
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -2.9e-11) 0.5 (if (<= y 1.15e-71) (/ x (+ y y)) 0.5)))
double code(double x, double y) {
double tmp;
if (y <= -2.9e-11) {
tmp = 0.5;
} else if (y <= 1.15e-71) {
tmp = x / (y + y);
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.9d-11)) then
tmp = 0.5d0
else if (y <= 1.15d-71) then
tmp = x / (y + y)
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.9e-11) {
tmp = 0.5;
} else if (y <= 1.15e-71) {
tmp = x / (y + y);
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.9e-11: tmp = 0.5 elif y <= 1.15e-71: tmp = x / (y + y) else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.9e-11) tmp = 0.5; elseif (y <= 1.15e-71) tmp = Float64(x / Float64(y + y)); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.9e-11) tmp = 0.5; elseif (y <= 1.15e-71) tmp = x / (y + y); else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.9e-11], 0.5, If[LessEqual[y, 1.15e-71], N[(x / N[(y + y), $MachinePrecision]), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-11}:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{-71}:\\
\;\;\;\;\frac{x}{y + y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -2.9e-11 or 1.1499999999999999e-71 < y Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 78.0%
if -2.9e-11 < y < 1.1499999999999999e-71Initial program 100.0%
Taylor expanded in x around inf 84.2%
(FPCore (x y) :precision binary64 (- (* x (/ 0.5 y)) -0.5))
double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (0.5d0 / y)) - (-0.5d0)
end function
public static double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
def code(x, y): return (x * (0.5 / y)) - -0.5
function code(x, y) return Float64(Float64(x * Float64(0.5 / y)) - -0.5) end
function tmp = code(x, y) tmp = (x * (0.5 / y)) - -0.5; end
code[x_, y_] := N[(N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{0.5}{y} - -0.5
\end{array}
Initial program 100.0%
Simplified99.9%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 49.8%
(FPCore (x y) :precision binary64 0.3333333333333333)
double code(double x, double y) {
return 0.3333333333333333;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.3333333333333333d0
end function
public static double code(double x, double y) {
return 0.3333333333333333;
}
def code(x, y): return 0.3333333333333333
function code(x, y) return 0.3333333333333333 end
function tmp = code(x, y) tmp = 0.3333333333333333; end
code[x_, y_] := 0.3333333333333333
\begin{array}{l}
\\
0.3333333333333333
\end{array}
Initial program 100.0%
Simplified99.9%
Taylor expanded in y around 0 100.0%
Simplified3.7%
Applied egg-rr11.3%
(FPCore (x y) :precision binary64 -8.0)
double code(double x, double y) {
return -8.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -8.0d0
end function
public static double code(double x, double y) {
return -8.0;
}
def code(x, y): return -8.0
function code(x, y) return -8.0 end
function tmp = code(x, y) tmp = -8.0; end
code[x_, y_] := -8.0
\begin{array}{l}
\\
-8
\end{array}
Initial program 100.0%
Simplified99.9%
Taylor expanded in y around 0 100.0%
Simplified3.7%
Applied egg-rr2.1%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024180
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (* 1/2 (/ x y)) 1/2))
(/ (+ x y) (+ y y)))