
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (* eps (+ (cos x) (* eps (+ (* -0.5 (sin x)) (* -0.16666666666666666 (* eps (cos x))))))))
double code(double x, double eps) {
return eps * (cos(x) + (eps * ((-0.5 * sin(x)) + (-0.16666666666666666 * (eps * cos(x))))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (cos(x) + (eps * (((-0.5d0) * sin(x)) + ((-0.16666666666666666d0) * (eps * cos(x))))))
end function
public static double code(double x, double eps) {
return eps * (Math.cos(x) + (eps * ((-0.5 * Math.sin(x)) + (-0.16666666666666666 * (eps * Math.cos(x))))));
}
def code(x, eps): return eps * (math.cos(x) + (eps * ((-0.5 * math.sin(x)) + (-0.16666666666666666 * (eps * math.cos(x))))))
function code(x, eps) return Float64(eps * Float64(cos(x) + Float64(eps * Float64(Float64(-0.5 * sin(x)) + Float64(-0.16666666666666666 * Float64(eps * cos(x))))))) end
function tmp = code(x, eps) tmp = eps * (cos(x) + (eps * ((-0.5 * sin(x)) + (-0.16666666666666666 * (eps * cos(x)))))); end
code[x_, eps_] := N[(eps * N[(N[Cos[x], $MachinePrecision] + N[(eps * N[(N[(-0.5 * N[Sin[x], $MachinePrecision]), $MachinePrecision] + N[(-0.16666666666666666 * N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\cos x + \varepsilon \cdot \left(-0.5 \cdot \sin x + -0.16666666666666666 \cdot \left(\varepsilon \cdot \cos x\right)\right)\right)
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 100.0%
(FPCore (x eps) :precision binary64 (* (cos (+ x (* eps 0.5))) (* 2.0 (sin (* eps 0.5)))))
double code(double x, double eps) {
return cos((x + (eps * 0.5))) * (2.0 * sin((eps * 0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos((x + (eps * 0.5d0))) * (2.0d0 * sin((eps * 0.5d0)))
end function
public static double code(double x, double eps) {
return Math.cos((x + (eps * 0.5))) * (2.0 * Math.sin((eps * 0.5)));
}
def code(x, eps): return math.cos((x + (eps * 0.5))) * (2.0 * math.sin((eps * 0.5)))
function code(x, eps) return Float64(cos(Float64(x + Float64(eps * 0.5))) * Float64(2.0 * sin(Float64(eps * 0.5)))) end
function tmp = code(x, eps) tmp = cos((x + (eps * 0.5))) * (2.0 * sin((eps * 0.5))); end
code[x_, eps_] := N[(N[Cos[N[(x + N[(eps * 0.5), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(x + \varepsilon \cdot 0.5\right) \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)
\end{array}
Initial program 62.1%
diff-sin62.1%
div-inv62.1%
associate--l+62.1%
metadata-eval62.1%
div-inv62.1%
+-commutative62.1%
associate-+l+62.1%
metadata-eval62.1%
Applied egg-rr62.1%
associate-*r*62.1%
*-commutative62.1%
*-commutative62.1%
+-commutative62.1%
count-262.1%
fma-define62.1%
associate-+r-62.1%
+-commutative62.1%
associate--l+100.0%
+-inverses100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in eps around 0 100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (* eps (cos (+ x (* eps 0.5)))))
double code(double x, double eps) {
return eps * cos((x + (eps * 0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * cos((x + (eps * 0.5d0)))
end function
public static double code(double x, double eps) {
return eps * Math.cos((x + (eps * 0.5)));
}
def code(x, eps): return eps * math.cos((x + (eps * 0.5)))
function code(x, eps) return Float64(eps * cos(Float64(x + Float64(eps * 0.5)))) end
function tmp = code(x, eps) tmp = eps * cos((x + (eps * 0.5))); end
code[x_, eps_] := N[(eps * N[Cos[N[(x + N[(eps * 0.5), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \cos \left(x + \varepsilon \cdot 0.5\right)
\end{array}
Initial program 62.1%
diff-sin62.1%
div-inv62.1%
associate--l+62.1%
metadata-eval62.1%
div-inv62.1%
+-commutative62.1%
associate-+l+62.1%
metadata-eval62.1%
Applied egg-rr62.1%
associate-*r*62.1%
*-commutative62.1%
*-commutative62.1%
+-commutative62.1%
