
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* (sqrt x) 2.0)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (sqrt(x) * 2.0d0)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (Math.sqrt(x) * 2.0)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (math.sqrt(x) * 2.0)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-/l*70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 75.5%
associate-*r*75.5%
*-commutative75.5%
*-commutative75.5%
Simplified75.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -2e-6) (not (<= t_1 4e-75)))
(- (* (sqrt x) 2.0) t_1)
(* 2.0 (* (cos y) (sqrt x))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-6) || !(t_1 <= 4e-75)) {
tmp = (sqrt(x) * 2.0) - t_1;
} else {
tmp = 2.0 * (cos(y) * sqrt(x));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-2d-6)) .or. (.not. (t_1 <= 4d-75))) then
tmp = (sqrt(x) * 2.0d0) - t_1
else
tmp = 2.0d0 * (cos(y) * sqrt(x))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-6) || !(t_1 <= 4e-75)) {
tmp = (Math.sqrt(x) * 2.0) - t_1;
} else {
tmp = 2.0 * (Math.cos(y) * Math.sqrt(x));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -2e-6) or not (t_1 <= 4e-75): tmp = (math.sqrt(x) * 2.0) - t_1 else: tmp = 2.0 * (math.cos(y) * math.sqrt(x)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -2e-6) || !(t_1 <= 4e-75)) tmp = Float64(Float64(sqrt(x) * 2.0) - t_1); else tmp = Float64(2.0 * Float64(cos(y) * sqrt(x))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if ((t_1 <= -2e-6) || ~((t_1 <= 4e-75))) tmp = (sqrt(x) * 2.0) - t_1; else tmp = 2.0 * (cos(y) * sqrt(x)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-6], N[Not[LessEqual[t$95$1, 4e-75]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-6} \lor \neg \left(t\_1 \leq 4 \cdot 10^{-75}\right):\\
\;\;\;\;\sqrt{x} \cdot 2 - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\cos y \cdot \sqrt{x}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999991e-6 or 3.9999999999999998e-75 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 82.6%
*-commutative82.6%
*-commutative82.6%
*-commutative82.6%
*-commutative82.6%
associate-/l*82.6%
*-commutative82.6%
Simplified82.6%
Taylor expanded in z around 0 91.3%
associate-*r*91.3%
*-commutative91.3%
*-commutative91.3%
Simplified91.3%
Taylor expanded in y around 0 86.0%
if -1.99999999999999991e-6 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 3.9999999999999998e-75Initial program 56.6%
*-commutative56.6%
*-commutative56.6%
*-commutative56.6%
*-commutative56.6%
associate-/l*56.2%
*-commutative56.2%
Simplified56.2%
Taylor expanded in z around 0 57.0%
associate-*r*57.0%
*-commutative57.0%
*-commutative57.0%
Simplified57.0%
Taylor expanded in a around 0 57.0%
associate-*r/57.0%
Simplified57.0%
Taylor expanded in x around inf 55.5%
Final simplification71.9%
(FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* 2.0 (* (cos y) (sqrt x)))))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (cos(y) * sqrt(x)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (2.0d0 * (cos(y) * sqrt(x)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (Math.cos(y) * Math.sqrt(x)));
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (2.0 * (math.cos(y) * math.sqrt(x)))
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(2.0 * Float64(cos(y) * sqrt(x)))) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 * (a / b)) + (2.0 * (cos(y) * sqrt(x))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\cos y \cdot \sqrt{x}\right)
\end{array}
Initial program 70.6%
Simplified70.4%
Taylor expanded in z around 0 75.4%
Final simplification75.4%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-/l*70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 75.5%
associate-*r*75.5%
*-commutative75.5%
*-commutative75.5%
Simplified75.5%
Taylor expanded in y around 0 62.0%
Final simplification62.0%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (* (/ a b) 0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - ((a / b) * 0.3333333333333333);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - ((a / b) * 0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - ((a / b) * 0.3333333333333333);
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - ((a / b) * 0.3333333333333333)
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(Float64(a / b) * 0.3333333333333333)) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - ((a / b) * 0.3333333333333333); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{b} \cdot 0.3333333333333333
\end{array}
Initial program 70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-/l*70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 75.5%
associate-*r*75.5%
*-commutative75.5%
*-commutative75.5%
Simplified75.5%
Taylor expanded in y around 0 62.0%
Final simplification62.0%
(FPCore (x y z t a b) :precision binary64 (* a (pow (* b -3.0) -1.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a * pow((b * -3.0), -1.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((b * (-3.0d0)) ** (-1.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * Math.pow((b * -3.0), -1.0);
}
def code(x, y, z, t, a, b): return a * math.pow((b * -3.0), -1.0)
function code(x, y, z, t, a, b) return Float64(a * (Float64(b * -3.0) ^ -1.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a * ((b * -3.0) ^ -1.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[Power[N[(b * -3.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot {\left(b \cdot -3\right)}^{-1}
\end{array}
Initial program 70.6%
Simplified70.4%
Taylor expanded in a around inf 45.4%
associate-*r/45.4%
*-commutative45.4%
associate-*r/45.5%
Simplified45.5%
clear-num45.4%
inv-pow45.4%
div-inv45.5%
metadata-eval45.5%
Applied egg-rr45.5%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 70.6%
Simplified70.4%
Taylor expanded in a around inf 45.4%
associate-*r/45.4%
*-commutative45.4%
associate-*r/45.5%
Simplified45.5%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 70.6%
Simplified70.4%
Taylor expanded in a around inf 45.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024182
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))