor expanded in c around inf 94.4%
Taylor expanded in c around 0 94.3%
Final simplification93.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (pow b 2.0) (* 4.0 (* a c)))))
(if (<= b 3.0)
(/ (/ (- t_0 (pow (- b) 2.0)) (+ b (sqrt t_0))) (* 2.0 a))
(/
(-
(- (/ (* -2.0 (* (pow a 2.0) (pow c 3.0))) (pow b 4.0)) c)
(* a (pow (/ c (- b)) 2.0)))
b))))
double code(double a, double b, double c) {
double t_0 = pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - pow(-b, 2.0)) / (b + sqrt(t_0))) / (2.0 * a);
} else {
tmp = ((((-2.0 * (pow(a, 2.0) * pow(c, 3.0))) / pow(b, 4.0)) - c) - (a * pow((c / -b), 2.0))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (b ** 2.0d0) - (4.0d0 * (a * c))
if (b <= 3.0d0) then
tmp = ((t_0 - (-b ** 2.0d0)) / (b + sqrt(t_0))) / (2.0d0 * a)
else
tmp = (((((-2.0d0) * ((a ** 2.0d0) * (c ** 3.0d0))) / (b ** 4.0d0)) - c) - (a * ((c / -b) ** 2.0d0))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.pow(b, 2.0) - (4.0 * (a * c));
double tmp;
if (b <= 3.0) {
tmp = ((t_0 - Math.pow(-b, 2.0)) / (b + Math.sqrt(t_0))) / (2.0 * a);
} else {
tmp = ((((-2.0 * (Math.pow(a, 2.0) * Math.pow(c, 3.0))) / Math.pow(b, 4.0)) - c) - (a * Math.pow((c / -b), 2.0))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = math.pow(b, 2.0) - (4.0 * (a * c)) tmp = 0 if b <= 3.0: tmp = ((t_0 - math.pow(-b, 2.0)) / (b + math.sqrt(t_0))) / (2.0 * a) else: tmp = ((((-2.0 * (math.pow(a, 2.0) * math.pow(c, 3.0))) / math.pow(b, 4.0)) - c) - (a * math.pow((c / -b), 2.0))) / b return tmp
function code(a, b, c) t_0 = Float64((b ^ 2.0) - Float64(4.0 * Float64(a * c))) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(Float64(t_0 - (Float64(-b) ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(Float64(Float64(-2.0 * Float64((a ^ 2.0) * (c ^ 3.0))) / (b ^ 4.0)) - c) - Float64(a * (Float64(c / Float64(-b)) ^ 2.0))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (b ^ 2.0) - (4.0 * (a * c)); tmp = 0.0; if (b <= 3.0) tmp = ((t_0 - (-b ^ 2.0)) / (b + sqrt(t_0))) / (2.0 * a); else tmp = ((((-2.0 * ((a ^ 2.0) * (c ^ 3.0))) / (b ^ 4.0)) - c) - (a * ((c / -b) ^ 2.0))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[Power[b, 2.0], $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 3.0], N[(N[(N[(t$95$0 - N[Power[(-b), 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] - c), $MachinePrecision] - N[(a * N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {b}^{2} - 4 \cdot \left(a \cdot c\right)\\
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\frac{t\_0 - {\left(-b\right)}^{2}}{b + \sqrt{t\_0}}}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\frac{-2 \cdot \left({a}^{2} \cdot {c}^{3}\right)}{{b}^{4}} - c\right) - a \cdot {\left(\frac{c}{-b}\right)}^{2}}{b}\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.0%
add-cbrt-cube85.4%
pow1/383.3%
pow383.2%
pow283.2%
pow-pow83.3%
metadata-eval83.3%
Applied egg-rr83.3%
flip-+83.2%
pow283.2%
add-sqr-sqrt83.3%
pow-pow87.9%
metadata-eval87.9%
associate-*l*87.9%
pow-pow88.1%
metadata-eval88.1%
associate-*l*88.1%
Applied egg-rr88.1%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in c around 0 92.2%
Taylor expanded in b around inf 92.4%
Simplified92.4%
Final simplification91.6%
(FPCore (a b c)
:precision binary64
(if (<= b 3.0)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* 2.0 a))
(/
(-
(- (/ (* -2.0 (* (pow a 2.0) (pow c 3.0))) (pow b 4.0)) c)
(* a (pow (/ c (- b)) 2.0)))
b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 3.0) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (2.0 * a);
} else {
tmp = ((((-2.0 * (pow(a, 2.0) * pow(c, 3.0))) / pow(b, 4.0)) - c) - (a * pow((c / -b), 2.0))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(Float64(Float64(-2.0 * Float64((a ^ 2.0) * (c ^ 3.0))) / (b ^ 4.0)) - c) - Float64(a * (Float64(c / Float64(-b)) ^ 2.0))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 3.0], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] - c), $MachinePrecision] - N[(a * N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\frac{-2 \cdot \left({a}^{2} \cdot {c}^{3}\right)}{{b}^{4}} - c\right) - a \cdot {\left(\frac{c}{-b}\right)}^{2}}{b}\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.2%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in c around 0 92.2%
