
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.5e-51) (not (<= x 1.15e-120))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e-51) || !(x <= 1.15e-120)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.5d-51)) .or. (.not. (x <= 1.15d-120))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e-51) || !(x <= 1.15e-120)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.5e-51) or not (x <= 1.15e-120): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.5e-51) || !(x <= 1.15e-120)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.5e-51) || ~((x <= 1.15e-120))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.5e-51], N[Not[LessEqual[x, 1.15e-120]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-51} \lor \neg \left(x \leq 1.15 \cdot 10^{-120}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -3.4999999999999997e-51 or 1.14999999999999993e-120 < x Initial program 99.8%
Taylor expanded in y around 0 88.9%
if -3.4999999999999997e-51 < x < 1.14999999999999993e-120Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 95.6%
Final simplification91.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.4e+67) (not (<= x 2.45e+61))) (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e+67) || !(x <= 2.45e+61)) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.4d+67)) .or. (.not. (x <= 2.45d+61))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e+67) || !(x <= 2.45e+61)) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.4e+67) or not (x <= 2.45e+61): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.4e+67) || !(x <= 2.45e+61)) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.4e+67) || ~((x <= 2.45e+61))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.4e+67], N[Not[LessEqual[x, 2.45e+61]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{+67} \lor \neg \left(x \leq 2.45 \cdot 10^{+61}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -4.4e67 or 2.45000000000000013e61 < x Initial program 99.7%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 75.0%
if -4.4e67 < x < 2.45000000000000013e61Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 81.1%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00065) (not (<= y 1.85))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00065) || !(y <= 1.85)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00065d0)) .or. (.not. (y <= 1.85d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00065) || !(y <= 1.85)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00065) or not (y <= 1.85): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00065) || !(y <= 1.85)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00065) || ~((y <= 1.85))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00065], N[Not[LessEqual[y, 1.85]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00065 \lor \neg \left(y \leq 1.85\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -6.4999999999999997e-4 or 1.8500000000000001 < y Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around inf 55.6%
if -6.4999999999999997e-4 < y < 1.8500000000000001Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (<= x 1.2e+66) z (* x y)))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.2e+66) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.2d+66) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.2e+66) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.2e+66: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.2e+66) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.2e+66) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.2e+66], z, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2 \cdot 10^{+66}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < 1.2000000000000001e66Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 70.4%
Taylor expanded in y around 0 46.6%
if 1.2000000000000001e66 < x Initial program 99.7%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 44.1%
+-commutative44.1%
Simplified44.1%
Taylor expanded in x around inf 29.2%
*-commutative29.2%
Simplified29.2%
Final simplification43.0%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 51.2%
+-commutative51.2%
Simplified51.2%
Final simplification51.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 60.9%
Taylor expanded in y around 0 40.7%
herbie shell --seed 2024180
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))