
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* y (* x (- 1.0 y))))
double code(double x, double y) {
return y * (x * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * (1.0d0 - y))
end function
public static double code(double x, double y) {
return y * (x * (1.0 - y));
}
def code(x, y): return y * (x * (1.0 - y))
function code(x, y) return Float64(y * Float64(x * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = y * (x * (1.0 - y)); end
code[x_, y_] := N[(y * N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot \left(1 - y\right)\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1e+30) (not (<= y 5e+21))) (* y (* y (- x))) (* x (* y (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if ((y <= -1e+30) || !(y <= 5e+21)) {
tmp = y * (y * -x);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1d+30)) .or. (.not. (y <= 5d+21))) then
tmp = y * (y * -x)
else
tmp = x * (y * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1e+30) || !(y <= 5e+21)) {
tmp = y * (y * -x);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1e+30) or not (y <= 5e+21): tmp = y * (y * -x) else: tmp = x * (y * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1e+30) || !(y <= 5e+21)) tmp = Float64(y * Float64(y * Float64(-x))); else tmp = Float64(x * Float64(y * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1e+30) || ~((y <= 5e+21))) tmp = y * (y * -x); else tmp = x * (y * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1e+30], N[Not[LessEqual[y, 5e+21]], $MachinePrecision]], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+30} \lor \neg \left(y \leq 5 \cdot 10^{+21}\right):\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \left(1 - y\right)\right)\\
\end{array}
\end{array}
if y < -1e30 or 5e21 < y Initial program 99.8%
Taylor expanded in y around inf 99.8%
neg-mul-199.8%
Simplified99.8%
if -1e30 < y < 5e21Initial program 99.9%
associate-*l*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (* y (- x))) (* y x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (y * -x)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (y * -x) else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(y * Float64(-x))); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (y * -x); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf 99.0%
neg-mul-199.0%
Simplified99.0%
if -1 < y < 1Initial program 99.9%
*-commutative99.9%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 97.3%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x (* y (- y))) (* y x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (y * -y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * (y * -y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (y * -y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * (y * -y) else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * Float64(y * Float64(-y))); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * (y * -y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * N[(y * (-y)), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot \left(y \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
associate-*l*85.1%
Simplified85.1%
Taylor expanded in y around inf 84.3%
neg-mul-199.0%
Simplified84.3%
if -1 < y < 1Initial program 99.9%
*-commutative99.9%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 97.3%
Final simplification91.5%
(FPCore (x y) :precision binary64 (* y x))
double code(double x, double y) {
return y * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * x
end function
public static double code(double x, double y) {
return y * x;
}
def code(x, y): return y * x
function code(x, y) return Float64(y * x) end
function tmp = code(x, y) tmp = y * x; end
code[x_, y_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around 0 61.5%
herbie shell --seed 2024180
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))