
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -7.5e-5) x (if (<= x 2.9e+38) (* y 0.002) x)))
double code(double x, double y) {
double tmp;
if (x <= -7.5e-5) {
tmp = x;
} else if (x <= 2.9e+38) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7.5d-5)) then
tmp = x
else if (x <= 2.9d+38) then
tmp = y * 0.002d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7.5e-5) {
tmp = x;
} else if (x <= 2.9e+38) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7.5e-5: tmp = x elif x <= 2.9e+38: tmp = y * 0.002 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -7.5e-5) tmp = x; elseif (x <= 2.9e+38) tmp = Float64(y * 0.002); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7.5e-5) tmp = x; elseif (x <= 2.9e+38) tmp = y * 0.002; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7.5e-5], x, If[LessEqual[x, 2.9e+38], N[(y * 0.002), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{-5}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{+38}:\\
\;\;\;\;y \cdot 0.002\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.49999999999999934e-5 or 2.90000000000000007e38 < x Initial program 100.0%
Taylor expanded in x around inf 78.8%
if -7.49999999999999934e-5 < x < 2.90000000000000007e38Initial program 100.0%
Taylor expanded in x around 0 78.8%
Final simplification78.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.6%
herbie shell --seed 2024181
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))