Taylor expanded in b around inf 92.4%
Simplified92.4%
Final simplification91.2%
(FPCore (a b c)
:precision binary64
(if (<= b 3.0)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* 2.0 a))
(-
(*
a
(* (pow c 2.0) (+ (/ (* c (* a -2.0)) (pow b 5.0)) (/ -1.0 (pow b 3.0)))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (b <= 3.0) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (2.0 * a);
} else {
tmp = (a * (pow(c, 2.0) * (((c * (a * -2.0)) / pow(b, 5.0)) + (-1.0 / pow(b, 3.0))))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(a * Float64((c ^ 2.0) * Float64(Float64(Float64(c * Float64(a * -2.0)) / (b ^ 5.0)) + Float64(-1.0 / (b ^ 3.0))))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 3.0], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(N[(c * N[(a * -2.0), $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left({c}^{2} \cdot \left(\frac{c \cdot \left(a \cdot -2\right)}{{b}^{5}} + \frac{-1}{{b}^{3}}\right)\right) - \frac{c}{b}\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.2%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in a around 0 94.4%
Taylor expanded in c around inf 94.4%
Taylor expanded in c around 0 92.3%
associate-*r/92.3%
*-commutative92.3%
*-commutative92.3%
associate-*l*92.3%
Simplified92.3%
Final simplification91.2%
(FPCore (a b c)
:precision binary64
(if (<= b 3.0)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* 2.0 a))
(*
c
(+
(/ (- (* -2.0 (pow (* a (/ c (- b))) 2.0)) (* a c)) (pow b 3.0))
(/ -1.0 b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 3.0) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (2.0 * a);
} else {
tmp = c * ((((-2.0 * pow((a * (c / -b)), 2.0)) - (a * c)) / pow(b, 3.0)) + (-1.0 / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 3.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(2.0 * a)); else tmp = Float64(c * Float64(Float64(Float64(Float64(-2.0 * (Float64(a * Float64(c / Float64(-b))) ^ 2.0)) - Float64(a * c)) / (b ^ 3.0)) + Float64(-1.0 / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 3.0], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(N[(N[(-2.0 * N[Power[N[(a * N[(c / (-b)), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(\frac{-2 \cdot {\left(a \cdot \frac{c}{-b}\right)}^{2} - a \cdot c}{{b}^{3}} + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if b < 3Initial program 86.0%
*-commutative86.0%
Simplified86.2%
if 3 < b Initial program 48.9%
*-commutative48.9%
Simplified49.1%
Taylor expanded in c around 0 92.2%
Taylor expanded in b around inf 92.2%
mul-1-neg92.2%
unsub-neg92.2%
associate-/l*92.2%
unpow292.2%
unpow292.2%
unpow292.2%
times-frac92.2%
sqr-neg92.2%
distribute-frac-neg292.2%
distribute-frac-neg292.2%
swap-sqr92.2%
unpow292.2%
*-commutative92.2%
Simplified92.2%
Final simplification91.1%
(FPCore (a b c) :precision binary64 (if (<= b 17.0) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* 2.0 a)) (/ (- (* a (- (pow (/ c (- b)) 2.0))) c) b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 17.0) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (2.0 * a);
} else {
tmp = ((a * -pow((c / -b), 2.0)) - c) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 17.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(a * Float64(-(Float64(c / Float64(-b)) ^ 2.0))) - c) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 17.0], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a * (-N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision])), $MachinePrecision] - c), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 17:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{a \cdot \left(-{\left(\frac{c}{-b}\right)}^{2}\right) - c}{b}\\
\end{array}
\end{array}
if b < 17Initial program 84.1%
*-commutative84.1%
Simplified84.2%
if 17 < b Initial program 46.6%
*-commutative46.6%
Simplified46.8%
Taylor expanded in c around 0 88.6%
associate-*r/88.6%
neg-mul-188.6%
distribute-rgt-neg-in88.6%
Simplified88.6%
Taylor expanded in b around inf 88.7%
Simplified88.7%
Final simplification87.6%
(FPCore (a b c) :precision binary64 (if (<= b 16.0) (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* 2.0 a)) (/ (- (* a (- (pow (/ c (- b)) 2.0))) c) b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 16.0) {
