
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -4.8e+145) (* z x) (if (or (<= x -1.65e-56) (not (<= x 8e-66))) (* x y) (* z 5.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+145) {
tmp = z * x;
} else if ((x <= -1.65e-56) || !(x <= 8e-66)) {
tmp = x * y;
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.8d+145)) then
tmp = z * x
else if ((x <= (-1.65d-56)) .or. (.not. (x <= 8d-66))) then
tmp = x * y
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+145) {
tmp = z * x;
} else if ((x <= -1.65e-56) || !(x <= 8e-66)) {
tmp = x * y;
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.8e+145: tmp = z * x elif (x <= -1.65e-56) or not (x <= 8e-66): tmp = x * y else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.8e+145) tmp = Float64(z * x); elseif ((x <= -1.65e-56) || !(x <= 8e-66)) tmp = Float64(x * y); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.8e+145) tmp = z * x; elseif ((x <= -1.65e-56) || ~((x <= 8e-66))) tmp = x * y; else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.8e+145], N[(z * x), $MachinePrecision], If[Or[LessEqual[x, -1.65e-56], N[Not[LessEqual[x, 8e-66]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+145}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -1.65 \cdot 10^{-56} \lor \neg \left(x \leq 8 \cdot 10^{-66}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -4.79999999999999984e145Initial program 100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 68.5%
if -4.79999999999999984e145 < x < -1.64999999999999992e-56 or 7.9999999999999998e-66 < x Initial program 99.9%
Taylor expanded in y around inf 88.8%
+-commutative88.8%
associate-/l*89.6%
distribute-rgt-out89.9%
Simplified89.9%
Taylor expanded in z around 0 59.0%
if -1.64999999999999992e-56 < x < 7.9999999999999998e-66Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 84.2%
*-commutative84.2%
Simplified84.2%
Final simplification70.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.0) (not (<= x 1e-14))) (* x (+ z y)) (+ (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 1e-14)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.0d0)) .or. (.not. (x <= 1d-14))) then
tmp = x * (z + y)
else
tmp = (z * 5.0d0) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 1e-14)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.0) or not (x <= 1e-14): tmp = x * (z + y) else: tmp = (z * 5.0) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.0) || !(x <= 1e-14)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(Float64(z * 5.0) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.0) || ~((x <= 1e-14))) tmp = x * (z + y); else tmp = (z * 5.0) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.0], N[Not[LessEqual[x, 1e-14]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \lor \neg \left(x \leq 10^{-14}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\end{array}
\end{array}
if x < -5 or 9.99999999999999999e-15 < x Initial program 100.0%
Taylor expanded in x around inf 98.0%
if -5 < x < 9.99999999999999999e-15Initial program 99.9%
Taylor expanded in y around inf 98.7%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.3e-52) (not (<= x 3.6e-65))) (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.3e-52) || !(x <= 3.6e-65)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.3d-52)) .or. (.not. (x <= 3.6d-65))) then
tmp = x * (z + y)
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.3e-52) || !(x <= 3.6e-65)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.3e-52) or not (x <= 3.6e-65): tmp = x * (z + y) else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.3e-52) || !(x <= 3.6e-65)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.3e-52) || ~((x <= 3.6e-65))) tmp = x * (z + y); else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.3e-52], N[Not[LessEqual[x, 3.6e-65]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{-52} \lor \neg \left(x \leq 3.6 \cdot 10^{-65}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -4.3000000000000003e-52 or 3.5999999999999998e-65 < x Initial program 99.9%
Taylor expanded in x around inf 92.2%
if -4.3000000000000003e-52 < x < 3.5999999999999998e-65Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 84.2%
*-commutative84.2%
Simplified84.2%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.55e-98) (not (<= y 2.25e-67))) (* x y) (* z x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.55e-98) || !(y <= 2.25e-67)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.55d-98)) .or. (.not. (y <= 2.25d-67))) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.55e-98) || !(y <= 2.25e-67)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.55e-98) or not (y <= 2.25e-67): tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.55e-98) || !(y <= 2.25e-67)) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.55e-98) || ~((y <= 2.25e-67))) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.55e-98], N[Not[LessEqual[y, 2.25e-67]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.55 \cdot 10^{-98} \lor \neg \left(y \leq 2.25 \cdot 10^{-67}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if y < -2.55000000000000011e-98 or 2.25000000000000008e-67 < y Initial program 99.9%
Taylor expanded in y around inf 98.6%
+-commutative98.6%
associate-/l*99.8%
distribute-rgt-out99.8%
Simplified99.8%
Taylor expanded in z around 0 59.7%
if -2.55000000000000011e-98 < y < 2.25000000000000008e-67Initial program 99.9%
Taylor expanded in x around inf 51.9%
Taylor expanded in y around 0 44.8%
Final simplification54.2%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 62.9%
Taylor expanded in y around 0 26.2%
Final simplification26.2%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024180
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))