
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 46.1%
flip--46.3%
div-inv46.3%
add-sqr-sqrt46.3%
add-sqr-sqrt47.0%
associate--l+47.0%
Applied egg-rr47.0%
associate-*r/47.0%
*-rgt-identity47.0%
+-commutative47.0%
associate-+l-99.8%
+-inverses99.8%
metadata-eval99.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
(FPCore (x) :precision binary64 (if (<= x 50000000.0) (- (sqrt (+ 1.0 x)) (sqrt x)) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 50000000.0) {
tmp = sqrt((1.0 + x)) - sqrt(x);
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 50000000.0d0) then
tmp = sqrt((1.0d0 + x)) - sqrt(x)
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 50000000.0) {
tmp = Math.sqrt((1.0 + x)) - Math.sqrt(x);
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 50000000.0: tmp = math.sqrt((1.0 + x)) - math.sqrt(x) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 50000000.0) tmp = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 50000000.0) tmp = sqrt((1.0 + x)) - sqrt(x); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 50000000.0], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 50000000:\\
\;\;\;\;\sqrt{1 + x} - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 5e7Initial program 99.6%
if 5e7 < x Initial program 4.5%
Taylor expanded in x around inf 99.5%
*-un-lft-identity99.5%
*-commutative99.5%
inv-pow99.5%
sqrt-pow199.7%
metadata-eval99.7%
Applied egg-rr99.7%
*-rgt-identity99.7%
metadata-eval99.7%
pow-flip99.3%
pow1/299.3%
div-inv99.3%
metadata-eval99.3%
sqrt-div99.5%
pow1/299.5%
clear-num99.5%
inv-pow99.5%
pow-pow99.7%
div-inv99.7%
metadata-eval99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.6%
(FPCore (x) :precision binary64 (if (<= x 1.3) (- (+ 1.0 (* x (+ 0.5 (* x (- (* x 0.0625) 0.125))))) (sqrt x)) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - sqrt(x);
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) - 0.125d0))))) - sqrt(x)
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - Math.sqrt(x);
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.3: tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - math.sqrt(x) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) - 0.125))))) - sqrt(x)); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.3) tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - sqrt(x); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.3:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 - 0.125\right)\right)\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 1.30000000000000004Initial program 100.0%
Taylor expanded in x around 0 99.6%
if 1.30000000000000004 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
*-commutative98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-rgt-identity98.9%
metadata-eval98.9%
pow-flip98.6%
pow1/298.6%
div-inv98.6%
metadata-eval98.6%
sqrt-div98.8%
pow1/298.8%
clear-num98.8%
inv-pow98.8%
pow-pow98.9%
div-inv98.9%
metadata-eval98.9%
metadata-eval98.9%
Applied egg-rr98.9%
Final simplification99.2%
(FPCore (x) :precision binary64 (if (<= x 1.25) (+ 1.0 (- (* x (+ 0.5 (* x -0.125))) (sqrt x))) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 1.25) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x));
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.25d0) then
tmp = 1.0d0 + ((x * (0.5d0 + (x * (-0.125d0)))) - sqrt(x))
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.25) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - Math.sqrt(x));
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.25: tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - math.sqrt(x)) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.25) tmp = Float64(1.0 + Float64(Float64(x * Float64(0.5 + Float64(x * -0.125))) - sqrt(x))); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.25) tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x)); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.25], N[(1.0 + N[(N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.25:\\
\;\;\;\;1 + \left(x \cdot \left(0.5 + x \cdot -0.125\right) - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 1.25Initial program 100.0%
Taylor expanded in x around 0 99.4%
associate--l+99.4%
*-commutative99.4%
Simplified99.4%
if 1.25 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
*-commutative98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-rgt-identity98.9%
metadata-eval98.9%
pow-flip98.6%
pow1/298.6%
div-inv98.6%
metadata-eval98.6%
sqrt-div98.8%
pow1/298.8%
clear-num98.8%
inv-pow98.8%
pow-pow98.9%
div-inv98.9%
metadata-eval98.9%
metadata-eval98.9%
Applied egg-rr98.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 1.0 (- (* x 0.5) (sqrt x))) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - sqrt(x));
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + ((x * 0.5d0) - sqrt(x))
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - Math.sqrt(x));
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 + ((x * 0.5) - math.sqrt(x)) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(Float64(x * 0.5) - sqrt(x))); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + ((x * 0.5) - sqrt(x)); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 + N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + \left(x \cdot 0.5 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.9%
associate--l+98.9%
*-commutative98.9%
Simplified98.9%
if 1 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
*-commutative98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-rgt-identity98.9%
metadata-eval98.9%
pow-flip98.6%
pow1/298.6%
div-inv98.6%
metadata-eval98.6%
sqrt-div98.8%
pow1/298.8%
clear-num98.8%
inv-pow98.8%
pow-pow98.9%
div-inv98.9%
metadata-eval98.9%
metadata-eval98.9%
Applied egg-rr98.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ 1.0 (+ 1.0 (sqrt x))) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + sqrt(x));
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 / (1.0d0 + sqrt(x))
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + Math.sqrt(x));
