
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
sub-neg58.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
sub-neg58.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))) 1.0)) (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))) + 1.0f)) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))) + 1.0e0)) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))) + Float32(1.0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))) + single(1.0))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right) + 1\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
neg-mul-158.6%
associate-/r*58.6%
metadata-eval58.6%
distribute-neg-frac258.6%
/-rgt-identity58.6%
sub-neg58.6%
log1p-define98.3%
Simplified98.3%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr98.3%
Taylor expanded in u0 around 0 95.4%
*-commutative95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right) + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 95.4%
*-commutative95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- -1.0 (* u0 (+ 0.5 (* u0 0.3333333333333333))))) (- (* (/ sin2phi alphay) (/ -1.0 alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (-1.0f - (u0 * (0.5f + (u0 * 0.3333333333333333f))))) / (((sin2phi / alphay) * (-1.0f / alphay)) - (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((-1.0e0) - (u0 * (0.5e0 + (u0 * 0.3333333333333333e0))))) / (((sin2phi / alphay) * ((-1.0e0) / alphay)) - (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(-1.0) - Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))))) / Float32(Float32(Float32(sin2phi / alphay) * Float32(Float32(-1.0) / alphay)) - Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(-1.0) - (u0 * (single(0.5) + (u0 * single(0.3333333333333333)))))) / (((sin2phi / alphay) * (single(-1.0) / alphay)) - (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(-1 - u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right)\right)}{\frac{sin2phi}{alphay} \cdot \frac{-1}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
neg-mul-158.6%
associate-/r*58.6%
metadata-eval58.6%
distribute-neg-frac258.6%
/-rgt-identity58.6%
sub-neg58.6%
log1p-define98.3%
Simplified98.3%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr98.3%
Taylor expanded in u0 around 0 93.7%
*-commutative93.7%
Simplified93.7%
Final simplification93.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 0.3333333333333333))) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * 0.3333333333333333f))) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * 0.3333333333333333e0))) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * single(0.3333333333333333)))) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right) + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 93.7%
*-commutative93.7%
Simplified93.7%
Final simplification93.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 0.5) 1.0)) (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * 0.5f) + 1.0f)) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * 0.5e0) + 1.0e0)) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(0.5)) + Float32(1.0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * single(0.5)) + single(1.0))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot 0.5 + 1\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
neg-mul-158.6%
associate-/r*58.6%
metadata-eval58.6%
distribute-neg-frac258.6%
/-rgt-identity58.6%
sub-neg58.6%
log1p-define98.3%
Simplified98.3%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr98.3%
Taylor expanded in u0 around 0 89.7%
*-commutative89.7%
Simplified89.7%
Final simplification89.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 0.5) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * 0.5f) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * 0.5e0) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(0.5)) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * single(0.5)) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot 0.5 + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 89.7%
*-commutative89.7%
Simplified89.7%
Final simplification89.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 78.2%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr78.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.6%
distribute-frac-neg58.6%
distribute-neg-frac258.6%
sub-neg58.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
Taylor expanded in u0 around 0 78.2%
mul-1-neg78.2%
Simplified78.2%
Final simplification78.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 78.2%
associate-/r*98.5%
div-inv98.4%
Applied egg-rr78.2%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified78.2%
Final simplification78.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.6%
Taylor expanded in u0 around 0 78.2%
Final simplification78.2%
herbie shell --seed 2024182
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))