count-262.1%
fma-define62.1%
associate-+r-62.1%
+-commutative62.1%
associate--l+100.0%
+-inverses100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in eps around 0 100.0%
Taylor expanded in eps around 0 99.8%
Final simplification99.8%
(FPCore (x eps) :precision binary64 (* eps (cos x)))
double code(double x, double eps) {
return eps * cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * cos(x)
end function
public static double code(double x, double eps) {
return eps * Math.cos(x);
}
def code(x, eps): return eps * math.cos(x)
function code(x, eps) return Float64(eps * cos(x)) end
function tmp = code(x, eps) tmp = eps * cos(x); end
code[x_, eps_] := N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \cos x
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 99.5%
(FPCore (x eps) :precision binary64 (+ eps (* (* x (* eps -0.5)) (+ eps x))))
double code(double x, double eps) {
return eps + ((x * (eps * -0.5)) * (eps + x));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + ((x * (eps * (-0.5d0))) * (eps + x))
end function
public static double code(double x, double eps) {
return eps + ((x * (eps * -0.5)) * (eps + x));
}
def code(x, eps): return eps + ((x * (eps * -0.5)) * (eps + x))
function code(x, eps) return Float64(eps + Float64(Float64(x * Float64(eps * -0.5)) * Float64(eps + x))) end
function tmp = code(x, eps) tmp = eps + ((x * (eps * -0.5)) * (eps + x)); end
code[x_, eps_] := N[(eps + N[(N[(x * N[(eps * -0.5), $MachinePrecision]), $MachinePrecision] * N[(eps + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + \left(x \cdot \left(\varepsilon \cdot -0.5\right)\right) \cdot \left(\varepsilon + x\right)
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.3%
distribute-lft-out99.3%
Simplified99.3%
+-commutative99.3%
distribute-lft-in99.3%
associate-*r*99.3%
associate-*r*99.3%
associate-*l*99.3%
*-commutative99.3%
associate-*l*99.3%
*-rgt-identity99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (x eps) :precision binary64 (* eps (+ 1.0 (* x (* -0.5 (+ eps x))))))
double code(double x, double eps) {
return eps * (1.0 + (x * (-0.5 * (eps + x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (1.0d0 + (x * ((-0.5d0) * (eps + x))))
end function
public static double code(double x, double eps) {
return eps * (1.0 + (x * (-0.5 * (eps + x))));
}
def code(x, eps): return eps * (1.0 + (x * (-0.5 * (eps + x))))
function code(x, eps) return Float64(eps * Float64(1.0 + Float64(x * Float64(-0.5 * Float64(eps + x))))) end
function tmp = code(x, eps) tmp = eps * (1.0 + (x * (-0.5 * (eps + x)))); end
code[x_, eps_] := N[(eps * N[(1.0 + N[(x * N[(-0.5 * N[(eps + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(1 + x \cdot \left(-0.5 \cdot \left(\varepsilon + x\right)\right)\right)
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.3%
distribute-lft-out99.3%
Simplified99.3%
(FPCore (x eps) :precision binary64 (+ eps (* -0.5 (* eps (* x x)))))
double code(double x, double eps) {
return eps + (-0.5 * (eps * (x * x)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + ((-0.5d0) * (eps * (x * x)))
end function
public static double code(double x, double eps) {
return eps + (-0.5 * (eps * (x * x)));
}
def code(x, eps): return eps + (-0.5 * (eps * (x * x)))
function code(x, eps) return Float64(eps + Float64(-0.5 * Float64(eps * Float64(x * x)))) end
function tmp = code(x, eps) tmp = eps + (-0.5 * (eps * (x * x))); end
code[x_, eps_] := N[(eps + N[(-0.5 * N[(eps * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + -0.5 \cdot \left(\varepsilon \cdot \left(x \cdot x\right)\right)
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 99.5%
Taylor expanded in x around 0 99.3%
*-commutative99.3%
Simplified99.3%
