
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma 4.0 (+ 0.75 (/ (- x z) y)) 1.0))
double code(double x, double y, double z) {
return fma(4.0, (0.75 + ((x - z) / y)), 1.0);
}
function code(x, y, z) return fma(4.0, Float64(0.75 + Float64(Float64(x - z) / y)), 1.0) end
code[x_, y_, z_] := N[(4.0 * N[(0.75 + N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, 0.75 + \frac{x - z}{y}, 1\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-/l*99.9%
fma-define99.9%
associate--l+99.9%
+-commutative99.9%
remove-double-neg99.9%
sub-neg99.9%
associate--r+99.9%
div-sub99.9%
sub-neg99.9%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0)) (t_1 (* 4.0 (/ x y))))
(if (<= z -6e+62)
t_0
(if (<= z 3.3e-306)
t_1
(if (<= z 2.4e-137) 4.0 (if (<= z 1.15e+21) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 4.0 * (x / y);
double tmp;
if (z <= -6e+62) {
tmp = t_0;
} else if (z <= 3.3e-306) {
tmp = t_1;
} else if (z <= 2.4e-137) {
tmp = 4.0;
} else if (z <= 1.15e+21) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = 4.0d0 * (x / y)
if (z <= (-6d+62)) then
tmp = t_0
else if (z <= 3.3d-306) then
tmp = t_1
else if (z <= 2.4d-137) then
tmp = 4.0d0
else if (z <= 1.15d+21) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 4.0 * (x / y);
double tmp;
if (z <= -6e+62) {
tmp = t_0;
} else if (z <= 3.3e-306) {
tmp = t_1;
} else if (z <= 2.4e-137) {
tmp = 4.0;
} else if (z <= 1.15e+21) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = 4.0 * (x / y) tmp = 0 if z <= -6e+62: tmp = t_0 elif z <= 3.3e-306: tmp = t_1 elif z <= 2.4e-137: tmp = 4.0 elif z <= 1.15e+21: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(4.0 * Float64(x / y)) tmp = 0.0 if (z <= -6e+62) tmp = t_0; elseif (z <= 3.3e-306) tmp = t_1; elseif (z <= 2.4e-137) tmp = 4.0; elseif (z <= 1.15e+21) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = 4.0 * (x / y); tmp = 0.0; if (z <= -6e+62) tmp = t_0; elseif (z <= 3.3e-306) tmp = t_1; elseif (z <= 2.4e-137) tmp = 4.0; elseif (z <= 1.15e+21) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6e+62], t$95$0, If[LessEqual[z, 3.3e-306], t$95$1, If[LessEqual[z, 2.4e-137], 4.0, If[LessEqual[z, 1.15e+21], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := 4 \cdot \frac{x}{y}\\
\mathbf{if}\;z \leq -6 \cdot 10^{+62}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{-306}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{-137}:\\
\;\;\;\;4\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6e62 or 1.15e21 < z Initial program 100.0%
Taylor expanded in z around inf 67.8%
*-commutative67.8%
Simplified67.8%
if -6e62 < z < 3.3000000000000001e-306 or 2.4e-137 < z < 1.15e21Initial program 99.9%
Taylor expanded in x around inf 53.8%
if 3.3000000000000001e-306 < z < 2.4e-137Initial program 99.8%
Taylor expanded in y around inf 66.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.2e+45) (not (<= y 8.6e+99))) (+ 4.0 (* x (/ 4.0 y))) (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.2e+45) || !(y <= 8.6e+99)) {
tmp = 4.0 + (x * (4.0 / y));
} else {
tmp = (x - z) * (4.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.2d+45)) .or. (.not. (y <= 8.6d+99))) then
tmp = 4.0d0 + (x * (4.0d0 / y))
else
tmp = (x - z) * (4.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.2e+45) || !(y <= 8.6e+99)) {
tmp = 4.0 + (x * (4.0 / y));
} else {
tmp = (x - z) * (4.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.2e+45) or not (y <= 8.6e+99): tmp = 4.0 + (x * (4.0 / y)) else: tmp = (x - z) * (4.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.2e+45) || !(y <= 8.6e+99)) tmp = Float64(4.0 + Float64(x * Float64(4.0 / y))); else tmp = Float64(Float64(x - z) * Float64(4.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.2e+45) || ~((y <= 8.6e+99))) tmp = 4.0 + (x * (4.0 / y)); else tmp = (x - z) * (4.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.2e+45], N[Not[LessEqual[y, 8.6e+99]], $MachinePrecision]], N[(4.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{+45} \lor \neg \left(y \leq 8.6 \cdot 10^{+99}\right):\\
\;\;\;\;4 + x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
\end{array}
\end{array}
if y < -6.19999999999999975e45 or 8.6000000000000003e99 < y Initial program 99.8%
+-commutative99.8%
associate-/l*99.8%
fma-define99.8%
associate--l+99.8%
+-commutative99.8%
remove-double-neg99.8%
sub-neg99.8%
associate--r+99.8%
div-sub99.8%
sub-neg99.8%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 86.7%
distribute-lft-in86.7%
metadata-eval86.7%
associate-+r+86.7%
metadata-eval86.7%
associate-*r/86.7%
*-commutative86.7%
associate-*r/86.6%
Simplified86.6%
if -6.19999999999999975e45 < y < 8.6000000000000003e99Initial program 100.0%
Taylor expanded in y around 0 91.3%
*-lft-identity91.3%
associate-*l/91.1%
associate-*r*91.1%
associate-*r/91.1%
metadata-eval91.1%
Simplified91.1%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.2e+47) (+ 4.0 (* x (/ 4.0 y))) (if (<= y 4.1e+99) (* (- x z) (/ 4.0 y)) (/ (* 4.0 (+ x y)) y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+47) {
tmp = 4.0 + (x * (4.0 / y));
} else if (y <= 4.1e+99) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = (4.0 * (x + y)) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d+47)) then
tmp = 4.0d0 + (x * (4.0d0 / y))
else if (y <= 4.1d+99) then
tmp = (x - z) * (4.0d0 / y)
else
tmp = (4.0d0 * (x + y)) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+47) {
