
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- 1.0 z))))
(if (<= (- 1.0 z) -5e+29)
t_0
(if (<= (- 1.0 z) 0.99999999999999)
t_1
(if (<= (- 1.0 z) 5.0) (+ x y) (if (<= (- 1.0 z) 5e+44) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= -5e+29) {
tmp = t_0;
} else if ((1.0 - z) <= 0.99999999999999) {
tmp = t_1;
} else if ((1.0 - z) <= 5.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+44) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * (1.0d0 - z)
if ((1.0d0 - z) <= (-5d+29)) then
tmp = t_0
else if ((1.0d0 - z) <= 0.99999999999999d0) then
tmp = t_1
else if ((1.0d0 - z) <= 5.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 5d+44) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= -5e+29) {
tmp = t_0;
} else if ((1.0 - z) <= 0.99999999999999) {
tmp = t_1;
} else if ((1.0 - z) <= 5.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+44) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * (1.0 - z) tmp = 0 if (1.0 - z) <= -5e+29: tmp = t_0 elif (1.0 - z) <= 0.99999999999999: tmp = t_1 elif (1.0 - z) <= 5.0: tmp = x + y elif (1.0 - z) <= 5e+44: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (Float64(1.0 - z) <= -5e+29) tmp = t_0; elseif (Float64(1.0 - z) <= 0.99999999999999) tmp = t_1; elseif (Float64(1.0 - z) <= 5.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 5e+44) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * (1.0 - z); tmp = 0.0; if ((1.0 - z) <= -5e+29) tmp = t_0; elseif ((1.0 - z) <= 0.99999999999999) tmp = t_1; elseif ((1.0 - z) <= 5.0) tmp = x + y; elseif ((1.0 - z) <= 5e+44) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+29], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.99999999999999], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], 5.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+44], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+29}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 0.99999999999999:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;1 - z \leq 5:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+44}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5.0000000000000001e29 or 4.9999999999999996e44 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf 52.9%
*-commutative52.9%
Simplified52.9%
Taylor expanded in z around inf 52.9%
neg-mul-152.9%
Simplified52.9%
if -5.0000000000000001e29 < (-.f64 #s(literal 1 binary64) z) < 0.99999999999999001 or 5 < (-.f64 #s(literal 1 binary64) z) < 4.9999999999999996e44Initial program 99.9%
Taylor expanded in x around 0 38.8%
if 0.99999999999999001 < (-.f64 #s(literal 1 binary64) z) < 5Initial program 100.0%
Taylor expanded in z around 0 97.8%
+-commutative97.8%
Simplified97.8%
Final simplification72.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -2.8e+45)
t_0
(if (<= z -55.0) (* y (- z)) (if (<= z 1.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.8e+45) {
tmp = t_0;
} else if (z <= -55.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-2.8d+45)) then
tmp = t_0
else if (z <= (-55.0d0)) then
tmp = y * -z
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.8e+45) {
tmp = t_0;
} else if (z <= -55.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -2.8e+45: tmp = t_0 elif z <= -55.0: tmp = y * -z elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -2.8e+45) tmp = t_0; elseif (z <= -55.0) tmp = Float64(y * Float64(-z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -2.8e+45) tmp = t_0; elseif (z <= -55.0) tmp = y * -z; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -2.8e+45], t$95$0, If[LessEqual[z, -55.0], N[(y * (-z)), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+45}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -55:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.7999999999999999e45 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 54.3%
*-commutative54.3%
Simplified54.3%
Taylor expanded in z around inf 53.9%
neg-mul-153.9%
Simplified53.9%
if -2.7999999999999999e45 < z < -55Initial program 100.0%
Taylor expanded in z around inf 97.8%
neg-mul-143.8%
Simplified97.8%
Taylor expanded in x around 0 56.4%
associate-*r*56.4%
mul-1-neg56.4%
Simplified56.4%
if -55 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification74.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -20.5) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -20.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-20.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -20.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -20.5) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -20.5) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -20.5) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -20.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -20.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -20.5 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 99.5%
neg-mul-153.3%
Simplified99.5%
Taylor expanded in x around 0 53.1%
associate-*r*53.1%
mul-1-neg53.1%
Simplified53.1%
if -20.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-299) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-299) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-299)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-299) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-299: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-299) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-299) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-299], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-299}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999992e-300Initial program 100.0%
Taylor expanded in x around inf 50.5%
*-commutative50.5%
Simplified50.5%
if -9.99999999999999992e-300 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0 53.8%
Final simplification52.1%
(FPCore (x y z) :precision binary64 (if (<= y 1.25e-114) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.25e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.25d-114) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.25e-114) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.25e-114: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.25e-114) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.25e-114) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.25e-114], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.25 \cdot 10^{-114}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.24999999999999997e-114Initial program 100.0%
Taylor expanded in z around 0 45.3%
+-commutative45.3%
Simplified45.3%
Taylor expanded in y around 0 27.0%
if 1.24999999999999997e-114 < y Initial program 100.0%
Taylor expanded in z around 0 50.2%
+-commutative50.2%
Simplified50.2%
Taylor expanded in y around inf 36.8%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 47.1%
+-commutative47.1%
Simplified47.1%
Final simplification47.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 47.1%
+-commutative47.1%
Simplified47.1%
Taylor expanded in y around 0 22.8%
herbie shell --seed 2024181
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))