unpow299.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (x eps) :precision binary64 (* eps (+ 1.0 (* x (* x -0.5)))))
double code(double x, double eps) {
return eps * (1.0 + (x * (x * -0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (1.0d0 + (x * (x * (-0.5d0))))
end function
public static double code(double x, double eps) {
return eps * (1.0 + (x * (x * -0.5)));
}
def code(x, eps): return eps * (1.0 + (x * (x * -0.5)))
function code(x, eps) return Float64(eps * Float64(1.0 + Float64(x * Float64(x * -0.5)))) end
function tmp = code(x, eps) tmp = eps * (1.0 + (x * (x * -0.5))); end
code[x_, eps_] := N[(eps * N[(1.0 + N[(x * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(1 + x \cdot \left(x \cdot -0.5\right)\right)
\end{array}
Initial program 62.1%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in eps around 0 99.3%
Final simplification99.3%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 62.1%
Taylor expanded in x around 0 98.7%
Taylor expanded in eps around 0 98.7%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos((x + (eps / 2.0d0)))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos((x + (eps / 2.0)))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos((x + (eps / 2.0)))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(x + Float64(eps / 2.0)))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(x + \frac{\varepsilon}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (sin x) (- (cos eps) 1.0)) (* (cos x) (sin eps))))
double code(double x, double eps) {
return (sin(x) * (cos(eps) - 1.0)) + (cos(x) * sin(eps));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(x) * (cos(eps) - 1.0d0)) + (cos(x) * sin(eps))
end function
public static double code(double x, double eps) {
return (Math.sin(x) * (Math.cos(eps) - 1.0)) + (Math.cos(x) * Math.sin(eps));
}
def code(x, eps): return (math.sin(x) * (math.cos(eps) - 1.0)) + (math.cos(x) * math.sin(eps))
function code(x, eps) return Float64(Float64(sin(x) * Float64(cos(eps) - 1.0)) + Float64(cos(x) * sin(eps))) end
function tmp = code(x, eps) tmp = (sin(x) * (cos(eps) - 1.0)) + (cos(x) * sin(eps)); end
code[x_, eps_] := N[(N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin x \cdot \left(\cos \varepsilon - 1\right) + \cos x \cdot \sin \varepsilon
\end{array}
(FPCore (x eps) :precision binary64 (* (* (cos (* 0.5 (- eps (* -2.0 x)))) (sin (* 0.5 eps))) 2.0))
double code(double x, double eps) {
return (cos((0.5 * (eps - (-2.0 * x)))) * sin((0.5 * eps))) * 2.0;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (cos((0.5d0 * (eps - ((-2.0d0) * x)))) * sin((0.5d0 * eps))) * 2.0d0
end function
public static double code(double x, double eps) {
return (Math.cos((0.5 * (eps - (-2.0 * x)))) * Math.sin((0.5 * eps))) * 2.0;
}
def code(x, eps): return (math.cos((0.5 * (eps - (-2.0 * x)))) * math.sin((0.5 * eps))) * 2.0
function code(x, eps) return Float64(Float64(cos(Float64(0.5 * Float64(eps - Float64(-2.0 * x)))) * sin(Float64(0.5 * eps))) * 2.0) end
function tmp = code(x, eps) tmp = (cos((0.5 * (eps - (-2.0 * x)))) * sin((0.5 * eps))) * 2.0; end
code[x_, eps_] := N[(N[(N[Cos[N[(0.5 * N[(eps - N[(-2.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(0.5 * eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos \left(0.5 \cdot \left(\varepsilon - -2 \cdot x\right)\right) \cdot \sin \left(0.5 \cdot \varepsilon\right)\right) \cdot 2
\end{array}
herbie shell --seed 2024182
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(! :herbie-platform default (* 2 (cos (+ x (/ eps 2))) (sin (/ eps 2))))
:alt
(! :herbie-platform default (+ (* (sin x) (- (cos eps) 1)) (* (cos x) (sin eps))))
:alt
(! :herbie-platform default (* (cos (* 1/2 (- eps (* -2 x)))) (sin (* 1/2 eps)) 2))
(- (sin (+ x eps)) (sin x)))