tmp = 4.0 + (x * (4.0 / y));
} else if (y <= 4.1e+99) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = (4.0 * (x + y)) / y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2e+47: tmp = 4.0 + (x * (4.0 / y)) elif y <= 4.1e+99: tmp = (x - z) * (4.0 / y) else: tmp = (4.0 * (x + y)) / y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2e+47) tmp = Float64(4.0 + Float64(x * Float64(4.0 / y))); elseif (y <= 4.1e+99) tmp = Float64(Float64(x - z) * Float64(4.0 / y)); else tmp = Float64(Float64(4.0 * Float64(x + y)) / y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2e+47) tmp = 4.0 + (x * (4.0 / y)); elseif (y <= 4.1e+99) tmp = (x - z) * (4.0 / y); else tmp = (4.0 * (x + y)) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2e+47], N[(4.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.1e+99], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(4.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{+47}:\\
\;\;\;\;4 + x \cdot \frac{4}{y}\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{+99}:\\
\;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{4 \cdot \left(x + y\right)}{y}\\
\end{array}
\end{array}
if y < -1.20000000000000009e47Initial program 99.7%
+-commutative99.7%
associate-/l*99.7%
fma-define99.7%
associate--l+99.7%
+-commutative99.7%
remove-double-neg99.7%
sub-neg99.7%
associate--r+99.7%
div-sub99.8%
sub-neg99.8%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 88.8%
distribute-lft-in88.8%
metadata-eval88.8%
associate-+r+88.8%
metadata-eval88.8%
associate-*r/88.8%
*-commutative88.8%
associate-*r/88.8%
Simplified88.8%
if -1.20000000000000009e47 < y < 4.09999999999999979e99Initial program 100.0%
Taylor expanded in y around 0 91.3%
*-lft-identity91.3%
associate-*l/91.1%
associate-*r*91.1%
associate-*r/91.1%
metadata-eval91.1%
Simplified91.1%
if 4.09999999999999979e99 < y Initial program 99.9%
Taylor expanded in y around 0 99.9%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in x around inf 84.7%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.95e+149) 4.0 (if (<= y 6.9e+215) (* (- x z) (/ 4.0 y)) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+149) {
tmp = 4.0;
} else if (y <= 6.9e+215) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d+149)) then
tmp = 4.0d0
else if (y <= 6.9d+215) then
tmp = (x - z) * (4.0d0 / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+149) {
tmp = 4.0;
} else if (y <= 6.9e+215) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.95e+149: tmp = 4.0 elif y <= 6.9e+215: tmp = (x - z) * (4.0 / y) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.95e+149) tmp = 4.0; elseif (y <= 6.9e+215) tmp = Float64(Float64(x - z) * Float64(4.0 / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.95e+149) tmp = 4.0; elseif (y <= 6.9e+215) tmp = (x - z) * (4.0 / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.95e+149], 4.0, If[LessEqual[y, 6.9e+215], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{+149}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 6.9 \cdot 10^{+215}:\\
\;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -1.95e149 or 6.8999999999999996e215 < y Initial program 99.8%
Taylor expanded in y around inf 93.6%
if -1.95e149 < y < 6.8999999999999996e215Initial program 100.0%
Taylor expanded in y around 0 83.3%
*-lft-identity83.3%
associate-*l/83.1%
associate-*r*83.1%
associate-*r/83.1%
metadata-eval83.1%
Simplified83.1%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (if (<= y -8.5e+29) 4.0 (if (<= y 9.8e+86) (* 4.0 (/ x y)) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -8.5e+29) {
tmp = 4.0;
} else if (y <= 9.8e+86) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.5d+29)) then
tmp = 4.0d0
else if (y <= 9.8d+86) then
tmp = 4.0d0 * (x / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.5e+29) {
tmp = 4.0;
} else if (y <= 9.8e+86) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -8.5e+29: tmp = 4.0 elif y <= 9.8e+86: tmp = 4.0 * (x / y) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -8.5e+29) tmp = 4.0; elseif (y <= 9.8e+86) tmp = Float64(4.0 * Float64(x / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -8.5e+29) tmp = 4.0; elseif (y <= 9.8e+86) tmp = 4.0 * (x / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -8.5e+29], 4.0, If[LessEqual[y, 9.8e+86], N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \cdot 10^{+29}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 9.8 \cdot 10^{+86}:\\
\;\;\;\;4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -8.5000000000000006e29 or 9.7999999999999999e86 < y Initial program 99.8%
Taylor expanded in y around inf 68.0%
if -8.5000000000000006e29 < y < 9.7999999999999999e86Initial program 100.0%
Taylor expanded in x around inf 44.4%
(FPCore (x y z) :precision binary64 (/ (* 4.0 (+ (- x z) y)) y))
double code(double x, double y, double z) {
return (4.0 * ((x - z) + y)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) + y)) / y
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) + y)) / y;
}
def code(x, y, z): return (4.0 * ((x - z) + y)) / y
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) + y)) / y) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) + y)) / y; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - z\right) + y\right)}{y}
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 33.1%
herbie shell --seed 2024181
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))