
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))) (t_1 (* z (cos y))))
(if (<= y -2.5e+198)
t_0
(if (<= y -6.2e+112)
t_1
(if (<= y -1.3e+18)
t_0
(if (<= y 4.3e-11)
(+ z (* y (+ x (* z (* y -0.5)))))
(if (<= y 1.02e+159) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double t_1 = z * cos(y);
double tmp;
if (y <= -2.5e+198) {
tmp = t_0;
} else if (y <= -6.2e+112) {
tmp = t_1;
} else if (y <= -1.3e+18) {
tmp = t_0;
} else if (y <= 4.3e-11) {
tmp = z + (y * (x + (z * (y * -0.5))));
} else if (y <= 1.02e+159) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * sin(y)
t_1 = z * cos(y)
if (y <= (-2.5d+198)) then
tmp = t_0
else if (y <= (-6.2d+112)) then
tmp = t_1
else if (y <= (-1.3d+18)) then
tmp = t_0
else if (y <= 4.3d-11) then
tmp = z + (y * (x + (z * (y * (-0.5d0)))))
else if (y <= 1.02d+159) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double t_1 = z * Math.cos(y);
double tmp;
if (y <= -2.5e+198) {
tmp = t_0;
} else if (y <= -6.2e+112) {
tmp = t_1;
} else if (y <= -1.3e+18) {
tmp = t_0;
} else if (y <= 4.3e-11) {
tmp = z + (y * (x + (z * (y * -0.5))));
} else if (y <= 1.02e+159) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) t_1 = z * math.cos(y) tmp = 0 if y <= -2.5e+198: tmp = t_0 elif y <= -6.2e+112: tmp = t_1 elif y <= -1.3e+18: tmp = t_0 elif y <= 4.3e-11: tmp = z + (y * (x + (z * (y * -0.5)))) elif y <= 1.02e+159: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) t_1 = Float64(z * cos(y)) tmp = 0.0 if (y <= -2.5e+198) tmp = t_0; elseif (y <= -6.2e+112) tmp = t_1; elseif (y <= -1.3e+18) tmp = t_0; elseif (y <= 4.3e-11) tmp = Float64(z + Float64(y * Float64(x + Float64(z * Float64(y * -0.5))))); elseif (y <= 1.02e+159) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); t_1 = z * cos(y); tmp = 0.0; if (y <= -2.5e+198) tmp = t_0; elseif (y <= -6.2e+112) tmp = t_1; elseif (y <= -1.3e+18) tmp = t_0; elseif (y <= 4.3e-11) tmp = z + (y * (x + (z * (y * -0.5)))); elseif (y <= 1.02e+159) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e+198], t$95$0, If[LessEqual[y, -6.2e+112], t$95$1, If[LessEqual[y, -1.3e+18], t$95$0, If[LessEqual[y, 4.3e-11], N[(z + N[(y * N[(x + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.02e+159], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
t_1 := z \cdot \cos y\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{+198}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -6.2 \cdot 10^{+112}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -1.3 \cdot 10^{+18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.3 \cdot 10^{-11}:\\
\;\;\;\;z + y \cdot \left(x + z \cdot \left(y \cdot -0.5\right)\right)\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{+159}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.50000000000000024e198 or -6.19999999999999965e112 < y < -1.3e18 or 4.30000000000000001e-11 < y < 1.01999999999999997e159Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around inf 65.5%
if -2.50000000000000024e198 < y < -6.19999999999999965e112 or 1.01999999999999997e159 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 69.4%
if -1.3e18 < y < 4.30000000000000001e-11Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 97.9%
associate-*r*97.9%
Simplified97.9%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.7e+165) (not (<= z 1.5e+128))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+165) || !(z <= 1.5e+128)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.7d+165)) .or. (.not. (z <= 1.5d+128))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+165) || !(z <= 1.5e+128)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.7e+165) or not (z <= 1.5e+128): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.7e+165) || !(z <= 1.5e+128)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.7e+165) || ~((z <= 1.5e+128))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.7e+165], N[Not[LessEqual[z, 1.5e+128]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+165} \lor \neg \left(z \leq 1.5 \cdot 10^{+128}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -2.7e165 or 1.4999999999999999e128 < z Initial program 99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around 0 95.3%
if -2.7e165 < z < 1.4999999999999999e128Initial program 99.8%
Taylor expanded in y around 0 85.1%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e+18) (not (<= y 4.3e-11))) (* x (sin y)) (+ z (* y (+ x (* z (* y -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+18) || !(y <= 4.3e-11)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d+18)) .or. (.not. (y <= 4.3d-11))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (z * (y * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+18) || !(y <= 4.3e-11)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (z * (y * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e+18) or not (y <= 4.3e-11): tmp = x * math.sin(y) else: tmp = z + (y * (x + (z * (y * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e+18) || !(y <= 4.3e-11)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(z * Float64(y * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e+18) || ~((y <= 4.3e-11))) tmp = x * sin(y); else tmp = z + (y * (x + (z * (y * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e+18], N[Not[LessEqual[y, 4.3e-11]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+18} \lor \neg \left(y \leq 4.3 \cdot 10^{-11}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + z \cdot \left(y \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -1.3e18 or 4.30000000000000001e-11 < y Initial program 99.6%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 51.1%
if -1.3e18 < y < 4.30000000000000001e-11Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 97.9%
associate-*r*97.9%
Simplified97.9%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.05e-160) z (if (<= z 6.5e-193) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e-160) {
tmp = z;
} else if (z <= 6.5e-193) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.05d-160)) then
tmp = z
else if (z <= 6.5d-193) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e-160) {
tmp = z;
} else if (z <= 6.5e-193) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.05e-160: tmp = z elif z <= 6.5e-193: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.05e-160) tmp = z; elseif (z <= 6.5e-193) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.05e-160) tmp = z; elseif (z <= 6.5e-193) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.05e-160], z, If[LessEqual[z, 6.5e-193], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{-160}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{-193}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.05e-160 or 6.5000000000000004e-193 < z Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 46.9%
if -1.05e-160 < z < 6.5000000000000004e-193Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 80.2%
Taylor expanded in y around 0 47.8%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 55.8%
+-commutative55.8%
Simplified55.8%
Final simplification55.8%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
log1p-expm1-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 39.6%
herbie shell --seed 2024182
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))