
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (+ 1.0 (/ x_m (* y_m 2.0))))) (/ 1.0 (+ (* (cos t_0) (cos 1.0)) (* (sin t_0) (sin 1.0))))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
double t_0 = 1.0 + (x_m / (y_m * 2.0));
return 1.0 / ((cos(t_0) * cos(1.0)) + (sin(t_0) * sin(1.0)));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = 1.0d0 + (x_m / (y_m * 2.0d0))
code = 1.0d0 / ((cos(t_0) * cos(1.0d0)) + (sin(t_0) * sin(1.0d0)))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
double t_0 = 1.0 + (x_m / (y_m * 2.0));
return 1.0 / ((Math.cos(t_0) * Math.cos(1.0)) + (Math.sin(t_0) * Math.sin(1.0)));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): t_0 = 1.0 + (x_m / (y_m * 2.0)) return 1.0 / ((math.cos(t_0) * math.cos(1.0)) + (math.sin(t_0) * math.sin(1.0)))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) t_0 = Float64(1.0 + Float64(x_m / Float64(y_m * 2.0))) return Float64(1.0 / Float64(Float64(cos(t_0) * cos(1.0)) + Float64(sin(t_0) * sin(1.0)))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) t_0 = 1.0 + (x_m / (y_m * 2.0)); tmp = 1.0 / ((cos(t_0) * cos(1.0)) + (sin(t_0) * sin(1.0))); end
x_m = N[Abs[x], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[(1.0 + N[(x$95$m / N[(y$95$m * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(1.0 / N[(N[(N[Cos[t$95$0], $MachinePrecision] * N[Cos[1.0], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[t$95$0], $MachinePrecision] * N[Sin[1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := 1 + \frac{x\_m}{y\_m \cdot 2}\\
\frac{1}{\cos t\_0 \cdot \cos 1 + \sin t\_0 \cdot \sin 1}
\end{array}
\end{array}
Initial program 48.3%
Taylor expanded in x around inf 61.2%
add-cube-cbrt61.3%
pow361.3%
Applied egg-rr61.3%
cube-mult61.3%
add-sqr-sqrt38.4%
associate-*l*38.4%
pow1/338.2%
sqrt-pow138.1%
metadata-eval38.1%
pow1/338.2%
sqrt-pow138.3%
metadata-eval38.3%
pow238.3%
Applied egg-rr38.3%
metadata-eval38.3%
associate-*r*38.2%
unpow238.2%
pow-prod-up38.3%
metadata-eval38.3%
pow1/361.3%
associate-*r*61.3%
add-cube-cbrt61.2%
times-frac61.2%
*-commutative61.2%
*-un-lft-identity61.2%
div-inv61.0%
metadata-eval61.0%
div-inv61.0%
clear-num61.0%
expm1-log1p-u58.4%
expm1-undefine58.3%
Applied egg-rr61.3%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (* 0.5 (* (sqrt x_m) (/ (sqrt x_m) y_m))))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos((0.5 * (sqrt(x_m) * (sqrt(x_m) / y_m))));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((0.5d0 * (sqrt(x_m) * (sqrt(x_m) / y_m))))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos((0.5 * (Math.sqrt(x_m) * (Math.sqrt(x_m) / y_m))));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos((0.5 * (math.sqrt(x_m) * (math.sqrt(x_m) / y_m))))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos(Float64(0.5 * Float64(sqrt(x_m) * Float64(sqrt(x_m) / y_m))))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos((0.5 * (sqrt(x_m) * (sqrt(x_m) / y_m)))); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(0.5 * N[(N[Sqrt[x$95$m], $MachinePrecision] * N[(N[Sqrt[x$95$m], $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left(0.5 \cdot \left(\sqrt{x\_m} \cdot \frac{\sqrt{x\_m}}{y\_m}\right)\right)}
\end{array}
Initial program 48.3%
Taylor expanded in x around inf 61.2%
add-sqr-sqrt26.5%
associate-/l*27.0%
Applied egg-rr27.0%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ 1.0 (/ 2.0 (/ x_m y_m))))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos((1.0 / (2.0 / (x_m / y_m))));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((1.0d0 / (2.0d0 / (x_m / y_m))))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos((1.0 / (2.0 / (x_m / y_m))));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos((1.0 / (2.0 / (x_m / y_m))))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos(Float64(1.0 / Float64(2.0 / Float64(x_m / y_m))))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos((1.0 / (2.0 / (x_m / y_m)))); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(1.0 / N[(2.0 / N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left(\frac{1}{\frac{2}{\frac{x\_m}{y\_m}}}\right)}
\end{array}
Initial program 48.3%
Taylor expanded in x around inf 61.2%
add-sqr-sqrt26.5%
associate-/l*27.0%
Applied egg-rr27.0%
associate-*r/26.5%
add-sqr-sqrt61.2%
*-commutative61.2%
metadata-eval61.2%
div-inv61.2%
clear-num61.3%
Applied egg-rr61.3%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (* 0.5 (/ x_m y_m)))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos((0.5 * (x_m / y_m)));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((0.5d0 * (x_m / y_m)))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos((0.5 * (x_m / y_m)));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos((0.5 * (x_m / y_m)))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos(Float64(0.5 * Float64(x_m / y_m)))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos((0.5 * (x_m / y_m))); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left(0.5 \cdot \frac{x\_m}{y\_m}\right)}
\end{array}
Initial program 48.3%
Taylor expanded in x around inf 61.2%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 1.0)
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0;
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0;
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return 1.0 end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0; end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
1
\end{array}
Initial program 48.3%
remove-double-neg48.3%
distribute-frac-neg48.3%
tan-neg48.3%
distribute-frac-neg248.3%
distribute-lft-neg-out48.3%
distribute-frac-neg248.3%
distribute-lft-neg-out48.3%
distribute-frac-neg248.3%
distribute-frac-neg48.3%
neg-mul-148.3%
*-commutative48.3%
associate-/l*47.9%
*-commutative47.9%
associate-/r*47.9%
metadata-eval47.9%
sin-neg47.9%
distribute-frac-neg47.9%
Simplified48.1%
Taylor expanded in x around 0 59.6%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 -1.0)
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return -1.0;
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = -1.0d0
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return -1.0;
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return -1.0
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return -1.0 end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = -1.0; end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := -1.0
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
-1
\end{array}
Initial program 48.3%
remove-double-neg48.3%
distribute-frac-neg48.3%
tan-neg48.3%
distribute-frac-neg248.3%
distribute-lft-neg-out48.3%
distribute-frac-neg248.3%
distribute-lft-neg-out48.3%
distribute-frac-neg248.3%
distribute-frac-neg48.3%
neg-mul-148.3%
*-commutative48.3%
associate-/l*47.9%
*-commutative47.9%
associate-/r*47.9%
metadata-eval47.9%
sin-neg47.9%
distribute-frac-neg47.9%
Simplified48.1%
add-sqr-sqrt26.7%
sqrt-unprod16.7%
frac-times16.1%
metadata-eval16.1%
pow216.1%
Applied egg-rr16.1%
Taylor expanded in x around 0 6.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024180
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))