
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (- 1.0 (* v (* v 5.0))) (* (sqrt (+ 2.0 (* 2.0 (* (* v v) -3.0)))) (* (* PI t) (- 1.0 (* v v))))))
double code(double v, double t) {
return (1.0 - (v * (v * 5.0))) / (sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((((double) M_PI) * t) * (1.0 - (v * v))));
}
public static double code(double v, double t) {
return (1.0 - (v * (v * 5.0))) / (Math.sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((Math.PI * t) * (1.0 - (v * v))));
}
def code(v, t): return (1.0 - (v * (v * 5.0))) / (math.sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((math.pi * t) * (1.0 - (v * v))))
function code(v, t) return Float64(Float64(1.0 - Float64(v * Float64(v * 5.0))) / Float64(sqrt(Float64(2.0 + Float64(2.0 * Float64(Float64(v * v) * -3.0)))) * Float64(Float64(pi * t) * Float64(1.0 - Float64(v * v))))) end
function tmp = code(v, t) tmp = (1.0 - (v * (v * 5.0))) / (sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((pi * t) * (1.0 - (v * v)))); end
code[v_, t_] := N[(N[(1.0 - N[(v * N[(v * 5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[N[(2.0 + N[(2.0 * N[(N[(v * v), $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[(Pi * t), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - v \cdot \left(v \cdot 5\right)}{\sqrt{2 + 2 \cdot \left(\left(v \cdot v\right) \cdot -3\right)} \cdot \left(\left(\pi \cdot t\right) \cdot \left(1 - v \cdot v\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (- 1.0 (* v v)) (* (* PI t) (sqrt (* 2.0 (- 1.0 (* (* v v) 3.0))))))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / ((1.0 - (v * v)) * ((((double) M_PI) * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / ((1.0 - (v * v)) * ((Math.PI * t) * Math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / ((1.0 - (v * v)) * ((math.pi * t) * math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(1.0 - Float64(v * v)) * Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(Float64(v * v) * 3.0))))))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / ((1.0 - (v * v)) * ((pi * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0)))))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(N[(v * v), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(1 - v \cdot v\right) \cdot \left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - \left(v \cdot v\right) \cdot 3\right)}\right)}
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ (/ 1.0 (* PI (sqrt 2.0))) t))
double code(double v, double t) {
return (1.0 / (((double) M_PI) * sqrt(2.0))) / t;
}
public static double code(double v, double t) {
return (1.0 / (Math.PI * Math.sqrt(2.0))) / t;
}
def code(v, t): return (1.0 / (math.pi * math.sqrt(2.0))) / t
function code(v, t) return Float64(Float64(1.0 / Float64(pi * sqrt(2.0))) / t) end
function tmp = code(v, t) tmp = (1.0 / (pi * sqrt(2.0))) / t; end
code[v_, t_] := N[(N[(1.0 / N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\pi \cdot \sqrt{2}}}{t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.9%
add-sqr-sqrt42.2%
sqrt-unprod26.3%
*-commutative26.3%
*-commutative26.3%
frac-times26.1%
rem-square-sqrt26.2%
pow226.2%
*-commutative26.2%
Applied egg-rr26.2%
clear-num26.2%
sqrt-div26.3%
metadata-eval26.3%
div-inv26.3%
unpow226.3%
metadata-eval26.3%
rem-square-sqrt26.2%
swap-sqr26.3%
associate-*r*26.3%
associate-*r*26.3%
sqrt-unprod42.3%
add-sqr-sqrt98.5%
*-commutative98.5%
associate-/r*98.8%
Applied egg-rr98.8%
(FPCore (v t) :precision binary64 (/ (/ 1.0 PI) (* t (sqrt 2.0))))
double code(double v, double t) {
return (1.0 / ((double) M_PI)) / (t * sqrt(2.0));
}
public static double code(double v, double t) {
return (1.0 / Math.PI) / (t * Math.sqrt(2.0));
}
def code(v, t): return (1.0 / math.pi) / (t * math.sqrt(2.0))
function code(v, t) return Float64(Float64(1.0 / pi) / Float64(t * sqrt(2.0))) end
function tmp = code(v, t) tmp = (1.0 / pi) / (t * sqrt(2.0)); end
code[v_, t_] := N[(N[(1.0 / Pi), $MachinePrecision] / N[(t * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\pi}}{t \cdot \sqrt{2}}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 98.6%
Taylor expanded in v around 0 98.5%
associate-/l/98.8%
associate-/r*98.8%
associate-/l/98.6%
Simplified98.6%
(FPCore (v t) :precision binary64 (/ 1.0 (* t (/ PI (sqrt 0.5)))))
double code(double v, double t) {
return 1.0 / (t * (((double) M_PI) / sqrt(0.5)));
}
public static double code(double v, double t) {
return 1.0 / (t * (Math.PI / Math.sqrt(0.5)));
}
def code(v, t): return 1.0 / (t * (math.pi / math.sqrt(0.5)))
function code(v, t) return Float64(1.0 / Float64(t * Float64(pi / sqrt(0.5)))) end
function tmp = code(v, t) tmp = 1.0 / (t * (pi / sqrt(0.5))); end
code[v_, t_] := N[(1.0 / N[(t * N[(Pi / N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{t \cdot \frac{\pi}{\sqrt{0.5}}}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.9%
clear-num97.9%
inv-pow97.9%
Applied egg-rr97.9%
unpow-197.9%
associate-/l*98.5%
Simplified98.5%
(FPCore (v t) :precision binary64 (* (sqrt 0.5) (/ 1.0 (* PI t))))
double code(double v, double t) {
return sqrt(0.5) * (1.0 / (((double) M_PI) * t));
}
public static double code(double v, double t) {
return Math.sqrt(0.5) * (1.0 / (Math.PI * t));
}
def code(v, t): return math.sqrt(0.5) * (1.0 / (math.pi * t))
function code(v, t) return Float64(sqrt(0.5) * Float64(1.0 / Float64(pi * t))) end
function tmp = code(v, t) tmp = sqrt(0.5) * (1.0 / (pi * t)); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(1.0 / N[(Pi * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \frac{1}{\pi \cdot t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.9%
div-inv97.9%
Applied egg-rr97.9%
Final simplification97.9%
(FPCore (v t) :precision binary64 (/ (sqrt 0.5) (* PI t)))
double code(double v, double t) {
return sqrt(0.5) / (((double) M_PI) * t);
}
public static double code(double v, double t) {
return Math.sqrt(0.5) / (Math.PI * t);
}
def code(v, t): return math.sqrt(0.5) / (math.pi * t)
function code(v, t) return Float64(sqrt(0.5) / Float64(pi * t)) end
function tmp = code(v, t) tmp = sqrt(0.5) / (pi * t); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] / N[(Pi * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{0.5}}{\pi \cdot t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.9%
Final simplification97.9%
herbie shell --seed 2024181
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))