
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.0011) (/ x (+ 2.0 (* x (+ 0.5 (* x (- (* x 0.0625) 0.125)))))) (+ (sqrt (+ x 1.0)) -1.0)))
double code(double x) {
double tmp;
if (x <= 0.0011) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = sqrt((x + 1.0)) + -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0011d0) then
tmp = x / (2.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) - 0.125d0)))))
else
tmp = sqrt((x + 1.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0011) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = Math.sqrt((x + 1.0)) + -1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0011: tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) else: tmp = math.sqrt((x + 1.0)) + -1.0 return tmp
function code(x) tmp = 0.0 if (x <= 0.0011) tmp = Float64(x / Float64(2.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) - 0.125)))))); else tmp = Float64(sqrt(Float64(x + 1.0)) + -1.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0011) tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))); else tmp = sqrt((x + 1.0)) + -1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0011], N[(x / N[(2.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0011:\\
\;\;\;\;\frac{x}{2 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 - 0.125\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + -1\\
\end{array}
\end{array}
if x < 0.00110000000000000007Initial program 100.0%
Taylor expanded in x around 0 100.0%
if 0.00110000000000000007 < x Initial program 99.2%
add-log-exp6.6%
*-un-lft-identity6.6%
log-prod6.6%
metadata-eval6.6%
add-log-exp99.2%
frac-2neg99.2%
distribute-frac-neg299.2%
neg-sub099.2%
metadata-eval99.2%
associate--r+99.1%
metadata-eval99.1%
+-commutative99.1%
add-sqr-sqrt99.8%
flip--99.9%
Applied egg-rr99.9%
unsub-neg99.9%
associate--r-99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 3.0) (/ x (+ 2.0 (* x (+ 0.5 (* x (- (* x 0.0625) 0.125)))))) (+ -1.0 (sqrt x))))
double code(double x) {
double tmp;
if (x <= 3.0) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = -1.0 + sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 3.0d0) then
tmp = x / (2.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) - 0.125d0)))))
else
tmp = (-1.0d0) + sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 3.0) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = -1.0 + Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 3.0: tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) else: tmp = -1.0 + math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= 3.0) tmp = Float64(x / Float64(2.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) - 0.125)))))); else tmp = Float64(-1.0 + sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 3.0) tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))); else tmp = -1.0 + sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 3.0], N[(x / N[(2.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{x}{2 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 - 0.125\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;-1 + \sqrt{x}\\
\end{array}
\end{array}
if x < 3Initial program 100.0%
Taylor expanded in x around 0 99.8%
if 3 < x Initial program 99.2%
Taylor expanded in x around inf 98.6%
Final simplification99.3%
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
Initial program 99.7%
(FPCore (x) :precision binary64 (if (<= x 3.7) (/ x (+ 2.0 (* x (+ 0.5 (* x (- (* x 0.0625) 0.125)))))) (sqrt x)))
double code(double x) {
double tmp;
if (x <= 3.7) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 3.7d0) then
tmp = x / (2.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) - 0.125d0)))))
else
tmp = sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 3.7) {
tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125)))));
} else {
tmp = Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 3.7: tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) else: tmp = math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= 3.7) tmp = Float64(x / Float64(2.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) - 0.125)))))); else tmp = sqrt(x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 3.7) tmp = x / (2.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))); else tmp = sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 3.7], N[(x / N[(2.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.7:\\
\;\;\;\;\frac{x}{2 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 - 0.125\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x}\\
\end{array}
\end{array}
if x < 3.7000000000000002Initial program 100.0%
Taylor expanded in x around 0 99.8%
if 3.7000000000000002 < x Initial program 99.2%
Taylor expanded in x around inf 96.8%
Final simplification98.6%
(FPCore (x) :precision binary64 (/ x (+ 2.0 (* x 0.5))))
double code(double x) {
return x / (2.0 + (x * 0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (2.0d0 + (x * 0.5d0))
end function
public static double code(double x) {
return x / (2.0 + (x * 0.5));
}
def code(x): return x / (2.0 + (x * 0.5))
function code(x) return Float64(x / Float64(2.0 + Float64(x * 0.5))) end
function tmp = code(x) tmp = x / (2.0 + (x * 0.5)); end
code[x_] := N[(x / N[(2.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2 + x \cdot 0.5}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 63.5%
+-commutative63.5%
Simplified63.5%
Final simplification63.5%
(FPCore (x) :precision binary64 (/ x 2.0))
double code(double x) {
return x / 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / 2.0d0
end function
public static double code(double x) {
return x / 2.0;
}
def code(x): return x / 2.0
function code(x) return Float64(x / 2.0) end
function tmp = code(x) tmp = x / 2.0; end
code[x_] := N[(x / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 62.9%
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 61.9%
+-commutative61.9%
*-commutative61.9%
Simplified61.9%
Taylor expanded in x around 0 63.5%
Taylor expanded in x around inf 5.0%
herbie shell --seed 2024180
(FPCore (x)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, B"
:precision binary64
(/ x (+ 1.0 (sqrt (+ x 1.0)))))