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 / (1.0 + math.sqrt(x)) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 / Float64(1.0 + sqrt(x))); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 / (1.0 + sqrt(x)); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 / N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{1}{1 + \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
flip--99.9%
div-inv99.9%
add-sqr-sqrt100.0%
add-sqr-sqrt100.0%
associate--l+99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
+-commutative99.9%
associate-+l-99.9%
+-inverses99.9%
metadata-eval99.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
if 1 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
*-commutative98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-rgt-identity98.9%
metadata-eval98.9%
pow-flip98.6%
pow1/298.6%
div-inv98.6%
metadata-eval98.6%
sqrt-div98.8%
pow1/298.8%
clear-num98.8%
inv-pow98.8%
pow-pow98.9%
div-inv98.9%
metadata-eval98.9%
metadata-eval98.9%
Applied egg-rr98.9%
Final simplification98.3%
(FPCore (x) :precision binary64 (if (<= x 0.35) (- 1.0 (sqrt x)) (pow (* x 4.0) -0.5)))
double code(double x) {
double tmp;
if (x <= 0.35) {
tmp = 1.0 - sqrt(x);
} else {
tmp = pow((x * 4.0), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.35d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = (x * 4.0d0) ** (-0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.35) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.pow((x * 4.0), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.35: tmp = 1.0 - math.sqrt(x) else: tmp = math.pow((x * 4.0), -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.35) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(x * 4.0) ^ -0.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.35) tmp = 1.0 - sqrt(x); else tmp = (x * 4.0) ^ -0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.35], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Power[N[(x * 4.0), $MachinePrecision], -0.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.35:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;{\left(x \cdot 4\right)}^{-0.5}\\
\end{array}
\end{array}
if x < 0.34999999999999998Initial program 100.0%
Taylor expanded in x around 0 97.5%
if 0.34999999999999998 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
*-commutative98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-rgt-identity98.9%
metadata-eval98.9%
pow-flip98.6%
pow1/298.6%
div-inv98.6%
metadata-eval98.6%
sqrt-div98.8%
pow1/298.8%
clear-num98.8%
inv-pow98.8%
pow-pow98.9%
div-inv98.9%
metadata-eval98.9%
metadata-eval98.9%
Applied egg-rr98.9%
(FPCore (x) :precision binary64 (if (<= x 0.35) (- 1.0 (sqrt x)) (sqrt (/ 0.25 x))))
double code(double x) {
double tmp;
if (x <= 0.35) {
tmp = 1.0 - sqrt(x);
} else {
tmp = sqrt((0.25 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.35d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = sqrt((0.25d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.35) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.sqrt((0.25 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.35: tmp = 1.0 - math.sqrt(x) else: tmp = math.sqrt((0.25 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.35) tmp = Float64(1.0 - sqrt(x)); else tmp = sqrt(Float64(0.25 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.35) tmp = 1.0 - sqrt(x); else tmp = sqrt((0.25 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.35], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.35:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25}{x}}\\
\end{array}
\end{array}
if x < 0.34999999999999998Initial program 100.0%
Taylor expanded in x around 0 97.5%
if 0.34999999999999998 < x Initial program 5.5%
Taylor expanded in x around inf 98.8%
add-sqr-sqrt98.1%
sqrt-unprod98.8%
*-commutative98.8%
*-commutative98.8%
swap-sqr98.8%
add-sqr-sqrt98.8%
metadata-eval98.8%
Applied egg-rr98.8%
associate-*l/98.8%
metadata-eval98.8%
Simplified98.8%
(FPCore (x) :precision binary64 (sqrt (/ 0.25 x)))
double code(double x) {
return sqrt((0.25 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((0.25d0 / x))
end function
public static double code(double x) {
return Math.sqrt((0.25 / x));
}
def code(x): return math.sqrt((0.25 / x))
function code(x) return sqrt(Float64(0.25 / x)) end
function tmp = code(x) tmp = sqrt((0.25 / x)); end
code[x_] := N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{0.25}{x}}
\end{array}
Initial program 46.1%
Taylor expanded in x around inf 59.2%
add-sqr-sqrt58.9%
sqrt-unprod59.2%
*-commutative59.2%
*-commutative59.2%
swap-sqr59.2%
add-sqr-sqrt59.2%
metadata-eval59.2%
Applied egg-rr59.2%
associate-*l/59.2%
metadata-eval59.2%
Simplified59.2%
(FPCore (x) :precision binary64 (pow x -0.5))
double code(double x) {
return pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-0.5d0)
end function
public static double code(double x) {
return Math.pow(x, -0.5);
}
def code(x): return math.pow(x, -0.5)
function code(x) return x ^ -0.5 end
function tmp = code(x) tmp = x ^ -0.5; end
code[x_] := N[Power[x, -0.5], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5}
\end{array}
Initial program 46.1%
flip--46.3%
div-inv46.3%
add-sqr-sqrt46.3%
add-sqr-sqrt47.0%
associate--l+47.0%
Applied egg-rr47.0%
associate-*r/47.0%
*-rgt-identity47.0%
+-commutative47.0%
associate-+l-99.8%
+-inverses99.8%
metadata-eval99.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 52.6%
Taylor expanded in x around inf 13.6%
unpow-113.6%
metadata-eval13.6%
pow-sqr13.6%
rem-sqrt-square13.6%
rem-square-sqrt13.6%
fabs-sqr13.6%
rem-square-sqrt13.6%
Simplified13.6%
(FPCore (x) :precision binary64 (sqrt x))
double code(double x) {
return sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x)
end function
public static double code(double x) {
return Math.sqrt(x);
}
def code(x): return math.sqrt(x)
function code(x) return sqrt(x) end
function tmp = code(x) tmp = sqrt(x); end
code[x_] := N[Sqrt[x], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x}
\end{array}
Initial program 46.1%
Taylor expanded in x around 0 42.8%
Taylor expanded in x around inf 1.7%
neg-mul-11.7%
Simplified1.7%
add-sqr-sqrt0.0%
sqrt-unprod6.1%
sqr-neg6.1%
add-sqr-sqrt6.1%
pow1/26.1%
Applied egg-rr6.1%
Taylor expanded in x around 0 6.1%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024181
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))