tmp = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a);
} else {
tmp = ((a * -pow((c / -b), 2.0)) - c) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= 16.0d0) then
tmp = (sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (2.0d0 * a)
else
tmp = ((a * -((c / -b) ** 2.0d0)) - c) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= 16.0) {
tmp = (Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a);
} else {
tmp = ((a * -Math.pow((c / -b), 2.0)) - c) / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= 16.0: tmp = (math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a) else: tmp = ((a * -math.pow((c / -b), 2.0)) - c) / b return tmp
function code(a, b, c) tmp = 0.0 if (b <= 16.0) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(a * Float64(-(Float64(c / Float64(-b)) ^ 2.0))) - c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= 16.0) tmp = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (2.0 * a); else tmp = ((a * -((c / -b) ^ 2.0)) - c) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, 16.0], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a * (-N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision])), $MachinePrecision] - c), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 16:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{a \cdot \left(-{\left(\frac{c}{-b}\right)}^{2}\right) - c}{b}\\
\end{array}
\end{array}
if b < 16Initial program 84.1%
if 16 < b Initial program 46.6%
*-commutative46.6%
Simplified46.8%
Taylor expanded in c around 0 88.6%
associate-*r/88.6%
neg-mul-188.6%
distribute-rgt-neg-in88.6%
Simplified88.6%
Taylor expanded in b around inf 88.7%
Simplified88.7%
Final simplification87.6%
(FPCore (a b c) :precision binary64 (/ (- (* a (- (pow (/ c (- b)) 2.0))) c) b))
double code(double a, double b, double c) {
return ((a * -pow((c / -b), 2.0)) - c) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((a * -((c / -b) ** 2.0d0)) - c) / b
end function
public static double code(double a, double b, double c) {
return ((a * -Math.pow((c / -b), 2.0)) - c) / b;
}
def code(a, b, c): return ((a * -math.pow((c / -b), 2.0)) - c) / b
function code(a, b, c) return Float64(Float64(Float64(a * Float64(-(Float64(c / Float64(-b)) ^ 2.0))) - c) / b) end
function tmp = code(a, b, c) tmp = ((a * -((c / -b) ^ 2.0)) - c) / b; end
code[a_, b_, c_] := N[(N[(N[(a * (-N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision])), $MachinePrecision] - c), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot \left(-{\left(\frac{c}{-b}\right)}^{2}\right) - c}{b}
\end{array}
Initial program 56.0%
*-commutative56.0%
Simplified56.2%
Taylor expanded in c around 0 80.3%
associate-*r/80.3%
neg-mul-180.3%
distribute-rgt-neg-in80.3%
Simplified80.3%
Taylor expanded in b around inf 80.4%
Simplified80.4%
Final simplification80.4%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (* a (/ c (pow b 3.0))))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - (a * (c / pow(b, 3.0))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - (a * (c / (b ** 3.0d0))))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - (a * (c / Math.pow(b, 3.0))));
}
def code(a, b, c): return c * ((-1.0 / b) - (a * (c / math.pow(b, 3.0))))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(a * Float64(c / (b ^ 3.0))))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - (a * (c / (b ^ 3.0)))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - a \cdot \frac{c}{{b}^{3}}\right)
\end{array}
Initial program 56.0%
*-commutative56.0%
Simplified56.2%
Taylor expanded in c around 0 80.3%
associate-*r/80.3%
neg-mul-180.3%
distribute-rgt-neg-in80.3%
Simplified80.3%
Taylor expanded in c around 0 80.3%
sub-neg80.3%
associate-*r/80.3%
neg-mul-180.3%
distribute-rgt-neg-in80.3%
associate-*r/80.3%
+-commutative80.3%
distribute-frac-neg80.3%
distribute-rgt-neg-in80.3%
associate-/l*80.3%
unsub-neg80.3%
distribute-neg-frac80.3%
metadata-eval80.3%
associate-/l*80.3%
Simplified80.3%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 56.0%
*-commutative56.0%
Simplified56.2%
Taylor expanded in b around inf 63.9%
associate-*r/63.9%
mul-1-neg63.9%
Simplified63.9%
Final simplification63.9%
herbie shell --seed 2024182
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))