
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y -6.8e-30) (* y z) (if (<= y 6.6e-110) x (if (<= y 5.2e+113) (* y z) (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e-30) {
tmp = y * z;
} else if (y <= 6.6e-110) {
tmp = x;
} else if (y <= 5.2e+113) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.8d-30)) then
tmp = y * z
else if (y <= 6.6d-110) then
tmp = x
else if (y <= 5.2d+113) then
tmp = y * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e-30) {
tmp = y * z;
} else if (y <= 6.6e-110) {
tmp = x;
} else if (y <= 5.2e+113) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.8e-30: tmp = y * z elif y <= 6.6e-110: tmp = x elif y <= 5.2e+113: tmp = y * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.8e-30) tmp = Float64(y * z); elseif (y <= 6.6e-110) tmp = x; elseif (y <= 5.2e+113) tmp = Float64(y * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.8e-30) tmp = y * z; elseif (y <= 6.6e-110) tmp = x; elseif (y <= 5.2e+113) tmp = y * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.8e-30], N[(y * z), $MachinePrecision], If[LessEqual[y, 6.6e-110], x, If[LessEqual[y, 5.2e+113], N[(y * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{-30}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 6.6 \cdot 10^{-110}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+113}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -6.8000000000000006e-30 or 6.5999999999999998e-110 < y < 5.1999999999999998e113Initial program 100.0%
Taylor expanded in x around 0 95.8%
Taylor expanded in x around 0 57.2%
if -6.8000000000000006e-30 < y < 6.5999999999999998e-110Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 79.0%
if 5.1999999999999998e113 < y Initial program 100.0%
Taylor expanded in x around 0 95.3%
Taylor expanded in y around inf 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around 0 60.8%
*-commutative60.8%
Simplified60.8%
Final simplification65.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 95.0%
Taylor expanded in y around inf 99.9%
+-commutative99.9%
Simplified99.9%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 99.3%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -7.8e-14) (not (<= y 6.6e-110))) (* y (+ x z)) (+ x (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7.8e-14) || !(y <= 6.6e-110)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7.8d-14)) .or. (.not. (y <= 6.6d-110))) then
tmp = y * (x + z)
else
tmp = x + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7.8e-14) || !(y <= 6.6e-110)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7.8e-14) or not (y <= 6.6e-110): tmp = y * (x + z) else: tmp = x + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7.8e-14) || !(y <= 6.6e-110)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7.8e-14) || ~((y <= 6.6e-110))) tmp = y * (x + z); else tmp = x + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7.8e-14], N[Not[LessEqual[y, 6.6e-110]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.8 \cdot 10^{-14} \lor \neg \left(y \leq 6.6 \cdot 10^{-110}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot y\\
\end{array}
\end{array}
if y < -7.7999999999999996e-14 or 6.5999999999999998e-110 < y Initial program 100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in y around inf 95.4%
+-commutative95.4%
Simplified95.4%
if -7.7999999999999996e-14 < y < 6.5999999999999998e-110Initial program 100.0%
Taylor expanded in z around 0 77.8%
*-commutative77.8%
Simplified77.8%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.3e-22) (not (<= y 6e-110))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e-22) || !(y <= 6e-110)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.3d-22)) .or. (.not. (y <= 6d-110))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e-22) || !(y <= 6e-110)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.3e-22) or not (y <= 6e-110): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.3e-22) || !(y <= 6e-110)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.3e-22) || ~((y <= 6e-110))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.3e-22], N[Not[LessEqual[y, 6e-110]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-22} \lor \neg \left(y \leq 6 \cdot 10^{-110}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.2999999999999998e-22 or 5.99999999999999972e-110 < y Initial program 100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in y around inf 94.8%
+-commutative94.8%
Simplified94.8%
if -2.2999999999999998e-22 < y < 5.99999999999999972e-110Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 78.4%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.2e-13) (not (<= y 1.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e-13) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.2d-13)) .or. (.not. (y <= 1.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e-13) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.2e-13) or not (y <= 1.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.2e-13) || !(y <= 1.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.2e-13) || ~((y <= 1.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.2e-13], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{-13} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.2e-13 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 95.1%
Taylor expanded in y around inf 99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 53.0%
*-commutative53.0%
Simplified53.0%
if -3.2e-13 < y < 1Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 71.9%
Final simplification61.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 97.2%
Taylor expanded in y around 0 33.5%
herbie shell --seed 2024181
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))