
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (+ x y)))
double code(double x, double y) {
return 1.0 - (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (x + y)
end function
public static double code(double x, double y) {
return 1.0 - (x + y);
}
def code(x, y): return 1.0 - (x + y)
function code(x, y) return Float64(1.0 - Float64(x + y)) end
function tmp = code(x, y) tmp = 1.0 - (x + y); end
code[x_, y_] := N[(1.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \left(x + y\right)
\end{array}
Initial program 100.0%
associate--l-100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= x -1850.0) (- x) (if (or (<= x -4.5e-22) (not (<= x -4.4e-277))) (- y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1850.0) {
tmp = -x;
} else if ((x <= -4.5e-22) || !(x <= -4.4e-277)) {
tmp = -y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1850.0d0)) then
tmp = -x
else if ((x <= (-4.5d-22)) .or. (.not. (x <= (-4.4d-277)))) then
tmp = -y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1850.0) {
tmp = -x;
} else if ((x <= -4.5e-22) || !(x <= -4.4e-277)) {
tmp = -y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1850.0: tmp = -x elif (x <= -4.5e-22) or not (x <= -4.4e-277): tmp = -y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1850.0) tmp = Float64(-x); elseif ((x <= -4.5e-22) || !(x <= -4.4e-277)) tmp = Float64(-y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1850.0) tmp = -x; elseif ((x <= -4.5e-22) || ~((x <= -4.4e-277))) tmp = -y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1850.0], (-x), If[Or[LessEqual[x, -4.5e-22], N[Not[LessEqual[x, -4.4e-277]], $MachinePrecision]], (-y), 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1850:\\
\;\;\;\;-x\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-22} \lor \neg \left(x \leq -4.4 \cdot 10^{-277}\right):\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1850Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in x around inf 80.8%
mul-1-neg80.8%
Simplified80.8%
if -1850 < x < -4.49999999999999987e-22 or -4.39999999999999991e-277 < x Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around inf 41.8%
neg-mul-141.8%
Simplified41.8%
if -4.49999999999999987e-22 < x < -4.39999999999999991e-277Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around 0 56.1%
Taylor expanded in x around 0 56.1%
Final simplification54.5%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 x) 2.0) (- 1.0 y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 2.0) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - x) <= 2.0d0) then
tmp = 1.0d0 - y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 2.0) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - x) <= 2.0: tmp = 1.0 - y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - x) <= 2.0) tmp = Float64(1.0 - y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - x) <= 2.0) tmp = 1.0 - y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - x), $MachinePrecision], 2.0], N[(1.0 - y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - x \leq 2:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) x) < 2Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in x around 0 76.8%
if 2 < (-.f64 #s(literal 1 binary64) x) Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around 0 82.4%
(FPCore (x y) :precision binary64 (if (<= y 40000.0) (- 1.0 x) (- y)))
double code(double x, double y) {
double tmp;
if (y <= 40000.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 40000.0d0) then
tmp = 1.0d0 - x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 40000.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 40000.0: tmp = 1.0 - x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= 40000.0) tmp = Float64(1.0 - x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 40000.0) tmp = 1.0 - x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 40000.0], N[(1.0 - x), $MachinePrecision], (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 40000:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 4e4Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around 0 77.1%
if 4e4 < y Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around inf 83.6%
neg-mul-183.6%
Simplified83.6%
(FPCore (x y) :precision binary64 (if (<= x -0.0029) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (x <= -0.0029) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.0029d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.0029) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.0029: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -0.0029) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.0029) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.0029], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0029:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -0.0029Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in x around inf 80.8%
mul-1-neg80.8%
Simplified80.8%
if -0.0029 < x Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around 0 58.9%
Taylor expanded in x around 0 36.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
associate--l-100.0%
Simplified100.0%
Taylor expanded in y around 0 64.5%
Taylor expanded in x around 0 28.7%
herbie shell --seed 2024180
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))