
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.000000000005) (/ (sin y) y) (cosh x)))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.000000000005) {
tmp = sin(y) / y;
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.000000000005d0) then
tmp = sin(y) / y
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.000000000005) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.000000000005: tmp = math.sin(y) / y else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.000000000005) tmp = Float64(sin(y) / y); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.000000000005) tmp = sin(y) / y; else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.000000000005], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1.000000000005:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if (cosh.f64 x) < 1.000000000005Initial program 99.8%
Taylor expanded in x around 0 99.8%
if 1.000000000005 < (cosh.f64 x) Initial program 100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 76.3%
div-inv76.3%
metadata-eval76.3%
Applied egg-rr76.3%
*-rgt-identity76.3%
Simplified76.3%
(FPCore (x y) :precision binary64 (if (<= y 5.3e+161) (cosh x) (+ 1.0 (* (* y y) -0.16666666666666666))))
double code(double x, double y) {
double tmp;
if (y <= 5.3e+161) {
tmp = cosh(x);
} else {
tmp = 1.0 + ((y * y) * -0.16666666666666666);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.3d+161) then
tmp = cosh(x)
else
tmp = 1.0d0 + ((y * y) * (-0.16666666666666666d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.3e+161) {
tmp = Math.cosh(x);
} else {
tmp = 1.0 + ((y * y) * -0.16666666666666666);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.3e+161: tmp = math.cosh(x) else: tmp = 1.0 + ((y * y) * -0.16666666666666666) return tmp
function code(x, y) tmp = 0.0 if (y <= 5.3e+161) tmp = cosh(x); else tmp = Float64(1.0 + Float64(Float64(y * y) * -0.16666666666666666)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.3e+161) tmp = cosh(x); else tmp = 1.0 + ((y * y) * -0.16666666666666666); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.3e+161], N[Cosh[x], $MachinePrecision], N[(1.0 + N[(N[(y * y), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.3 \cdot 10^{+161}:\\
\;\;\;\;\cosh x\\
\mathbf{else}:\\
\;\;\;\;1 + \left(y \cdot y\right) \cdot -0.16666666666666666\\
\end{array}
\end{array}
if y < 5.29999999999999955e161Initial program 99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 68.4%
div-inv68.4%
metadata-eval68.4%
Applied egg-rr68.4%
*-rgt-identity68.4%
Simplified68.4%
if 5.29999999999999955e161 < y Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around 0 54.3%
Taylor expanded in y around 0 27.7%
*-commutative27.7%
Simplified27.7%
unpow227.7%
Applied egg-rr27.7%
(FPCore (x y) :precision binary64 (+ 1.0 (* (* y y) -0.16666666666666666)))
double code(double x, double y) {
return 1.0 + ((y * y) * -0.16666666666666666);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((y * y) * (-0.16666666666666666d0))
end function
public static double code(double x, double y) {
return 1.0 + ((y * y) * -0.16666666666666666);
}
def code(x, y): return 1.0 + ((y * y) * -0.16666666666666666)
function code(x, y) return Float64(1.0 + Float64(Float64(y * y) * -0.16666666666666666)) end
function tmp = code(x, y) tmp = 1.0 + ((y * y) * -0.16666666666666666); end
code[x_, y_] := N[(1.0 + N[(N[(y * y), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(y \cdot y\right) \cdot -0.16666666666666666
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in x around 0 43.6%
Taylor expanded in y around 0 27.3%
*-commutative27.3%
Simplified27.3%
unpow227.3%
Applied egg-rr27.3%
(FPCore (x y) :precision binary64 (* y (/ 1.0 y)))
double code(double x, double y) {
return y * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (1.0d0 / y)
end function
public static double code(double x, double y) {
return y * (1.0 / y);
}
def code(x, y): return y * (1.0 / y)
function code(x, y) return Float64(y * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = y * (1.0 / y); end
code[x_, y_] := N[(y * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{1}{y}
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in x around 0 43.6%
Taylor expanded in y around 0 21.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 63.6%
Taylor expanded in x around 0 20.7%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in x around 0 43.6%
un-div-inv43.3%
expm1-log1p-u43.3%
expm1-undefine25.4%
div-sub25.4%
log1p-undefine25.4%
rem-exp-log25.4%
+-commutative25.4%
Applied egg-rr25.4%
Taylor expanded in y around 0 2.8%
Taylor expanded in y around 0 2.8%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2024181
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:alt
(! :herbie-platform default (/ (* (cosh x) (sin y)) y))
(* (cosh x) (/ (sin y) y)))